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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
#include "core/stdafx.h"
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#include "engine/host_cmd.h"
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#include "engine/sys_utils.h"
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#include "rtech/rtech_game.h"
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//-----------------------------------------------------------------------------
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// Purpose: unloads asset files from the memory pool
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//-----------------------------------------------------------------------------
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void HRTech_UnloadAsset(std::int64_t a1, std::int64_t a2)
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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std::int64_t pAsset = a1;
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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std::int64_t pAsset = a2;
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#endif
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// Return early if address is out of scope.
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if (pAsset <= 0x0000000000 || pAsset >= 0xFFFFFFFFFF)
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{
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return;
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}
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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return RTech_UnloadAsset(a1);
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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return RTech_UnloadAsset(a1, a2);
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: load user-requested pak files on-demand
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//-----------------------------------------------------------------------------
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void HRtech_AsyncLoad(std::string svPakFileName)
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{
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std::string svPakFilePathMod = "paks\\Win32\\" + svPakFileName;
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std::string svPakFilePathBase = "paks\\Win64\\" + svPakFileName;
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if (FileExists(svPakFilePathMod.c_str()) || FileExists(svPakFilePathBase.c_str()))
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{
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unsigned int results = RTech_AsyncLoad((void*)svPakFileName.c_str(), g_pMallocPool.GetPtr(), NULL, NULL);
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if (results == 0xFFFFFFFF)
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{
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DevMsg(eDLL_T::RTECH, "RTech AsyncLoad failed read '%s' results '%u'\n", svPakFileName.c_str(), results);
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}
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}
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else
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{
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DevMsg(eDLL_T::RTECH, "RTech AsyncLoad failed. File '%s' doesn't exist\n", svPakFileName.c_str());
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}
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}
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void RTech_Game_Attach()
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{
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//DetourAttach((LPVOID*)&RTech_UnloadAsset, &HRTech_UnloadAsset);
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}
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void RTech_Game_Detach()
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{
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//DetourAttach((LPVOID*)&RTech_UnloadAsset, &HRTech_UnloadAsset);
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}
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