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DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
45 lines
1.4 KiB
C
45 lines
1.4 KiB
C
/*H*************************************************************************************/
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/*!
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\File dirtysock.h
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\Description
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Platform independent interface to network layers. Based on
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BSD sockets, but with performance modifications. Allows truly
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portable modules to be written and moved to different platforms
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needing only different support wrappers (no change to actual
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network modes).
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\Copyright
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Copyright (c) Electronic Arts 2001-2014
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\Version 1.0 08/01/2001 (gschaefer) First Version
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*/
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/*************************************************************************************H*/
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#ifndef _dirtysock_h
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#define _dirtysock_h
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/*** Include files *********************************************************************/
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#include "DirtySDK/platform.h"
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#ifndef DIRTYSOCK
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#define DIRTYSOCK (TRUE)
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#include "DirtySDK/dirtydefs.h"
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#include "DirtySDK/dirtysock/dirtynet.h"
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#include "DirtySDK/dirtysock/dirtylib.h"
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#endif
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/*** Defines ***************************************************************************/
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/*** Macros ****************************************************************************/
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/*** Type Definitions ******************************************************************/
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/*** Variables *************************************************************************/
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/*** Functions *************************************************************************/
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#endif // _dirtysock_h
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