r5sdk/r5dev/common/callback.cpp
Kawe Mazidjatari 144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00

1527 lines
37 KiB
C++

//=============================================================================//
//
// Purpose: Callback functions for ConVar's.
//
//=============================================================================//
#include "core/stdafx.h"
#include "core/init.h"
#include "windows/id3dx.h"
#include "tier0/fasttimer.h"
#include "tier1/cvar.h"
#ifndef CLIENT_DLL
#include "engine/server/sv_rcon.h"
#endif // !CLIENT_DLL
#ifndef DEDICATED
#include "engine/client/cl_rcon.h"
#include "engine/client/cdll_engine_int.h"
#include "engine/client/clientstate.h"
#endif // !DEDICATED
#include "engine/client/client.h"
#include "engine/net.h"
#include "engine/host_cmd.h"
#include "engine/host_state.h"
#include "engine/enginetrace.h"
#ifndef CLIENT_DLL
#include "engine/server/server.h"
#endif // !CLIENT_DLL
#include "rtech/rtech_game.h"
#include "rtech/rtech_utils.h"
#include "filesystem/basefilesystem.h"
#include "filesystem/filesystem.h"
#include "vpklib/packedstore.h"
#include "vscript/vscript.h"
#include "localize/localize.h"
#include "ebisusdk/EbisuSDK.h"
#ifndef DEDICATED
#include "geforce/reflex.h"
#include "gameui/IBrowser.h"
#include "gameui/IConsole.h"
#endif // !DEDICATED
#ifndef CLIENT_DLL
#include "networksystem/bansystem.h"
#endif // !CLIENT_DLL
#include "public/edict.h"
#include "public/worldsize.h"
#include "mathlib/crc32.h"
#include "mathlib/mathlib.h"
#include "common/completion.h"
#include "common/callback.h"
#ifndef DEDICATED
#include "materialsystem/cmaterialglue.h"
#endif // !DEDICATED
#include "public/bspflags.h"
#include "public/cmodel.h"
#include "public/idebugoverlay.h"
#include "public/localize/ilocalize.h"
#ifndef CLIENT_DLL
#include "game/server/detour_impl.h"
#include "game/server/gameinterface.h"
#endif // !CLIENT_DLL
#ifndef DEDICATED
#include "game/client/cliententitylist.h"
#include "game/client/viewrender.h"
#endif // !DEDICATED
/*
=====================
MP_GameMode_Changed_f
=====================
*/
void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
SetupGamemode(mp_gamemode->GetString());
}
/*
=====================
MP_HostName_Changed_f
=====================
*/
void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
#ifndef DEDICATED
g_pBrowser->SetHostName(pylon_matchmaking_hostname->GetString());
#endif // !DEDICATED
}
#ifndef DEDICATED
/*
=====================
ToggleConsole_f
=====================
*/
void ToggleConsole_f(const CCommand& args)
{
g_pConsole->m_bActivate ^= true;
ResetInput(); // Disable input to game when console is drawn.
}
/*
=====================
ToggleBrowser_f
=====================
*/
void ToggleBrowser_f(const CCommand& args)
{
g_pBrowser->m_bActivate ^= true;
ResetInput(); // Disable input to game when browser is drawn.
}
#endif // !DEDICATED
#ifndef CLIENT_DLL
/*
=====================
Host_Kick_f
helper function for
bansystem
=====================
*/
void _Author_Client_f(const CCommand& args, EKickType type)
{
if (args.ArgC() < 2)
{
return;
}
const char* szReason = args.ArgC() > 2 ? args.Arg(2) : nullptr;
switch(type)
{
case KICK_NAME:
{
g_pBanSystem->KickPlayerByName(args.Arg(1), szReason);
break;
}
case KICK_ID:
{
g_pBanSystem->KickPlayerById(args.Arg(1), szReason);
break;
}
case BAN_NAME:
{
g_pBanSystem->BanPlayerByName(args.Arg(1), szReason);
break;
}
case BAN_ID:
{
g_pBanSystem->BanPlayerById(args.Arg(1), szReason);
break;
}
default:
{
// Code bug.
Assert(0);
}
}
}
/*
=====================
Host_Kick_f
=====================
*/
void Host_Kick_f(const CCommand& args)
{
_Author_Client_f(args, EKickType::KICK_NAME);
}
/*
=====================
Host_KickID_f
=====================
*/
void Host_KickID_f(const CCommand& args)
{
_Author_Client_f(args, EKickType::KICK_ID);
}
/*
=====================
Host_Ban_f
=====================
*/
void Host_Ban_f(const CCommand& args)
{
_Author_Client_f(args, EKickType::BAN_NAME);
}
/*
=====================
Host_BanID_f
=====================
*/
void Host_BanID_f(const CCommand& args)
{
_Author_Client_f(args, EKickType::BAN_ID);
}
/*
=====================
Host_Unban_f
=====================
*/
void Host_Unban_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
g_pBanSystem->UnbanPlayer(args.Arg(1));
}
/*
=====================
Host_ReloadBanList_f
=====================
*/
void Host_ReloadBanList_f(const CCommand& args)
{
g_pBanSystem->LoadList(); // Reload banned list.
