r5sdk/r5dev/client/cdll_engine_int.h
2022-04-09 01:14:22 +02:00

93 lines
6.3 KiB
C++

#pragma once
enum class ClientFrameStage_t : int
{
FRAME_UNDEFINED = -1, // (haven't run any frames yet)
FRAME_START,
// A network packet is being recieved
FRAME_NET_UPDATE_START,
// Data has been received and we're going to start calling PostDataUpdate
FRAME_NET_UPDATE_POSTDATAUPDATE_START,
// Data has been received and we've called PostDataUpdate on all data recipients
FRAME_NET_UPDATE_POSTDATAUPDATE_END,
// We've received all packets, we can now do interpolation, prediction, etc..
FRAME_NET_UPDATE_END,
// We're about to start rendering the scene
FRAME_RENDER_START,
// We've finished rendering the scene.
FRAME_RENDER_END,
FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE
};
class CHLClient
{
public:
void FrameStageNotify(ClientFrameStage_t curStage) // @0x1405C0740 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
{
static int index = 58;
CallVFunc<void>(index, this, curStage); /*48 83 EC 28 89 15 ?? ?? ?? ??*/
}
void* /* CUserCmd* */ GetUserCmd(int sequenceNumber) // @0x1405BB020 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
{
static int index = 28;
return CallVFunc<void*>(index, this, sequenceNumber); /*48 83 EC 28 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 44 8B C2*/
}
};
namespace
{
/* ==== CHLCLIENT ======================================================================================================================================================= */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS p_CHLClient_PostInit = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"), "xxx?????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????");
void* (*CHLClient_PostInit)() = (void* (*)())p_CHLClient_PostInit.GetPtr(); /*48 83 3D ? ? ? ? ? 48 8D 05 ? ? ? ? 48 89 05 ? ? ? ? 48 8D 05 ? ? ? ? 48 89 05 ? ? ? ? 48 8D 05 ? ? ? ? 48 89 05 ? ? ? ? 48 8D 05 ? ? ? ? 48 89 05 ? ? ? ? 48 8D 05 ? ? ? ? 48 89 05 ? ? ? ? 48 8D 05 ? ? ? ? 48 89 05 ? ? ? ? 48 8D 05 ? ? ? ? 48 89 05 ? ? ? ? 48 8D 05 ? ? ? ? 48 89 05 ? ? ? ? 48 8D 05 ? ? ? ?*/
ADDRESS p_CHLClient_LevelShutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x56\x41\x54\x41\x56\x48\x83\xEC\x28\x48\x8B\xF1"), "xxxxxxxxxxxxxx");
void* (*CHLClient_LevelShutdown)(void* thisptr) = (void*(*)(void*))p_CHLClient_LevelShutdown.GetPtr(); /*40 53 56 41 54 41 56 48 83 EC 28 48 8B F1*/
ADDRESS p_CHLClient_FrameStageNotify = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x38\x89\x15\x00\x00\x00\x00"), "xxxxxx????");
void (*CHLClient_FrameStageNotify)(void* rcx, int curStage) = (void(*)(void*, int))p_CHLClient_FrameStageNotify.GetPtr(); /*48 83 EC 38 89 15 ?? ?? ?? ??*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS p_CHLClient_PostInit = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"), "xxxxxxx?????xxx????");
void* (*CHLClient_PostInit)() = (void* (*)())p_CHLClient_PostInit.GetPtr(); /*48 83 EC 28 48 83 3D ? ? ? ? ? 48 8D 05 ? ? ? ?*/
ADDRESS p_CHLClient_LevelShutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x48\x8B\xF9\x48\x8D\x0D\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxxxxx????");
void* (*CHLClient_LevelShutdown)(void* thisptr) = (void* (*)(void*))p_CHLClient_LevelShutdown.GetPtr(); /*48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 20 48 8B F9 48 8D 0D ? ? ? ?*/
ADDRESS p_CHLClient_FrameStageNotify = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x89\x15\x00\x00\x00\x00"), "xxxxxx????");
void (*CHLClient_FrameStageNotify)(void* rcx, int curStage) = (void(*)(void*, int))p_CHLClient_FrameStageNotify.GetPtr(); /*48 83 EC 28 89 15 ?? ?? ?? ??*/
#endif
ADDRESS p_CHLClient_HudProcessInput = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x0F\xB6\x0D\x00\x00\x00\x00\x88\x15\x00\x00\x00\x00"), "xxxxxxx????xx????");
void (*CHLClient_HudProcessInput)(void* thisptr, bool bActive) = (void(*)(void*, bool))p_CHLClient_HudProcessInput.GetPtr(); /*48 83 EC 28 0F B6 0D ? ? ? ? 88 15 ? ? ? ?*/
bool* cl_time_use_host_tickcount = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x80\x3D\x00\x00\x00\x00\x00\x74\x14\x66\x0F\x6E\x05\x00\x00\x00\x00"), "xx?????xxxxxx????").ResolveRelativeAddress(0x2, 0x7).RCast<bool*>();
}
///////////////////////////////////////////////////////////////////////////////
void __fastcall HFrameStageNotify(CHLClient* rcx, ClientFrameStage_t curStage);
void PatchNetVarConVar();
void CHLClient_Attach();
void CHLClient_Detach();
///////////////////////////////////////////////////////////////////////////////
class HDll_Engine_Int : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: CHLClient::PostInit : 0x" << std::hex << std::uppercase << p_CHLClient_PostInit.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CHLClient::LevelShutdown : 0x" << std::hex << std::uppercase << p_CHLClient_LevelShutdown.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CHLClient::HudProcessInput : 0x" << std::hex << std::uppercase << p_CHLClient_HudProcessInput.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CHLClient::FrameStageNotify : 0x" << std::hex << std::uppercase << p_CHLClient_FrameStageNotify.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: cl_time_use_host_tickcount : 0x" << std::hex << std::uppercase << cl_time_use_host_tickcount << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HDll_Engine_Int);