Kawe Mazidjatari a20d6a163e Work-in-progress pylon master server implementation
Still in development.
Implemented new fields provided by pylon-ms.
2022-06-28 00:47:01 +02:00

350 lines
12 KiB
C++

// r5net.cpp : Defines the functions for the static library.
//
#include "core/stdafx.h"
#include "tier1/cvar.h"
#include "networksystem/r5net.h"
//-----------------------------------------------------------------------------
// Purpose: returns the sdk version string.
//-----------------------------------------------------------------------------
string R5Net::Client::GetSDKVersion()
{
return SDK_VERSION;
}
//-----------------------------------------------------------------------------
// Purpose: returns a vector of hosted servers.
//-----------------------------------------------------------------------------
vector<NetGameServer_t> R5Net::Client::GetServersList(string& svOutMessage)
{
vector<NetGameServer_t> vslList{};
nlohmann::json jsRequestBody = nlohmann::json::object();
jsRequestBody["version"] = GetSDKVersion();
string svRequestBody = jsRequestBody.dump(4);
if (r5net_show_debug->GetBool())
{
DevMsg(eDLL_T::ENGINE, "Sending GetServerList post.\n");
DevMsg(eDLL_T::ENGINE, "%s - Sending server list request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
}
//httplib::Result htResults = m_HttpClient.Post("/api/game_servers/list", jsRequestBody.dump(4).c_str(), jsRequestBody.dump(4).length(), "application/json");
httplib::Result htResults = m_HttpClient.Get("/api/game_servers/list");
if (htResults && r5net_show_debug->GetBool())
{
DevMsg(eDLL_T::ENGINE, "%s - replied with '%d'.\n", __FUNCTION__, htResults->status);
}
if (htResults && htResults->status == 200) // STATUS_OK
{
nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
{
for (auto &obj : jsResultBody["servers"])
{
vslList.push_back(
NetGameServer_t
{
obj.value("name",""),
obj.value("description",""),
obj.value("password",""),
obj.value("hidden","false") == "true",
obj.value("map",""),
obj.value("playlist",""),
obj.value("ip",""),
obj.value("port", 0),
obj.value("key",""),
obj.value("checksum",""),
obj.value("version", GetSDKVersion()),
obj.value("publicRef", ""),
obj.value("playerCount", 0),
obj.value("maxPlayers", 0),
obj.value("lastHeartbeat", 0),
}
);
}
}
else
{
if (jsResultBody["err"].is_string())
{
svOutMessage = jsResultBody["err"].get<string>();
}
else
{
svOutMessage = "An unknown error occured!";
}
}
}
else
{
if (htResults)
{
if (!htResults->body.empty())
{
nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
if (jsResultBody["err"].is_string())
{
svOutMessage = jsResultBody["err"].get<string>();
}
else
{
svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
}
return vslList;
}
svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
return vslList;
}
svOutMessage = "Failed to reach comp-server: Unknown error code";
return vslList;
}
return vslList;
}
//-----------------------------------------------------------------------------
// Purpose: Sends host server POST request.
// Input : &svOutMessage -
// &svOutToken -
// &slServerListing -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool R5Net::Client::PostServerHost(string& svOutMessage, string& svOutToken, const NetGameServer_t& slServerListing) // isBanned
{
nlohmann::json jsRequestBody = nlohmann::json::object();
jsRequestBody["name"] = slServerListing.m_svHostName;
jsRequestBody["description"] = slServerListing.m_svDescription;
jsRequestBody["password"] = slServerListing.m_svPassword;
jsRequestBody["hidden"] = slServerListing.m_bHidden;
jsRequestBody["map"] = slServerListing.m_svMapName;
jsRequestBody["playlist"] = slServerListing.m_svPlaylist;
jsRequestBody["ip"] = slServerListing.m_svIpAddress;
jsRequestBody["port"] = slServerListing.m_nGamePort;
jsRequestBody["key"] = slServerListing.m_svEncryptionKey;
jsRequestBody["checksum"] = slServerListing.m_svRemoteChecksum;
jsRequestBody["version"] = GetSDKVersion();
jsRequestBody["playerCount"] = slServerListing.m_nPlayerCount;
jsRequestBody["maxPlayers"] = slServerListing.m_nMaxPlayers;
jsRequestBody["lastHeartbeat"] = slServerListing.m_nLastPing;
string svRequestBody = jsRequestBody.dump(4);
if (r5net_show_debug->GetBool())
{
DevMsg(eDLL_T::ENGINE, "%s - Sending post host request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
}
httplib::Result htResults = m_HttpClient.Post("/api/game_servers/update", svRequestBody.c_str(), svRequestBody.length(), "application/json");
if (htResults && r5net_show_debug->GetBool())
{
DevMsg(eDLL_T::ENGINE, "%s - Comp-server replied with '%d'\n", __FUNCTION__, htResults->status);
}
if (htResults && htResults->status == 200) // STATUS_OK
{
nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
{
if (jsResultBody["token"].is_string())
{
svOutToken = jsResultBody["token"].get<string>();
}
else
{
svOutToken = string();
}
return true;
}
else
{
if (jsResultBody["err"].is_string())
{
svOutMessage = jsResultBody["err"].get<string>();
}
else
{
svOutMessage = "An unknown error occured!";
}
return false;
}
}
else
{
if (htResults)
{
if (!htResults->body.empty())
{
nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
if (jsResultBody["err"].is_string())
{
svOutMessage = jsResultBody["err"].get<string>();
}
else
{
svOutMessage = string("Failed to reach comp-server ") + std::to_string(htResults->status);
}
svOutToken = string();
return false;
}
svOutToken = string();
svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
return false;
}
svOutToken = string();
svOutMessage = "Failed to reach comp-server: Unknown error code";
return false;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Gets the server by token string.