}
/*
=====================
Host_ReloadPlaylists_f
=====================
*/
void Host_ReloadPlaylists_f(const CCommand& args)
{
_DownloadPlaylists_f();
KeyValues::InitPlaylists(); // Re-Init playlist.
}
/*
=====================
Host_Changelevel_f
Goes to a new map,
taking all clients along
=====================
*/
void Host_Changelevel_f(const CCommand& args)
{
if (args.ArgC() >= 2
&& IsOriginInitialized()
&& g_pServer->IsActive())
{
v_SetLaunchOptions(args);
v_HostState_ChangeLevelMP(args[1], args[2]);
}
}
/*
=====================
Detour_HotSwap_f
Hot swaps the NavMesh
while the game is running
=====================
*/
void Detour_HotSwap_f(const CCommand& args)
{
if (!g_pServer->IsActive())
return; // Only execute if server is initialized and active.
Msg(eDLL_T::SERVER, "Executing NavMesh hot swap for level '%s'\n",
g_ServerGlobalVariables->m_pszMapName);
CFastTimer timer;
timer.Start();
Detour_HotSwap();
timer.End();
Msg(eDLL_T::SERVER, "Hot swap took '%lf' seconds\n", timer.GetDuration().GetSeconds());
}
#endif // !CLIENT_DLL
/*
=====================
Pak_ListPaks_f
=====================
*/
void Pak_ListPaks_f(const CCommand& args)
{
Msg(eDLL_T::RTECH, "| id | name | status | asset count |\n");
Msg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
uint32_t nTotalLoaded = 0;
for (int16_t i = 0, n = *g_pLoadedPakCount; i < n; ++i)
{
const PakLoadedInfo_t& info = g_pLoadedPakInfo[i];
if (info.m_status == EPakStatus::PAK_STATUS_FREED)
continue;
const char* szRpakStatus = g_pRTech->PakStatusToString(info.m_status);
// todo: make status into a string from an array/vector
Msg(eDLL_T::RTECH, "| %04i | %-50s | %-36s | %11i |\n", info.m_handle, info.m_fileName, szRpakStatus, info.m_assetCount);
nTotalLoaded++;
}
Msg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
Msg(eDLL_T::RTECH, "| %18i loaded paks. |\n", nTotalLoaded);
Msg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
}
/*
=====================
Pak_ListTypes_f
=====================
*/
void Pak_ListTypes_f(const CCommand& args)
{
Msg(eDLL_T::RTECH, "| ext | description | version | header size | native size |\n");
Msg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n");
uint32_t nRegistered = 0;
for (int8_t i = 0; i < PAK_MAX_TYPES; ++i)
{
PakAssetBinding_t* type = &g_pPakGlobals->m_assetBindings[i];
if (!type->m_description)
continue;
Msg(eDLL_T::RTECH, "| %-4s | %-25s | %7i | %11i | %11i |\n", FourCCToString(type->m_extension).c_str(), type->m_description, type->m_version, type->m_subHeaderSize, type->m_nativeClassSize);
nRegistered++;
}
Msg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n");
Msg(eDLL_T::RTECH, "| %18i registered types. |\n", nRegistered);
Msg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n");
}
/*
=====================
Pak_RequestUnload_f
=====================
*/
void Pak_RequestUnload_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
try
{
if (args.HasOnlyDigits(1))
{
const PakHandle_t pakHandle = atoi(args.Arg(1));
const PakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle);
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified handle.");
}
const string pakName = pakInfo->m_fileName;
!pakName.empty() ? Msg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", pakName.c_str()) : Msg(eDLL_T::RTECH, "Requested pak unload for handle '%d'\n", pakHandle);
g_pakLoadApi->UnloadPak(pakHandle);
}
else
{
const PakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1));
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified name.");
}
Msg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", args.Arg(1));
g_pakLoadApi->UnloadPak(pakInfo->m_handle);
}
}
catch (const std::exception& e)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - %s\n", __FUNCTION__, e.what());
return;
}
}
/*
=====================
Pak_RequestLoad_f
=====================
*/
void Pak_RequestLoad_f(const CCommand& args)
{
g_pakLoadApi->LoadAsync(args.Arg(1), AlignedMemAlloc(), NULL, 0);
}
/*
=====================
Pak_Swap_f
=====================
*/
void Pak_Swap_f(const CCommand& args)
{
try
{
string pakName;
PakHandle_t pakHandle = 0;
PakLoadedInfo_t* pakInfo = nullptr;
if (args.HasOnlyDigits(1))
{
pakHandle = atoi(args.Arg(1));
pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle);
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified handle.");
}
pakName = pakInfo->m_fileName;
}
else
{
pakName = args.Arg(1);
pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1));
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified name.");
}
pakHandle = pakInfo->m_handle;
}
!pakName.empty() ? Msg(eDLL_T::RTECH, "Requested pak swap for file '%s'\n", pakName.c_str()) : Msg(eDLL_T::RTECH, "Requested pak swap for handle '%d'\n", pakHandle);
g_pakLoadApi->UnloadPak(pakHandle);
while (pakInfo->m_status != EPakStatus::PAK_STATUS_FREED) // Wait till this slot gets free'd.
