r5sdk/r5dev/game/shared/ai_utility_shared.h
Kawe Mazidjatari cc26113c9e Implement debug draw AIN node links to nearest node
Feature can be toggled using the "ai_script_nodes_draw_nearest" cvar.
2022-09-28 00:14:33 +02:00

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C

#ifndef AI_UTILITY_SHARED_H
#define AI_UTILITY_SHARED_H
void DrawAIScriptNodes();
void DrawNavMeshBVTree();
void DrawNavMeshPortals();
void DrawNavMeshPolys();
void DrawNavMeshPolyBoundaries();
uint64_t PackNodeLink(uint32_t a, uint32_t b);
int64_t GetNearestNodeToPos(const Vector3D* vec);
#endif // AI_UTILITY_SHARED_H