// Input : &slOutServer -
// &svOutMessage -
// svToken -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool R5Net::Client::GetServerByToken(NetGameServer_t& slOutServer, string& svOutMessage, const string& svToken)
{
nlohmann::json jsRequestBody = nlohmann::json::object();
jsRequestBody["token"] = svToken;
string svRequestBody = jsRequestBody.dump(4);
if (r5net_show_debug->GetBool())
{
DevMsg(eDLL_T::ENGINE, "%s - Sending token connect request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
}
httplib::Result htResults = m_HttpClient.Post("/api/game_servers/game_server_private_info", jsRequestBody.dump(4).c_str(), jsRequestBody.dump(4).length(), "application/json");
if (r5net_show_debug->GetBool())
{
DevMsg(eDLL_T::ENGINE, "%s - Comp-server replied with '%d'\n", __FUNCTION__, htResults->status);
}
if (htResults && htResults->status == 200) // STATUS_OK
{
if (!htResults->body.empty())
{
nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
if (htResults && jsResultBody["success"].is_boolean() && jsResultBody["success"])
{
slOutServer = NetGameServer_t
{
jsResultBody["server"].value("name",""),
jsResultBody["server"].value("description",""),
jsResultBody["server"].value("password",""),
jsResultBody["server"].value("hidden","false") == "true",
jsResultBody["server"].value("map",""),
jsResultBody["server"].value("playlist",""),
jsResultBody["server"].value("ip",""),
jsResultBody["server"].value("port", 0),
jsResultBody["server"].value("key",""),
jsResultBody["server"].value("checksum",""),
jsResultBody["server"].value("version", GetSDKVersion()),
jsResultBody["server"].value("publicRef", ""),
jsResultBody["server"].value("playerCount", 0),
jsResultBody["server"].value("maxPlayers", 0),
jsResultBody["server"].value("lastHeartbeat", 0),
};
return true;
}
else
{
if (jsResultBody["err"].is_string())
{
svOutMessage = jsResultBody["err"].get<string>();
}
else
{
svOutMessage = "";
}
slOutServer = NetGameServer_t{};
return false;
}
}
}
else
{
if (htResults)
{
if (!htResults->body.empty())
{
nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
if (jsResultBody["err"].is_string())
{
svOutMessage = jsResultBody["err"].get<string>();
}
else
{
svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
}
return false;
}
svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
return false;
}
svOutMessage = "Failed to reach comp-server: Unknown error code";
slOutServer = NetGameServer_t{};
return false;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Checks if client is banned on the comp server.
// Input : svIpAddress -
// nOriginID -
// &svOutErrCl -
// Output : Returns true if banned, false if not banned.
//-----------------------------------------------------------------------------
bool R5Net::Client::GetClientIsBanned(const string& svIpAddress, uint64_t nOriginID, string& svOutErrCl)
{
nlohmann::json jsRequestBody = nlohmann::json::object();
jsRequestBody["oid"] = nOriginID;
jsRequestBody["ip"] = svIpAddress;
httplib::Result htResults = m_HttpClient.Post("/api/ban_system/is_user_banned", jsRequestBody.dump(4).c_str(), jsRequestBody.dump(4).length(), "application/json");
if (htResults && htResults->status == 200)
{
nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
{
if (jsResultBody["banned"].is_boolean() && jsResultBody["banned"].get<bool>())
{
svOutErrCl = jsResultBody.value("errCl", "#DISCONNECT_BANNED");
return true;
}
}
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
R5Net::Client* g_pR5net(new R5Net::Client("127.0.0.1:3000"));