std::this_thread::sleep_for(std::chrono::seconds(1));
g_pakLoadApi->LoadAsync(pakName.c_str(), AlignedMemAlloc(), NULL, 0);
}
catch (const std::exception& e)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - %s\n", __FUNCTION__, e.what());
return;
}
}
/*
=====================
RTech_StringToGUID_f
=====================
*/
void RTech_StringToGUID_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
unsigned long long guid = g_pRTech->StringToGuid(args.Arg(1));
Msg(eDLL_T::RTECH, "______________________________________________________________\n");
Msg(eDLL_T::RTECH, "] RTECH_HASH ]------------------------------------------------\n");
Msg(eDLL_T::RTECH, "] GUID: '0x%llX'\n", guid);
}
/*
=====================
RTech_Decompress_f
Decompresses input RPak file and
dumps results to 'paks\Win32\*.rpak'
=====================
*/
void RTech_Decompress_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
CUtlString inPakFile;
CUtlString outPakFile;
inPakFile.Format(PLATFORM_PAK_PATH "%s", args.Arg(1));
outPakFile.Format(PLATFORM_PAK_OVERRIDE_PATH "%s", args.Arg(1));
Msg(eDLL_T::RTECH, "______________________________________________________________\n");
Msg(eDLL_T::RTECH, "-+ RTech decompress ------------------------------------------\n");
if (!FileSystem()->FileExists(inPakFile.String(), "GAME"))
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' does not exist!\n",
__FUNCTION__, inPakFile.String());
return;
}
Msg(eDLL_T::RTECH, " |-+ Processing: '%s'\n", inPakFile.String());
FileHandle_t hPakFile = FileSystem()->Open(inPakFile.String(), "rb", "GAME");
if (!hPakFile)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n",
__FUNCTION__, inPakFile.String());
return;
}
const ssize_t nPakLen = FileSystem()->Size(hPakFile);
std::unique_ptr<uint8_t[]> pPakBufContainer(new uint8_t[nPakLen]);
uint8_t* const pPakBuf = pPakBufContainer.get();
FileSystem()->Read(pPakBuf, nPakLen, hPakFile);
FileSystem()->Close(hPakFile);
PakFileHeader_t* pHeader = reinterpret_cast<PakFileHeader_t*>(pPakBuf);
uint16_t flags = (pHeader->m_flags[0] << 8) | pHeader->m_flags[1];
SYSTEMTIME systemTime;
FileTimeToSystemTime(&pHeader->m_fileTime, &systemTime);
Msg(eDLL_T::RTECH, " | |-+ Header ------------------------------------------------\n");
Msg(eDLL_T::RTECH, " | |-- Magic : '0x%08X'\n", pHeader->m_magic);
Msg(eDLL_T::RTECH, " | |-- Version : '%hu'\n", pHeader->m_version);
Msg(eDLL_T::RTECH, " | |-- Flags : '0x%04hX'\n", flags);
Msg(eDLL_T::RTECH, " | |-- Time : '%hu-%hu-%hu/%hu %hu:%hu:%hu.%hu'\n",
systemTime.wYear,systemTime.wMonth,systemTime.wDay, systemTime.wDayOfWeek,
systemTime.wHour, systemTime.wMinute, systemTime.wSecond, systemTime.wMilliseconds);
Msg(eDLL_T::RTECH, " | |-- Hash : '0x%08llX'\n", pHeader->m_checksum);
Msg(eDLL_T::RTECH, " | |-- Entries : '%u'\n", pHeader->m_assetEntryCount);
Msg(eDLL_T::RTECH, " | |-+ Compression -----------------------------------------\n");
Msg(eDLL_T::RTECH, " | |-- Size comp: '%zu'\n", pHeader->m_compressedSize);
Msg(eDLL_T::RTECH, " | |-- Size decp: '%zu'\n", pHeader->m_decompressedSize);
if (pHeader->m_magic != PAK_HEADER_MAGIC)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' has invalid magic!\n",
__FUNCTION__, inPakFile.String());
return;
}
if ((pHeader->m_flags[1] & 1) != 1)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' already decompressed!\n",
__FUNCTION__, inPakFile.String());
return;
}
const size_t unsignedPakLen = static_cast<size_t>(nPakLen);
if (pHeader->m_compressedSize != unsignedPakLen)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' decompressed size '%zu' doesn't match expected size '%zu'!\n",
__FUNCTION__, inPakFile.String(), unsignedPakLen, pHeader->m_decompressedSize);
return;
}
PakDecompState_t decompState;
const uint64_t nDecompSize = g_pRTech->DecompressPakFileInit(&decompState, pPakBuf, unsignedPakLen, NULL, sizeof(PakFileHeader_t));
if (nDecompSize == pHeader->m_compressedSize)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - calculated size: '%llu' expected: '%llu'!\n",
__FUNCTION__, nDecompSize, pHeader->m_decompressedSize);
return;
}
else
{
Msg(eDLL_T::RTECH, " | |-- Size calc: '%llu'\n", nDecompSize);
}
Msg(eDLL_T::RTECH, " | |-- Ratio : '%.02f'\n", (pHeader->m_compressedSize * 100.f) / pHeader->m_decompressedSize);
std::unique_ptr<uint8_t[]> pDecompBufContainer(new uint8_t[nPakLen]);
uint8_t* const pDecompBuf = pDecompBufContainer.get();
decompState.m_outputMask = UINT64_MAX;
decompState.m_outputBuf = uint64_t(pDecompBuf);
uint8_t nDecompResult = g_pRTech->DecompressPakFile(&decompState, unsignedPakLen, pHeader->m_decompressedSize);
if (nDecompResult != 1)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - decompression failed for '%s' return value: '%hu'!\n",
__FUNCTION__, inPakFile.String(), nDecompResult);
}
pHeader->m_flags[1] = 0x0; // Set compressed flag to false for the decompressed pak file.
