r5sdk/r5dev/mathlib/color.h

118 lines
2.3 KiB
C++

#pragma once
struct color24
{
byte r, g, b;
};
typedef struct color32_s
{
bool operator!=(const struct color32_s& other) const
{
return r != other.r || g != other.g || b != other.b || a != other.a;
}
inline unsigned* asInt(void) { return reinterpret_cast<unsigned*>(this); }
inline const unsigned* asInt(void) const { return reinterpret_cast<const unsigned*>(this); }
inline void Copy(const color32_s& rhs)
{
*asInt() = *rhs.asInt();
}
byte r, g, b, a;
} color32;
//-----------------------------------------------------------------------------
// Purpose: Basic handler for an rgb set of colors
// This class is fully inline
//-----------------------------------------------------------------------------
class Color
{
public:
Color(int r, int g, int b, int a)
{
_color[0] = (unsigned char)r;
_color[1] = (unsigned char)g;
_color[2] = (unsigned char)b;
_color[3] = (unsigned char)a;
}
void SetColor(int _r, int _g, int _b, int _a = 0)
{
_color[0] = (unsigned char)_r;
_color[1] = (unsigned char)_g;
_color[2] = (unsigned char)_b;
_color[3] = (unsigned char)_a;
}
void GetColor(int& _r, int& _g, int& _b, int& _a) const
{
_r = _color[0];
_g = _color[1];
_b = _color[2];
_a = _color[3];
}
int GetValue(int index) const
{
return _color[index];
}
void SetRawColor(int color32)
{
*((int*)this) = color32;
}
int GetRawColor(void) const
{
return *((int*)this);
}
inline int r() const { return _color[0]; }
inline int g() const { return _color[1]; }
inline int b() const { return _color[2]; }
inline int a() const { return _color[3]; }
unsigned char& operator[](int index)
{
return _color[index];
}
const unsigned char& operator[](int index) const
{
return _color[index];
}
bool operator == (const Color& rhs) const
{
return (*((int*)this) == *((int*)&rhs));
}
bool operator != (const Color& rhs) const
{
return !(operator==(rhs));
}
Color& operator=(const Color& rhs)
{
SetRawColor(rhs.GetRawColor());
return *this;
}
Color& operator=(const color32& rhs)
{
_color[0] = rhs.r;
_color[1] = rhs.g;
_color[2] = rhs.b;
_color[3] = rhs.a;
return *this;
}
color32 ToColor32(void) const
{
color32 newColor{};
newColor.r = _color[0];
newColor.g = _color[1];
newColor.b = _color[2];
newColor.a = _color[3];
return newColor;
}
private:
unsigned char _color[4];
};