r5sdk/r5dev/thirdparty/cppnet/cppkore/XNALaraAscii.cpp
Kawe Mazidjatari 04bee896be Fix string/wstring type conflict
cppkore uses string/wstring as StringBase while we use std::string/std::wstring as string/wstring. Changed all types in cppkore to String/WString instead.
2022-05-21 21:51:35 +02:00

129 lines
2.6 KiB
C++

#include "stdafx.h"
#include "XNALaraAscii.h"
#include "File.h"
#include "Path.h"
#include "StreamWriter.h"
namespace Assets::Exporters
{
bool XNALaraAscii::ExportAnimation(const Animation& Animation, const String& Path)
{
return false;
}
bool XNALaraAscii::ExportModel(const Model& Model, const String& Path)
{
auto Writer = IO::StreamWriter(IO::File::Create(Path));
Writer.WriteLineFmt("%d", Model.Bones.Count());
for (auto& Bone : Model.Bones)
{
Writer.WriteLineFmt(
"%s\n"
"%d\n"
"%f %f %f",
(char*)Bone.Name(),
Bone.Parent(),
Bone.GlobalPosition().X, Bone.GlobalPosition().Y, Bone.GlobalPosition().Z
);
}
Writer.WriteLineFmt("%d", Model.Meshes.Count());
uint32_t SubmeshIndex = 0;
for (auto& Submesh : Model.Meshes)
{
Writer.WriteLineFmt(
"KoreMesh%02d\n"
"%d\n"
"1",
SubmeshIndex,
Submesh.Vertices.UVLayerCount()
);
Writer.WriteLineFmt(
"%s\n"
"0\n"
"%d",
Submesh.MaterialIndices[0] > -1 ? (char*)Model.Materials[Submesh.MaterialIndices[0]].Name : "default_material",
Submesh.Vertices.Count()
);
for (auto& Vertex : Submesh.Vertices)
{
auto& Position = Vertex.Position();
auto& Normal = Vertex.Normal();
auto& Color = Vertex.Color();
Writer.WriteLineFmt(
"%f %f %f\n"
"%f %f %f\n"
"%d %d %d %d",
Position.X, Position.Y, Position.Z,
Normal.X, Normal.Y, Normal.Z,
Color[0], Color[1], Color[2], Color[3]
);
for (uint8_t i = 0; i < Vertex.UVLayerCount(); i++)
Writer.WriteLineFmt("%f %f", Vertex.UVLayers(i).U, Vertex.UVLayers(i).V);
uint32_t Bones[] = { 0, 0, 0, 0 };
float Values[] = { 0.f, 0.f, 0.f, 0.f };
for (uint8_t i = 0; i < std::min<uint8_t>(Vertex.WeightCount(), 4); i++)
{
auto& Weight = Vertex.Weights(i);
Bones[i] = Weight.Bone;
Values[i] = Weight.Value;
}
Writer.WriteLineFmt(
"%d %d %d %d\n"
"%f %f %f %f",
Bones[0], Bones[1], Bones[2], Bones[3],
Values[0], Values[1], Values[2], Values[3]
);
}
Writer.WriteLineFmt("%d", Submesh.Faces.Count());
for (auto& Face : Submesh.Faces)
Writer.WriteLineFmt("%d %d %d", Face[0], Face[1], Face[2]);
SubmeshIndex++;
}
return true;
}
imstring XNALaraAscii::ModelExtension()
{
return ".mesh.ascii";
}
imstring XNALaraAscii::AnimationExtension()
{
return nullptr;
}
ExporterScale XNALaraAscii::ExportScale()
{
// Evaluate whether or not XNALara needs a scale constant.
return ExporterScale::Default;
}
bool XNALaraAscii::SupportsAnimations()
{
return false;
}
bool XNALaraAscii::SupportsModels()
{
return true;
}
}