pHeader->m_compressedSize = pHeader->m_decompressedSize; // Equal compressed size with decompressed.
FileSystem()->CreateDirHierarchy(PLATFORM_PAK_OVERRIDE_PATH, "GAME");
FileHandle_t hDecompFile = FileSystem()->Open(outPakFile.String(), "wb", "GAME");
if (!hDecompFile)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n",
__FUNCTION__, outPakFile.String());
return;
}
if (pHeader->m_patchIndex > 0) // Check if its an patch rpak.
{
// Loop through all the structs and patch their compress size.
for (uint32_t i = 1, nPatchOffset = (sizeof(PakFileHeader_t) + sizeof(uint64_t));
i <= pHeader->m_patchIndex; i++, nPatchOffset += sizeof(PakPatchFileHeader_t))
{
PakPatchFileHeader_t* pPatchHeader = reinterpret_cast<PakPatchFileHeader_t*>(pDecompBuf + nPatchOffset);
Msg(eDLL_T::RTECH, " | |-+ Patch #%02u -----------------------------------------\n", i);
Msg(eDLL_T::RTECH, " | %s |-- Size comp: '%llu'\n", i < pHeader->m_patchIndex ? "|" : " ", pPatchHeader->m_sizeDisk);
Msg(eDLL_T::RTECH, " | %s |-- Size decp: '%llu'\n", i < pHeader->m_patchIndex ? "|" : " ", pPatchHeader->m_sizeMemory);
pPatchHeader->m_sizeDisk = pPatchHeader->m_sizeMemory; // Fix size for decompress.
}
}
memcpy_s(pDecompBuf, sizeof(PakFileHeader_t), pPakBuf, sizeof(PakFileHeader_t));// Overwrite first 0x80 bytes which are NULL with the header data.
FileSystem()->Write(pDecompBuf, decompState.m_decompSize, hDecompFile);
Msg(eDLL_T::RTECH, " |-- Checksum : '0x%08X'\n", crc32::update(NULL, pDecompBuf, decompState.m_decompSize));
Msg(eDLL_T::RTECH, "-+ Decompressed pak file to: '%s'\n", outPakFile.String());
Msg(eDLL_T::RTECH, "--------------------------------------------------------------\n");
FileSystem()->Close(hDecompFile);
}
/*
=====================
VPK_Pack_f
Packs VPK files into
'PLATFORM' VPK directory.
=====================
*/
void VPK_Pack_f(const CCommand& args)
{
if (args.ArgC() < 4)
{
return;
}
VPKPair_t pair(args.Arg(1), args.Arg(2), args.Arg(3), NULL);
CFastTimer timer;
Msg(eDLL_T::FS, "*** Starting VPK build command for: '%s'\n", pair.m_DirName.Get());
timer.Start();
g_pPackedStore->InitLzCompParams();
g_pPackedStore->PackWorkspace(pair, fs_packedstore_workspace->GetString(), "vpk/");
timer.End();
Msg(eDLL_T::FS, "*** Time elapsed: '%lf' seconds\n", timer.GetDuration().GetSeconds());
Msg(eDLL_T::FS, "\n");
}
/*
=====================
VPK_Unpack_f
Unpacks VPK files into
workspace directory.
=====================
*/
void VPK_Unpack_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
CUtlString arg = args.Arg(1);
VPKDir_t vpk(arg, (args.ArgC() > 2));
CFastTimer timer;
Msg(eDLL_T::FS, "*** Starting VPK extraction command for: '%s'\n", arg.Get());
timer.Start();
g_pPackedStore->InitLzDecompParams();
g_pPackedStore->UnpackWorkspace(vpk, fs_packedstore_workspace->GetString());
timer.End();
Msg(eDLL_T::FS, "*** Time elapsed: '%lf' seconds\n", timer.GetDuration().GetSeconds());
Msg(eDLL_T::FS, "\n");
}
/*
=====================
VPK_Mount_f
Mounts input VPK file for
internal FileSystem usage
=====================
*/
void VPK_Mount_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
FileSystem()->MountVPKFile(args.Arg(1));
}
/*
=====================
VPK_Unmount_f
Unmounts input VPK file
and clears its cache
=====================
*/
void VPK_Unmount_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
FileSystem()->UnmountVPKFile(args.Arg(1));
}
/*
=====================
NET_SetKey_f
Sets the input netchannel encryption key
=====================
*/
void NET_SetKey_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
NET_SetKey(args.Arg(1));
}
/*
=====================
NET_GenerateKey_f
Sets a random netchannel encryption key
=====================
*/
void NET_GenerateKey_f(const CCommand& args)
{
NET_GenerateKey();
}
/*
=====================
NET_UseRandomKeyChanged_f
Use random AES encryption
key for game packets
=====================
*/
void NET_UseRandomKeyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same value.
if (pConVarRef->GetBool())
NET_GenerateKey();
else
NET_SetKey(DEFAULT_NET_ENCRYPTION_KEY);
}
}
/*
=====================
NET_UseSocketsForLoopbackChanged_f
Use random AES encryption
key for game packets
=====================
*/
void NET_UseSocketsForLoopbackChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same value.
