Kawe Mazidjatari 9eeb0606e7 RTech: fix rare crash in pak listing and unloading debug commands
g_pakGlobals->loadedPakCount counts the total number of paks loaded in the runtime, which can exceed PAK_MAX_LOADED_PAKS, which is the absolute maximum number of live loaded paks. So we would overrun the buffer if we had loaded more than PAK_MAX_LOADED_PAKS (512) paks during the life of the process.

Just go over every pak memory instance and check if it isn't unloaded and then print out its details or perform the unload. We need to go over each slot because we can have a valid handle in slot 4 and slot 480 while having the rest inbetween marked as  PAK_STATUS_FREED.
2025-01-22 13:21:37 +01:00
2023-05-10 00:05:38 +02:00
2024-06-06 11:12:05 +02:00

Source SDK

  • This repository houses the source code for the development package targeting the game Apex Legends.

Building

R5sdk uses the CMake project generation and build tools. For more information, visit CMake.
In order to compile the SDK, you will need to install Visual Studio 2017, 2019 or 2022 with:

  • Desktop Development with C++ Package.
  • Windows SDK 10.0.10240.0 or higher.
  • C++ MFC build tools for x86 and x64.
  • [Optional] C++ Clang/LLVM compiler.

Steps:

  1. Download or clone the project to anywhere on your disk.
    1. Run CreateSolution.bat in the root folder, this will generate the files in build_intermediate.
    2. Move all the game files in the game folder so that the path game/r5apex(_ds).exe is valid.
  2. Open r5sdk.sln in Visual Studio and compile the solution.
    1. All binaries and symbols are compiled to the game folder.
    2. Run launcher.exe, toggle and set the desired options and hit the Launch Game button.

Debugging

The tools and libraries offered by the SDK could be debugged right after they are compiled.

Steps:

  1. Set the target project as Startup Project.
    1. Select Project -> Set as Startup Project.
  2. Configure the project's debugging settings.
    1. Debug settings are found in Project -> Properties -> Configuration Properties -> Debugging.
    2. Additional command line arguments could be set in the Command Arguments field.

Launch Parameters

  • The -wconsole parameter toggles the external console window to which output of the game is getting logged to.
  • The -ansicolor parameter enables colored console output to enhance readability (NOTE: unsupported for some OS versions!).
  • The -nosmap parameter instructs the SDK to always compute the RVA's of each function signature on launch (!! slow !!).
  • The -noworkerdll parameter prevents the GameSDK DLL from initializing (workaround as the DLL is imported by the game executable).

Launch parameters can be added to the startup_*.cfg files,
which are located in <gamedir>\platform\cfg\startup_*.cfg.

Note [IMPORTANT]

This is not a cheat or hack; attempting to use the SDK on the live version of the game could result in a permanent account ban. The supported game versions are:

  • S3 R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM.

Pylon [DISCLAIMER]

When you host game servers on the Server Browser (Pylon) you will stream your IP address to the database, which will be stored there until you stop hosting the server; this is needed so other people can connect to your server.

There is a checkbox in the Server Browser called Server Visibility that defaults to Offline.

  • Offline: No data is broadcasted to the master server; you are playing offline.
  • Hidden: Your server will be broadcasted to the master server, but could only be joined using a private token.
  • Online: Your server will be broadcasted to the master server, and could be joined from the public list.

Alternatively, you can host game servers without the use of our master server. You can grant people access to your game server by sharing the IP address and port manually. The client can connect using the connect command. The usage of the connect command is as follows: IPv4 connect 127.0.0.1:37015, IPv6 connect [::1]:37015. NOTE: the IP address and port were examples.

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