r5sdk/r5dev/game/server/ai_utility.cpp
Kawe Mazidjatari bd0edc663d Add 'g_pHullMasks' into SDK
Static array of hull masks
2022-07-20 12:33:39 +02:00

65 lines
2.2 KiB
C++

//=============================================================================//
//
// Purpose: AI system utility
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier1/cvar.h"
#include "game/server/detour_impl.h"
#include "game/server/ai_networkmanager.h"
inline uint32_t g_pHullMasks[10] = // Hull mask table [r5apex_ds.exe + 131a2f8].
{
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0xfffffffb, 0xfffffffa, 0xfffffff9, 0xfffffff8, 0x00040200
};
//-----------------------------------------------------------------------------
// Purpose: gets the navmesh by hull from global array [small, med_short, medium, large, extra_large]
// input : hull -
// Output : pointer to navmesh
//-----------------------------------------------------------------------------
dtNavMesh* GetNavMeshForHull(int hullSize)
{
assert(hullSize >= 0 && hullSize <= 4); // Programmer error.
return g_pNavMesh[hullSize];
}
//-----------------------------------------------------------------------------
// Purpose: gets hull mask by id
// input : hullId -
// Output : hull mask
//-----------------------------------------------------------------------------
uint32_t GetHullMaskById(int hullId)
{
assert(hullId >= 0 && hullId <= 9); // Programmer error.
return (hullId + g_pHullMasks[hullId]);
}
//-----------------------------------------------------------------------------
// Purpose: determines whether goal poly is reachable from agent poly
// input : *nav -
// fromRef -
// goalRef -
// hull_type -
// Output : value if reachable, false otherwise
//-----------------------------------------------------------------------------
uint8_t IsGoalPolyReachable(dtNavMesh* nav, dtPolyRef fromRef, dtPolyRef goalRef, int hullId)
{
if (navmesh_always_reachable->GetBool())
return true;
return v_dtNavMesh__isPolyReachable(nav, fromRef, goalRef, hullId);
}
///////////////////////////////////////////////////////////////////////////////
void CAI_Utility_Attach()
{
DetourAttach((LPVOID*)&v_dtNavMesh__isPolyReachable, &IsGoalPolyReachable);
}
void CAI_Utility_Detach()
{
DetourDetach((LPVOID*)&v_dtNavMesh__isPolyReachable, &IsGoalPolyReachable);
}