Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

45 lines
1.4 KiB
C

/*H*************************************************************************************/
/*!
\File dirtysock.h
\Description
Platform independent interface to network layers. Based on
BSD sockets, but with performance modifications. Allows truly
portable modules to be written and moved to different platforms
needing only different support wrappers (no change to actual
network modes).
\Copyright
Copyright (c) Electronic Arts 2001-2014
\Version 1.0 08/01/2001 (gschaefer) First Version
*/
/*************************************************************************************H*/
#ifndef _dirtysock_h
#define _dirtysock_h
/*** Include files *********************************************************************/
#include "DirtySDK/platform.h"
#ifndef DIRTYSOCK
#define DIRTYSOCK (TRUE)
#include "DirtySDK/dirtydefs.h"
#include "DirtySDK/dirtysock/dirtynet.h"
#include "DirtySDK/dirtysock/dirtylib.h"
#endif
/*** Defines ***************************************************************************/
/*** Macros ****************************************************************************/
/*** Type Definitions ******************************************************************/
/*** Variables *************************************************************************/
/*** Functions *************************************************************************/
#endif // _dirtysock_h