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65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
//=============================================================================//
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//
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// Purpose: AI system utility
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "tier1/cvar.h"
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#include "game/server/detour_impl.h"
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#include "game/server/ai_networkmanager.h"
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inline uint32_t g_pHullMasks[10] = // Hull mask table [r5apex_ds.exe + 131a2f8].
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{
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0xfffffffb, 0xfffffffa, 0xfffffff9, 0xfffffff8, 0x00040200
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};
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//-----------------------------------------------------------------------------
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// Purpose: gets the navmesh by hull from global array [small, med_short, medium, large, extra_large]
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// input : hull -
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// Output : pointer to navmesh
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//-----------------------------------------------------------------------------
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dtNavMesh* GetNavMeshForHull(int hullSize)
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{
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assert(hullSize >= 0 && hullSize <= 4); // Programmer error.
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return g_pNavMesh[hullSize];
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets hull mask by id
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// input : hullId -
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// Output : hull mask
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//-----------------------------------------------------------------------------
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uint32_t GetHullMaskById(int hullId)
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{
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assert(hullId >= 0 && hullId <= 9); // Programmer error.
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return (hullId + g_pHullMasks[hullId]);
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}
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//-----------------------------------------------------------------------------
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// Purpose: determines whether goal poly is reachable from agent poly
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// input : *nav -
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// fromRef -
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// goalRef -
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// hull_type -
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// Output : value if reachable, false otherwise
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//-----------------------------------------------------------------------------
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uint8_t IsGoalPolyReachable(dtNavMesh* nav, dtPolyRef fromRef, dtPolyRef goalRef, int hullId)
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{
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if (navmesh_always_reachable->GetBool())
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return true;
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return v_dtNavMesh__isPolyReachable(nav, fromRef, goalRef, hullId);
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}
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///////////////////////////////////////////////////////////////////////////////
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void CAI_Utility_Attach()
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{
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DetourAttach((LPVOID*)&v_dtNavMesh__isPolyReachable, &IsGoalPolyReachable);
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}
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void CAI_Utility_Detach()
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{
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DetourDetach((LPVOID*)&v_dtNavMesh__isPolyReachable, &IsGoalPolyReachable);
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} |