Kawe Mazidjatari a839433e46 Engine: fix CLC voice data netmessage structures
The field 'void* unk0' is actually 'CNetMessage::m_pMessageHandler'. Since this type was taken from the IDB (in which this field is actually part of the netmessage implementation itself, since SVC messages use a different vtable and its the only way to have it show correctly in the output), an extra 8 bytes shift occurred rendering the system defective. Removed the field and the structure now matches that of the game executable.
2024-06-01 11:52:55 +02:00
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2023-05-10 00:05:38 +02:00
2023-03-20 00:17:29 +01:00
2024-04-05 16:41:09 +02:00
2022-04-10 19:59:34 +02:00