#ifndef CLIENT_DLL
// Reboot the RCON server to switch address type.
if (RCONServer()->IsInitialized())
{
Msg(eDLL_T::SERVER, "Rebooting RCON server...\n");
RCONServer()->Shutdown();
RCONServer()->Init();
}
#endif // !CLIENT_DLL
}
}
/*
=====================
SIG_GetAdr_f
Logs the sigscan
results to the console.
=====================
*/
void SIG_GetAdr_f(const CCommand& args)
{
if (!IsCert() && !IsRetail())
DetourAddress();
}
/*
=====================
CON_Help_f
Shows the colors and
description of each
context.
=====================
*/
void CON_Help_f(const CCommand& args)
{
Msg(eDLL_T::COMMON, "Contexts:\n");
SQVM_PrintFunc(reinterpret_cast<HSQUIRRELVM>(SQCONTEXT::SERVER), (SQChar*)(" = Server DLL (Script)\n"));
SQVM_PrintFunc(reinterpret_cast<HSQUIRRELVM>(SQCONTEXT::CLIENT), (SQChar*)(" = Client DLL (Script)\n"));
SQVM_PrintFunc(reinterpret_cast<HSQUIRRELVM>(SQCONTEXT::UI), (SQChar*)(" = UI DLL (Script)\n"));
Msg(eDLL_T::SERVER, " = Server DLL (Code)\n");
Msg(eDLL_T::CLIENT, " = Client DLL (Code)\n");
Msg(eDLL_T::UI, " = UI DLL (Code)\n");
Msg(eDLL_T::ENGINE, " = Engine DLL (Code)\n");
Msg(eDLL_T::FS, " = FileSystem (Code)\n");
Msg(eDLL_T::RTECH, " = PakLoad API (Code)\n");
Msg(eDLL_T::MS, " = MaterialSystem (Code)\n");
Msg(eDLL_T::AUDIO, " = Audio DLL (Code)\n");
Msg(eDLL_T::VIDEO, " = Video DLL (Code)\n");
Msg(eDLL_T::NETCON, " = NetConsole (Code)\n");
}
#ifndef DEDICATED
/*
=====================
CON_LogHistory_f
Shows the game console
submission history.
=====================
*/
void CON_LogHistory_f(const CCommand& args)
{
const vector<string> vHistory = g_pConsole->GetHistory();
for (size_t i = 0, nh = vHistory.size(); i < nh; i++)
{
Msg(eDLL_T::COMMON, "%3d: %s\n", i, vHistory[i].c_str());
}
}
/*
=====================
CON_RemoveLine_f
Removes a range of lines
from the console.
=====================
*/
void CON_RemoveLine_f(const CCommand& args)
{
if (args.ArgC() < 3)
{
Msg(eDLL_T::CLIENT, "Usage 'con_removeline': start(int) end(int)\n");
return;
}
int start = atoi(args[1]);
int end = atoi(args[2]);
g_pConsole->RemoveLog(start, end);
}
/*
=====================
CON_ClearLines_f
Clears all lines from
the developer console.
=====================
*/
void CON_ClearLines_f(const CCommand& args)
{
g_pConsole->ClearLog();
}
/*
=====================
CON_ClearHistory_f
Clears all submissions from the
developer console history.
=====================
*/
void CON_ClearHistory_f(const CCommand& args)
{
g_pConsole->ClearHistory();
}
/*
=====================
RCON_CmdQuery_f
Issues an RCON command to the
RCON server.
=====================
*/
void RCON_CmdQuery_f(const CCommand& args)
{
const int64_t argCount = args.ArgC();
if (argCount < 2)
{
const char* pszAddress = rcon_address->GetString();
if (RCONClient()->IsInitialized()
&& !RCONClient()->IsConnected()
&& pszAddress[0])
{
RCONClient()->Connect(pszAddress);
}
}
else
{
if (!RCONClient()->IsInitialized())
{
Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "uninitialized");
return;
}
else if (RCONClient()->IsConnected())
{
vector<char> vecMsg;
bool bSuccess = false;
const SocketHandle_t hSocket = RCONClient()->GetSocket();
if (strcmp(args.Arg(1), "PASS") == 0) // Auth with RCON server using rcon_password ConVar value.
{
if (argCount > 2)
{
bSuccess = RCONClient()->Serialize(vecMsg, args.Arg(2), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH);
}
else // Use 'rcon_password' ConVar as password.
