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https://github.com/Mauler125/r5sdk.git
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* All libraries have been isolated from each other, and build into separate artifacts. * Project has been restructured to support isolating libraries. * CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example). * Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp). TODO: * Add a batch file to autogenerate all projects. * Add support for dedicated server. * Add support for client dll. Bugs: * Game crashes on the title screen after the UI script compiler has finished (root cause unknown). * Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
95 lines
5.7 KiB
C++
95 lines
5.7 KiB
C++
#pragma once
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#include "tier1/cmd.h"
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#include "sys_dll.h"
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//-------------------------------------------------------------------------------------
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// Forward declarations
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//-------------------------------------------------------------------------------------
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class CClient;
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struct EngineParms_t
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{
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char* baseDirectory;
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char* modName;
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char* rootGameName;
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unsigned int memSizeAvailable;
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};
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extern EngineParms_t* g_pEngineParms;
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/* ==== HOST ============================================================================================================================================================ */
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inline CMemory p_Host_Init;
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inline auto v_Host_Init = p_Host_Init.RCast<void* (*)(bool* bDedicated)>();
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inline CMemory p_Host_NewGame;
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inline auto v_Host_NewGame = p_Host_NewGame.RCast<bool (*)(char* pszMapName, char* pszMapGroup, bool bLoadGame, char bBackground, LARGE_INTEGER PerformanceCount)>();
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inline CMemory p_Host_ChangeLevel;
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inline auto v_Host_ChangeLevel = p_Host_ChangeLevel.RCast<bool (*)(bool bLoadFromSavedGame, const char* pszMapName, const char* pszMapGroup)>();
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inline CMemory p_Host_Status_PrintClient;
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inline auto v_Host_Status_PrintClient = p_Host_Status_PrintClient.RCast<void (*)(CClient* client, bool bShowAddress, void (*print) (const char* fmt, ...))>();
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inline CMemory p_SetLaunchOptions;
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inline auto v_SetLaunchOptions = p_SetLaunchOptions.RCast<int (*)(const CCommand& args)>();
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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inline CMemory p_DFS_InitializeFeatureFlagDefinitions;
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inline auto v_DFS_InitializeFeatureFlagDefinitions = p_DFS_InitializeFeatureFlagDefinitions.RCast<bool (*)(const char* pszFeatureFlags)>();
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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extern EngineParms_t* g_pEngineParms;
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///////////////////////////////////////////////////////////////////////////////
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class VHostCmd : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("Host_Init", p_Host_Init.GetPtr());
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LogFunAdr("Host_NewGame", p_Host_NewGame.GetPtr());
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LogFunAdr("Host_ChangeLevel", p_Host_ChangeLevel.GetPtr());
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LogFunAdr("Host_Status_PrintClient", p_Host_Status_PrintClient.GetPtr());
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LogFunAdr("SetLaunchOptions", p_SetLaunchOptions.GetPtr());
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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LogFunAdr("DFS_InitializeFeatureFlagDefinitions", p_DFS_InitializeFeatureFlagDefinitions.GetPtr());
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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LogVarAdr("g_pEngineParms", reinterpret_cast<uintptr_t>(g_pEngineParms));
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_Host_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 48 8B D9 FF 15 ?? ?? ?? ??");
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p_Host_NewGame = g_GameDll.FindPatternSIMD("48 8B C4 56 41 54 41 57 48 81 EC ?? ?? ?? ?? F2 0F 10 05 ?? ?? ?? ??"); /*48 8B C4 56 41 54 41 57 48 81 EC ? ? ? ? F2 0F 10 05 ? ? ? ?*/
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p_Host_ChangeLevel = g_GameDll.FindPatternSIMD("40 53 56 41 56 48 81 EC ?? ?? ?? ?? 49 8B D8");
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p_SetLaunchOptions = g_GameDll.FindPatternSIMD("48 89 6C 24 ?? 57 48 83 EC 20 48 8B E9 48 8B 0D ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_Host_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9");
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p_Host_NewGame = g_GameDll.FindPatternSIMD("48 8B C4 ?? 41 54 41 55 48 81 EC 70 04 ?? ?? F2 0F 10 05 ?? ?? ?? 0B");
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p_Host_ChangeLevel = g_GameDll.FindPatternSIMD("40 56 57 41 56 48 81 EC ?? ?? ?? ??");
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p_SetLaunchOptions = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 48 8B E9 48 85 DB");
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#endif
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p_Host_Status_PrintClient = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 60 48 8B A9 ?? ?? ?? ??");
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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p_DFS_InitializeFeatureFlagDefinitions = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 40 38 3D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ?? 48 8B CE").FollowNearCallSelf();
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v_DFS_InitializeFeatureFlagDefinitions = p_DFS_InitializeFeatureFlagDefinitions.RCast<bool (*)(const char*)>(); /*48 8B C4 55 53 48 8D 68 E8*/
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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v_Host_Init = p_Host_Init.RCast<void* (*)(bool*)>(); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9*/
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v_Host_NewGame = p_Host_NewGame.RCast<bool (*)(char*, char*, bool, char, LARGE_INTEGER)>(); /*48 8B C4 ?? 41 54 41 55 48 81 EC 70 04 00 00 F2 0F 10 05 ?? ?? ?? 0B*/
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v_Host_ChangeLevel = p_Host_ChangeLevel.RCast<bool (*)(bool, const char*, const char*)>(); /*40 56 57 41 56 48 81 EC ?? ?? ?? ??*/
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v_Host_Status_PrintClient = p_Host_Status_PrintClient.RCast<void (*)(CClient*, bool, void (*) (const char*, ...))>();
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v_SetLaunchOptions = p_SetLaunchOptions.RCast<int (*)(const CCommand&)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 48 8B E9 48 85 DB*/
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}
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pEngineParms = p_CModAppSystemGroup_Main.FindPattern("48 8B", CMemory::Direction::DOWN, 100).ResolveRelativeAddress(0x3, 0x7).RCast<EngineParms_t*>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pEngineParms = p_CModAppSystemGroup_Main.FindPattern("4C 8B", CMemory::Direction::DOWN, 100).ResolveRelativeAddress(0x3, 0x7).RCast<EngineParms_t*>();
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#endif
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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