r5sdk/r5dev/windows/console.cpp
Kawe Mazidjatari a479b4ac78 See description
Fixed rare crash in CMDLCache when buffer itteration returns invalid pointer (not null!) for handle.

Made all variables and functions used by BuildPropStaticFrustumCullMap searched dynamically (these should also work on s0, s1 and s2, they are compared but at the moment untested).

TODO: Fix deref crash properly (see bsplib.cpp l291).
2022-05-01 05:38:51 +02:00

146 lines
4.4 KiB
C++

//=============================================================================//
//
// Purpose: Windows terminal utilities
//
//=============================================================================//
#include "core/stdafx.h"
#include "core/init.h"
#include "core/logdef.h"
#include "tier1/cmd.h"
#ifndef DEDICATED
#include "windows/id3dx.h"
#endif // !DEDICATED
#include "windows/console.h"
#include "common/opcodes.h"
//-----------------------------------------------------------------------------
// Purpose: sets the windows terminal background color
// Input : color -
//-----------------------------------------------------------------------------
void SetConsoleBackgroundColor(COLORREF color)
{
CONSOLE_SCREEN_BUFFER_INFOEX sbInfoEx{};
sbInfoEx.cbSize = sizeof(CONSOLE_SCREEN_BUFFER_INFOEX);
HANDLE consoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
COLORREF storedBG = sbInfoEx.ColorTable[0];
sbInfoEx.ColorTable[0] = color;
SetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
}
//-----------------------------------------------------------------------------
// Purpose: flashes the windows terminal background color
// Input : nFlashCount -
// nFlashInterval - color -
//-----------------------------------------------------------------------------
void FlashConsoleBackground(int nFlashCount, int nFlashInterval, COLORREF color)
{
CONSOLE_SCREEN_BUFFER_INFOEX sbInfoEx{};
sbInfoEx.cbSize = sizeof(CONSOLE_SCREEN_BUFFER_INFOEX);
HANDLE consoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
COLORREF storedBG = sbInfoEx.ColorTable[0];
for (int i = 0; i < nFlashCount; ++i)
{
//-- set BG color
Sleep(nFlashInterval);
sbInfoEx.ColorTable[0] = color;
SetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
//-- restore previous color
Sleep(nFlashInterval);
sbInfoEx.ColorTable[0] = storedBG;
SetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
}
}
//-----------------------------------------------------------------------------
// Purpose: terminal window setup
//-----------------------------------------------------------------------------
void Console_Init()
{
///////////////////////////////////////////////////////////////////////////
// Create the console window
if (AllocConsole() == FALSE)
{
OutputDebugStringA("Failed to create console window!\n");
return;
}
//-- Set the window title
SetConsoleTitleA("R5");
//-- Open input/output streams
FILE* fDummy;
freopen_s(&fDummy, "CONIN$", "r", stdin);
freopen_s(&fDummy, "CONOUT$", "w", stdout);
freopen_s(&fDummy, "CONOUT$", "w", stderr);
//-- Create a worker thread to process console commands
DWORD dwMode = NULL;
DWORD dwThreadId = NULL;
DWORD __stdcall ProcessConsoleWorker(LPVOID);
HANDLE hThread = CreateThread(NULL, 0, ProcessConsoleWorker, NULL, 0, &dwThreadId);
HANDLE hInput = GetStdHandle(STD_INPUT_HANDLE);
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
if (hThread)
{
CloseHandle(hThread);
}
if (strstr(g_svCmdLine.c_str(), "-ansiclr"))
{
GetConsoleMode(hOutput, &dwMode);
dwMode |= ENABLE_PROCESSED_OUTPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING;
if (!SetConsoleMode(hOutput, dwMode)) // Some editions of Windows have 'VirtualTerminalLevel' disabled by default.
{
// Warn the user if 'VirtualTerminalLevel' could not be set on users environment.
MessageBoxA(NULL, "Failed to set console mode 'VirtualTerminalLevel'.\n"
"Please omit the '-ansiclr' parameter and restart \nthe game if output logging appears distorted.", "SDK Warning", MB_ICONEXCLAMATION | MB_OK);
}
SetConsoleBackgroundColor(0x0000);
AnsiColors_Init();
}
}
//#############################################################################
// WORKER THREAD
//#############################################################################
DWORD __stdcall ProcessConsoleWorker(LPVOID)
{
// Loop forever
while (true)
{
static std::string sCommand = "";
//printf("] ");
//-- Get the user input on the debug console
std::getline(std::cin, sCommand);
//-- Debug toggles
if (sCommand == "pattern test") { PrintHAddress(); continue; }
// Execute the command in the r5 SQVM
Cbuf_AddText(Cbuf_GetCurrentPlayer(), sCommand.c_str(), cmd_source_t::kCommandSrcCode);
Cbuf_Execute();
sCommand.clear();
///////////////////////////////////////////////////////////////////////
// Sleep and loop
Sleep(50);
}
return NULL;
}