{
bSuccess = RCONClient()->Serialize(vecMsg, rcon_password->GetString(), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH);
}
if (bSuccess)
{
RCONClient()->Send(hSocket, vecMsg.data(), int(vecMsg.size()));
}
return;
}
else if (strcmp(args.Arg(1), "disconnect") == 0) // Disconnect from RCON server.
{
RCONClient()->Disconnect("issued by user");
return;
}
bSuccess = RCONClient()->Serialize(vecMsg, args.Arg(1), args.ArgS(), cl_rcon::request_t::SERVERDATA_REQUEST_EXECCOMMAND);
if (bSuccess)
{
RCONClient()->Send(hSocket, vecMsg.data(), int(vecMsg.size()));
}
return;
}
else
{
Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "unconnected");
return;
}
}
}
/*
=====================
RCON_Disconnect_f
Disconnect from RCON server
=====================
*/
void RCON_Disconnect_f(const CCommand& args)
{
const bool bIsConnected = RCONClient()->IsConnected();
RCONClient()->Disconnect("issued by user");
if (bIsConnected) // Log if client was indeed connected.
{
Msg(eDLL_T::CLIENT, "User closed RCON connection\n");
}
}
/*
=====================
RCON_SendLogs_f
request logs from RCON server
=====================
*/
void RCON_InputOnlyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
RCONClient()->RequestConsoleLog(RCONClient()->ShouldReceive());
}
/*
=====================
GFX_NVN_Changed_f
force update NVIDIA Reflex
Low Latency parameters
=====================
*/
void GFX_NVN_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
GFX_MarkLowLatencyParametersOutOfDate();
}
#endif // !DEDICATED
void LanguageChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
const char* pNewString = pConVarRef->GetString();
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same language.
if (!Localize_IsLanguageSupported(pNewString))
{
// if new text isn't valid but the old value is, reset the value
if (Localize_IsLanguageSupported(pOldString))
pNewString = pOldString;
else // this shouldn't really happen, but if neither the old nor new values are valid, set to english
pNewString = g_LanguageNames[0];
}
pConVarRef->SetValue(pNewString);
g_pMasterServer->SetLanguage(pNewString);
}
}
/*
=====================
RCON_PasswordChanged_f
Change RCON password
on server and client
=====================
*/
void RCON_PasswordChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same password.
#ifndef DEDICATED
if (!RCONClient()->IsInitialized())
RCONClient()->Init(); // Initialize first.
#endif // !DEDICATED
#ifndef CLIENT_DLL
if (RCONServer()->IsInitialized())
RCONServer()->SetPassword(pConVarRef->GetString());
else
RCONServer()->Init(); // Initialize first.
#endif // !CLIENT_DLL
}
}
#ifndef CLIENT_DLL
/*
=====================
RCON_WhiteListAddresChanged_f
Change whitelist address
on RCON server
=====================
*/
void RCON_WhiteListAddresChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same address.
if (!RCONServer()->SetWhiteListAddress(pConVarRef->GetString()))
{
Warning(eDLL_T::SERVER, "Failed to set RCON whitelist address: %s\n", pConVarRef->GetString());
}
}
}
/*
=====================
RCON_ConnectionCountChanged_f
Change max connection
count on RCON server
=====================
*/
void RCON_ConnectionCountChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (!RCONServer()->IsInitialized())
return; // Not initialized; no sockets at this point.
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same count.
const int maxCount = pConVarRef->GetInt();
int count = RCONServer()->GetAuthenticatedCount();
CSocketCreator* pCreator = RCONServer()->GetSocketCreator();
if (count < maxCount)
{
if (!pCreator->IsListening())
{
pCreator->CreateListenSocket(*RCONServer()->GetNetAddress());
}
}
else
{
while (count > maxCount)
{
RCONServer()->Disconnect(count-1, "too many authenticated sockets");
count = RCONServer()->GetAuthenticatedCount();
}
pCreator->CloseListenSocket();
RCONServer()->CloseNonAuthConnection();
}
}
}
#endif // !CLIENT_DLL
/*
=====================
SQVM_ServerScript_f
Executes input on the
VM in SERVER context.
=====================
*/
void SQVM_ServerScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::SERVER);
}
}
#ifndef DEDICATED
/*
=====================
SQVM_ClientScript_f
Executes input on the
VM in CLIENT context.
=====================
*/
void SQVM_ClientScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::CLIENT);
}
}
/*
=====================
SQVM_UIScript_f
Executes input on the
VM in UI context.
=====================
*/
void SQVM_UIScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::UI);
}
}
/*
=====================
Mat_CrossHair_f
Print the material under the crosshair.
