mirror of
https://github.com/Mauler125/r5sdk.git
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350 lines
12 KiB
C++
350 lines
12 KiB
C++
// r5net.cpp : Defines the functions for the static library.
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//
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#include "core/stdafx.h"
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#include "tier1/cvar.h"
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#include "networksystem/r5net.h"
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//-----------------------------------------------------------------------------
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// Purpose: returns the sdk version string.
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//-----------------------------------------------------------------------------
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string R5Net::Client::GetSDKVersion()
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{
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return SDK_VERSION;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns a vector of hosted servers.
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//-----------------------------------------------------------------------------
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vector<NetGameServer_t> R5Net::Client::GetServersList(string& svOutMessage)
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{
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vector<NetGameServer_t> vslList{};
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["version"] = GetSDKVersion();
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string svRequestBody = jsRequestBody.dump(4);
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if (r5net_show_debug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "Sending GetServerList post.\n");
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DevMsg(eDLL_T::ENGINE, "%s - Sending server list request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
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}
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//httplib::Result htResults = m_HttpClient.Post("/api/game_servers/list", jsRequestBody.dump(4).c_str(), jsRequestBody.dump(4).length(), "application/json");
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httplib::Result htResults = m_HttpClient.Get("/api/game_servers/list");
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if (htResults && r5net_show_debug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "%s - replied with '%d'.\n", __FUNCTION__, htResults->status);
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}
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if (htResults && htResults->status == 200) // STATUS_OK
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
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{
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for (auto &obj : jsResultBody["servers"])
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{
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vslList.push_back(
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NetGameServer_t
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{
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obj.value("name",""),
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obj.value("description",""),
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obj.value("password",""),
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obj.value("hidden","false") == "true",
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obj.value("map",""),
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obj.value("playlist",""),
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obj.value("ip",""),
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obj.value("port", 0),
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obj.value("key",""),
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obj.value("checksum",""),
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obj.value("version", GetSDKVersion()),
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obj.value("publicRef", ""),
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obj.value("playerCount", 0),
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obj.value("maxPlayers", 0),
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obj.value("lastHeartbeat", 0),
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}
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);
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}
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}
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else
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{
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = "An unknown error occured!";
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}
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}
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}
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else
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{
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if (htResults)
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{
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if (!htResults->body.empty())
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
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}
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return vslList;
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}
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svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
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return vslList;
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}
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svOutMessage = "Failed to reach comp-server: Unknown error code";
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return vslList;
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}
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return vslList;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sends host server POST request.
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// Input : &svOutMessage -
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// &svOutToken -
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// &slServerListing -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool R5Net::Client::PostServerHost(string& svOutMessage, string& svOutToken, const NetGameServer_t& slServerListing) // isBanned
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{
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["name"] = slServerListing.m_svHostName;
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jsRequestBody["description"] = slServerListing.m_svDescription;
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jsRequestBody["password"] = slServerListing.m_svPassword;
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jsRequestBody["hidden"] = slServerListing.m_bHidden;
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jsRequestBody["map"] = slServerListing.m_svMapName;
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jsRequestBody["playlist"] = slServerListing.m_svPlaylist;
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jsRequestBody["ip"] = slServerListing.m_svIpAddress;
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jsRequestBody["port"] = slServerListing.m_nGamePort;
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jsRequestBody["key"] = slServerListing.m_svEncryptionKey;
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jsRequestBody["checksum"] = slServerListing.m_svRemoteChecksum;
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jsRequestBody["version"] = GetSDKVersion();
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jsRequestBody["playerCount"] = slServerListing.m_nPlayerCount;
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jsRequestBody["maxPlayers"] = slServerListing.m_nMaxPlayers;
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jsRequestBody["lastHeartbeat"] = slServerListing.m_nLastPing;
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string svRequestBody = jsRequestBody.dump(4);
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if (r5net_show_debug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "%s - Sending post host request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
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}
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httplib::Result htResults = m_HttpClient.Post("/api/game_servers/update", svRequestBody.c_str(), svRequestBody.length(), "application/json");
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if (htResults && r5net_show_debug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "%s - Comp-server replied with '%d'\n", __FUNCTION__, htResults->status);
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}
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if (htResults && htResults->status == 200) // STATUS_OK
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
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{
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if (jsResultBody["token"].is_string())
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{
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svOutToken = jsResultBody["token"].get<string>();
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}
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else
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{
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svOutToken = string();
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}
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return true;
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}
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else
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{
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = "An unknown error occured!";
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}
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return false;
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}
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}
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else
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{
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if (htResults)
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{
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if (!htResults->body.empty())
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = string("Failed to reach comp-server ") + std::to_string(htResults->status);
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}
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svOutToken = string();
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return false;
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}
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svOutToken = string();
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svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
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return false;
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}
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svOutToken = string();
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svOutMessage = "Failed to reach comp-server: Unknown error code";
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return false;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the server by token string.
