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118 lines
5.8 KiB
C++
118 lines
5.8 KiB
C++
#pragma once
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#include "engine/gl_model_private.h"
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inline CMemory p_Host_RunFrame;
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inline void(*v_Host_RunFrame)(void* unused, float time);
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inline CMemory p_Host_RunFrame_Render;
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inline void(*v_Host_RunFrame_Render)(void);
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inline CMemory p_Host_CountRealTimePackets;
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inline void(*v_Host_CountRealTimePackets)(void);
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inline CMemory p_Host_ShouldRun;
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inline bool(*v_Host_ShouldRun)();
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inline CMemory p_Host_Error;
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inline void(*v_Host_Error)(const char* error, ...);
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//inline CMemory p_VCR_EnterPausedState; // DEDICATED PATCH!
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//inline void(*v_VCR_EnterPausedState)(void);
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inline bool* g_bAbortServerSet = nullptr;
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inline jmp_buf* host_abortserver = nullptr;
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inline bool* host_initialized = nullptr;
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inline float* host_frametime_unbounded = nullptr;
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inline float* host_frametime_stddeviation = nullptr;
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class CCommonHostState
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{
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public:
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CCommonHostState()
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: worldmodel(NULL)
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, worldbrush(NULL)
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, interval_per_tick(0.0f)
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, max_splitscreen_players(1)
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, max_splitscreen_players_clientdll(1)
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{}
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// cl_entitites[0].model
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model_t* worldmodel;
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struct worldbrushdata_t* worldbrush;
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// Tick interval for game
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float interval_per_tick;
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// 1, unless a game supports split screen, then probably 2 or 4 (4 is the max allowable)
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int max_splitscreen_players;
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// This is the # the client .dll thinks is the max, it might be > max_splitscreen_players in -tools mode, etc.
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int max_splitscreen_players_clientdll;
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void SetWorldModel(model_t* pModel);
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};
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extern CCommonHostState* g_pCommonHostState;
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///////////////////////////////////////////////////////////////////////////////
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class VHost : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("_Host_RunFrame", p_Host_RunFrame.GetPtr());
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LogFunAdr("_Host_RunFrame_Render", p_Host_RunFrame_Render.GetPtr());
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LogFunAdr("Host_CountRealTimePackets", p_Host_CountRealTimePackets.GetPtr());
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LogFunAdr("Host_ShouldRun", p_Host_ShouldRun.GetPtr());
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LogFunAdr("Host_Error", p_Host_Error.GetPtr());
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//LogFunAdr("VCR_EnterPausedState", p_VCR_EnterPausedState.GetPtr());
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LogVarAdr("g_CommonHostState", reinterpret_cast<uintptr_t>(g_pCommonHostState));
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LogVarAdr("g_bAbortServerSet", reinterpret_cast<uintptr_t>(g_bAbortServerSet));
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LogVarAdr("host_abortserver", reinterpret_cast<uintptr_t>(host_abortserver));
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LogVarAdr("host_initialized", reinterpret_cast<uintptr_t>(host_initialized));
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LogVarAdr("host_frametime_unbounded", reinterpret_cast<uintptr_t>(host_frametime_unbounded));
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LogVarAdr("host_frametime_stddeviation", reinterpret_cast<uintptr_t>(host_frametime_stddeviation));
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}
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virtual void GetFun(void) const
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{
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p_Host_RunFrame = g_GameDll.FindPatternSIMD("48 8B C4 48 89 58 18 48 89 70 20 F3 0F 11 48 ??");
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_Host_RunFrame_Render = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 33 FF");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_Host_RunFrame_Render = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 34");
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#endif
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p_Host_CountRealTimePackets = g_GameDll.FindPatternSIMD("40 53 48 83 EC 30 65 48 8B 04 25 ?? ?? ?? ?? 33 DB");
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p_Host_ShouldRun = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 05 ?? ?? ?? ?? 83 78 6C 00 75 07 B0 01");
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p_Host_Error = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 53 57 48 81 EC ?? ?? ?? ??");
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//p_VCR_EnterPausedState = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? BB ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ??");
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v_Host_RunFrame = p_Host_RunFrame.RCast<void(*)(void*, float)>();
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v_Host_RunFrame_Render = p_Host_RunFrame_Render.RCast<void(*)(void)>();
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v_Host_CountRealTimePackets = p_Host_CountRealTimePackets.RCast<void(*)(void)>();
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v_Host_ShouldRun = p_Host_ShouldRun.RCast<bool(*)()>();
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v_Host_Error = p_Host_Error.RCast<void(*)(const char*, ...)>();
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//v_VCR_EnterPausedState = p_VCR_EnterPausedState.RCast<void(*)(void)>();
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}
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virtual void GetVar(void) const
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{
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g_pCommonHostState = g_GameDll.FindPatternSIMD("48 83 EC 28 84 C9 75 0B")
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.FindPatternSelf("48 8B 15").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CCommonHostState*>();
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_bAbortServerSet = p_Host_Error.FindPattern("40 38 3D", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddress(3, 7).RCast<bool*>();
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host_abortserver = p_Host_Error.FindPattern("48 8D 0D", CMemory::Direction::DOWN, 512, 3).ResolveRelativeAddress(3, 7).RCast<jmp_buf*>();
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static const int n_host_frametime_unbounded_search_offset = 0x380;
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static const int n_host_frametime_stddeviation_search_offset = 0x1200;
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_bAbortServerSet = p_Host_Error.FindPattern("40 38 3D", CMemory::Direction::DOWN, 512, 4).ResolveRelativeAddress(3, 7).RCast<bool*>();
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host_abortserver = p_Host_Error.FindPattern("48 8D 0D", CMemory::Direction::DOWN, 512, 5).ResolveRelativeAddress(3, 7).RCast<jmp_buf*>();
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static const int n_host_initialized_search_offset = 0x500; // TODO: S1!!!
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static const int n_host_frametime_unbounded_search_offset = 0x330;
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static const int n_host_frametime_stddeviation_search_offset = 0xFAA;
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#endif
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host_initialized = p_Host_RunFrame.Offset(n_host_initialized_search_offset).FindPatternSelf("44 38").ResolveRelativeAddressSelf(0x3, 0x7).RCast<bool*>();
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host_frametime_unbounded = p_Host_RunFrame.Offset(n_host_frametime_unbounded_search_offset).FindPatternSelf("F3 0F 11").ResolveRelativeAddressSelf(0x4, 0x8).RCast<float*>();
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host_frametime_stddeviation = p_Host_RunFrame.Offset(n_host_frametime_stddeviation_search_offset).FindPatternSelf("F3 0F 11").ResolveRelativeAddressSelf(0x4, 0x8).RCast<float*>();
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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