=====================
*/
void Mat_CrossHair_f(const CCommand& args)
{
CMaterialGlue* material = GetMaterialAtCrossHair();
if (material)
{
Msg(eDLL_T::MS, "______________________________________________________________\n");
Msg(eDLL_T::MS, "-+ Material --------------------------------------------------\n");
Msg(eDLL_T::MS, " |-- ADDR: '%llX'\n", material);
Msg(eDLL_T::MS, " |-- GUID: '%llX'\n", material->m_GUID);
Msg(eDLL_T::MS, " |-- Streaming texture count: '%d'\n", material->m_nStreamableTextureCount);
Msg(eDLL_T::MS, " |-- Material width: '%d'\n", material->m_iWidth);
Msg(eDLL_T::MS, " |-- Material height: '%d'\n", material->m_iHeight);
Msg(eDLL_T::MS, " |-- Flags: '%llX'\n", material->m_iFlags);
std::function<void(CMaterialGlue*, const char*)> fnPrintChild = [](CMaterialGlue* material, const char* print)
{
Msg(eDLL_T::MS, " |-+\n");
Msg(eDLL_T::MS, " | |-+ Child material ----------------------------------------\n");
Msg(eDLL_T::MS, print, material);
Msg(eDLL_T::MS, " | |-- GUID: '%llX'\n", material->m_GUID);
Msg(eDLL_T::MS, " | |-- Material name: '%s'\n", material->m_pszName);
};
Msg(eDLL_T::MS, " |-- Material name: '%s'\n", material->m_pszName);
Msg(eDLL_T::MS, " |-- Material surface name 1: '%s'\n", material->m_pszSurfaceProp);
Msg(eDLL_T::MS, " |-- Material surface name 2: '%s'\n", material->m_pszSurfaceProp2);
Msg(eDLL_T::MS, " |-- DX buffer: '%llX'\n", material->m_pDXBuffer);
Msg(eDLL_T::MS, " |-- DX buffer VFTable: '%llX'\n", material->m_pID3D11BufferVTable);
material->m_pDepthShadow
? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadow: '%llX'\n")
: Msg(eDLL_T::MS, " | |-+ DepthShadow: 'NULL'\n");
material->m_pDepthPrepass
? fnPrintChild(material->m_pDepthPrepass, " | |-+ DepthPrepass: '%llX'\n")
: Msg(eDLL_T::MS, " | |-+ DepthPrepass: 'NULL'\n");
material->m_pDepthVSM
? fnPrintChild(material->m_pDepthVSM, " | |-+ DepthVSM: '%llX'\n")
: Msg(eDLL_T::MS, " | |-+ DepthVSM: 'NULL'\n");
material->m_pDepthShadow
? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadowTight: '%llX'\n")
: Msg(eDLL_T::MS, " | |-+ DepthShadowTight: 'NULL'\n");
material->m_pColPass
? fnPrintChild(material->m_pColPass, " | |-+ ColPass: '%llX'\n")
: Msg(eDLL_T::MS, " | |-+ ColPass: 'NULL'\n");
Msg(eDLL_T::MS, "-+ Texture GUID map ------------------------------------------\n");
Msg(eDLL_T::MS, " |-- Texture handles: '%llX'\n", material->m_pTextureHandles);
Msg(eDLL_T::MS, " |-- Streaming texture handles: '%llX'\n", material->m_pStreamableTextureHandles);
Msg(eDLL_T::MS, "--------------------------------------------------------------\n");
}
else
{
Msg(eDLL_T::MS, "%s: No material found >:(\n", __FUNCTION__);
}
}
/*
=====================
Line_f
Draws a line at
start<x1 y1 z1> end<x2 y2 z2>.
=====================
*/
void Line_f(const CCommand& args)
{
if (args.ArgC() != 7)
{
Msg(eDLL_T::CLIENT, "Usage 'line': start(vector) end(vector)\n");
return;
}
Vector3D start, end;
for (int i = 0; i < 3; ++i)
{
start[i] = float(atof(args[i + 1]));
end[i] = float(atof(args[i + 4]));
}
g_pDebugOverlay->AddLineOverlay(start, end, 255, 255, 0, !r_debug_draw_depth_test->GetBool(), 100);
}
/*
=====================
Sphere_f
Draws a sphere at origin(x1 y1 z1)
radius(float) theta(int) phi(int).
=====================
*/
void Sphere_f(const CCommand& args)
{
if (args.ArgC() != 7)
{
Msg(eDLL_T::CLIENT, "Usage 'sphere': origin(vector) radius(float) theta(int) phi(int)\n");
return;
}
Vector3D start;
for (int i = 0; i < 3; ++i)
{
start[i] = float(atof(args[i + 1]));
}
float radius = float(atof(args[4]));
int theta = atoi(args[5]);
int phi = atoi(args[6]);
g_pDebugOverlay->AddSphereOverlay(start, radius, theta, phi, 20, 210, 255, 0, 100);
}
/*
=====================
Capsule_f
Draws a capsule at start<x1 y1 z1>
end<x2 y2 z2> radius <x3 y3 z3>.
=====================
*/
void Capsule_f(const CCommand& args)
{
if (args.ArgC() != 10)
{
Msg(eDLL_T::CLIENT, "Usage 'capsule': start(vector) end(vector) radius(vector)\n");
return;
}
Vector3D start, end, radius;
for (int i = 0; i < 3; ++i)
{
start[i] = float(atof(args[i + 1]));
end[i] = float(atof(args[i + 4]));
radius[i] = float(atof(args[i + 7]));
}
g_pDebugOverlay->AddCapsuleOverlay(start, end, radius, { 0,0,0 }, { 0,0,0 }, 141, 233, 135, 0, 100);
}
#endif // !DEDICATED
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
/*
=====================
BHit_f
Bullet trajectory tracing
from shooter to target entity.
