r5sdk/src/thirdparty
Kawe Mazidjatari 9f430a455e Recast: traverse over every tile in the array
dtNavMesh::getTileCount returns the total number of added tiles, the issue with this is that if the navmesh gets pruned, that means disabling unlinked polygons and removing dead tiles, then some tile instances in the m_tiles array may become empty. Less tiles will be installed and since there are null tiles in between, we won't be traversing each tile.
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