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// Input : &slOutServer -
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// &svOutMessage -
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// svToken -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool R5Net::Client::GetServerByToken(NetGameServer_t& slOutServer, string& svOutMessage, const string& svToken)
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{
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["token"] = svToken;
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string svRequestBody = jsRequestBody.dump(4);
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if (r5net_show_debug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "%s - Sending token connect request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
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}
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httplib::Result htResults = m_HttpClient.Post("/api/game_servers/game_server_private_info", jsRequestBody.dump(4).c_str(), jsRequestBody.dump(4).length(), "application/json");
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if (r5net_show_debug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "%s - Comp-server replied with '%d'\n", __FUNCTION__, htResults->status);
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}
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if (htResults && htResults->status == 200) // STATUS_OK
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{
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if (!htResults->body.empty())
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (htResults && jsResultBody["success"].is_boolean() && jsResultBody["success"])
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{
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slOutServer = NetGameServer_t
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{
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jsResultBody["server"].value("name",""),
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jsResultBody["server"].value("description",""),
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jsResultBody["server"].value("password",""),
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jsResultBody["server"].value("hidden","false") == "true",
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jsResultBody["server"].value("map",""),
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jsResultBody["server"].value("playlist",""),
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jsResultBody["server"].value("ip",""),
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jsResultBody["server"].value("port", 0),
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jsResultBody["server"].value("key",""),
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jsResultBody["server"].value("checksum",""),
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jsResultBody["server"].value("version", GetSDKVersion()),
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jsResultBody["server"].value("publicRef", ""),
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jsResultBody["server"].value("playerCount", 0),
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jsResultBody["server"].value("maxPlayers", 0),
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jsResultBody["server"].value("lastHeartbeat", 0),
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};
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return true;
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}
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else
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{
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = "";
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}
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slOutServer = NetGameServer_t{};
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return false;
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}
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}
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}
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else
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{
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if (htResults)
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{
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if (!htResults->body.empty())
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
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}
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return false;
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}
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svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
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return false;
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}
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svOutMessage = "Failed to reach comp-server: Unknown error code";
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slOutServer = NetGameServer_t{};
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return false;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Checks if client is banned on the comp server.
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// Input : svIpAddress -
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// nOriginID -
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// &svOutErrCl -
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// Output : Returns true if banned, false if not banned.
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//-----------------------------------------------------------------------------
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bool R5Net::Client::GetClientIsBanned(const string& svIpAddress, uint64_t nOriginID, string& svOutErrCl)
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{
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["oid"] = nOriginID;
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jsRequestBody["ip"] = svIpAddress;
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httplib::Result htResults = m_HttpClient.Post("/api/ban_system/is_user_banned", jsRequestBody.dump(4).c_str(), jsRequestBody.dump(4).length(), "application/json");
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if (htResults && htResults->status == 200)
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
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{
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if (jsResultBody["banned"].is_boolean() && jsResultBody["banned"].get<bool>())
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{
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svOutErrCl = jsResultBody.value("errCl", "#DISCONNECT_BANNED");
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return true;
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}
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}
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////
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R5Net::Client* g_pR5net(new R5Net::Client("127.0.0.1:3000"));
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