=====================
*/
void BHit_f(const CCommand& args)
{
#ifndef CLIENT_DLL // Stubbed to suppress server warnings as this is a GAMEDLL command!
if (args.ArgC() != 9)
return;
if (!bhit_enable->GetBool())
return;
if (sv_visualizetraces->GetBool())
{
Vector3D vecAbsStart;
Vector3D vecAbsEnd;
for (int i = 0; i < 3; ++i)
vecAbsStart[i] = float(atof(args[i + 4]));
QAngle vecBulletAngles;
for (int i = 0; i < 2; ++i)
vecBulletAngles[i] = float(atof(args[i + 7]));
vecBulletAngles.z = 180.f; // Flipped axis.
AngleVectors(vecBulletAngles, &vecAbsEnd);
vecAbsEnd.MulAdd(vecAbsStart, vecAbsEnd, MAX_COORD_RANGE);
Ray_t ray(vecAbsStart, vecAbsEnd);
trace_t trace;
g_pEngineTraceServer->TraceRay(ray, TRACE_MASK_NPCWORLDSTATIC, &trace);
g_pDebugOverlay->AddLineOverlay(trace.startpos, trace.endpos, 0, 255, 0, !bhit_depth_test->GetBool(), sv_visualizetraces_duration->GetFloat());
g_pDebugOverlay->AddLineOverlay(trace.endpos, vecAbsEnd, 255, 0, 0, !bhit_depth_test->GetBool(), sv_visualizetraces_duration->GetFloat());
}
#endif // !CLIENT_DLL
#ifndef DEDICATED
if (bhit_abs_origin->GetBool() && r_visualizetraces->GetBool())
{
const int iEnt = atoi(args[2]);
if (const IClientEntity* pEntity = g_pClientEntityList->GetClientEntity(iEnt))
{
g_pDebugOverlay->AddSphereOverlay( // Render a debug sphere at the client's predicted entity origin.
pEntity->GetAbsOrigin(), 10.f, 8, 6, 20, 60, 255, 0, r_visualizetraces_duration->GetFloat());
}
}
#endif // !DEDICATED
}
#endif // !GAMEDLL_S0 && !GAMEDLL_S1
/*
=====================
CVHelp_f
Show help text for a
particular convar/concommand
=====================
*/
void CVHelp_f(const CCommand& args)
{
cv->CvarHelp(args);
}
/*
=====================
CVList_f
List all ConCommandBases
=====================
*/
void CVList_f(const CCommand& args)
{
cv->CvarList(args);
}
/*
=====================
CVDiff_f
List all ConVar's
who's values deviate
from default value
=====================
*/
void CVDiff_f(const CCommand& args)
{
cv->CvarDifferences(args);
}
/*
=====================
CVFlag_f
List all ConVar's
with specified flags
=====================
*/
void CVFlag_f(const CCommand& args)
{
cv->CvarFindFlags_f(args);
}
/*
=====================
CC_CreateFakePlayer_f
Creates a fake player
on the server
=====================
*/
#ifndef CLIENT_DLL
void CC_CreateFakePlayer_f(const CCommand& args)
{
if (!g_pServer->IsActive())
return;
if (args.ArgC() < 3)
{
Msg(eDLL_T::SERVER, "usage 'sv_addbot': name(string) teamid(int)\n");
return;
}
const int numPlayers = g_pServer->GetNumClients();
// Already at max, don't create.
if (numPlayers >= g_ServerGlobalVariables->m_nMaxClients)
return;
const char* playerName = args.Arg(1);
int teamNum = atoi(args.Arg(2));
const int maxTeams = int(g_pServer->GetMaxTeams()) + 1;
// Clamp team count, going above the limit will
// cause a crash. Going below 0 means that the
// engine will assign the bot to the last team.
if (teamNum > maxTeams)
teamNum = maxTeams;
g_pEngineServer->LockNetworkStringTables(true);
const edict_t nHandle = g_pEngineServer->CreateFakeClient(playerName, teamNum);
g_pServerGameClients->ClientFullyConnect(nHandle, false);
g_pEngineServer->LockNetworkStringTables(false);
}
#endif // !CLIENT_DLL
/*
=====================
Cmd_Exec_f
executes a cfg file
=====================
*/
void Cmd_Exec_f(const CCommand& args)
{
#ifndef DEDICATED
// Prevent users from running neo strafe commands and other quick hacks.
// TODO: when reBar becomes a thing, we should verify this function and
// flag users that patch them out.
if (!ThreadInServerFrameThread() && (!sv_allowClientSideCfgExec->GetBool() && g_pClientState->IsActive()))
{
DevWarning(eDLL_T::ENGINE, "Client is simulating and %s = false; dropped exec command: %s\n",
sv_allowClientSideCfgExec->GetName(), args.ArgS());
return;
}
#endif // !DEDICATED
_Cmd_Exec_f(args);
}
void VCallback::Detour(const bool bAttach) const
{
DetourSetup(&_Cmd_Exec_f, &Cmd_Exec_f, bAttach);
}