r5sdk/r5dev/engine/server/sv_rcon.h
Kawe Mazidjatari b98eee0268 RCON system refactor and improvements
* Use game's CNetAdr RCON and socket creator.
* Add support for constructing host from [ip]:port format in the netconsole client.
* Pass 'netadr_t' parameter by reference to 'CSocketCreator::OnSocketAccepted'.
2023-01-29 15:24:24 +01:00

58 lines
2.1 KiB
C++

#pragma once
#include "tier1/NetAdr.h"
#include "tier2/socketcreator.h"
#include "protoc/sv_rcon.pb.h"
#include "protoc/cl_rcon.pb.h"
constexpr char s_pszNoAuthMessage[] = "This server is password protected for console access. Authenticate with 'PASS <password>' command.\n";
constexpr char s_pszWrongPwMessage[] = "Admin password incorrect.\n";
constexpr char s_pszBannedMessage[] = "Go away.\n";
constexpr char s_pszAuthMessage[] = "Authentication successful.\n";
class CRConServer
{
public:
CRConServer(void);
~CRConServer(void);
void Init(void);
void Shutdown(void);
bool SetPassword(const char* pszPassword);
void Think(void);
void RunFrame(void);
void Send(const std::string& svMessage) const;
void Send(const SocketHandle_t hSocket, const std::string& svMessage) const;
void Send(const std::string& svRspBuf, const std::string& svRspVal, const sv_rcon::response_t responseType, const int nResponseId = -4);
void Send(const SocketHandle_t hSocket, const std::string& svRspBuf, const std::string& svRspVal, const sv_rcon::response_t responseType, const int nResponseId = -4);
void Recv(void);
std::string Serialize(const std::string& svRspBuf, const std::string& svRspVal, const sv_rcon::response_t responseType, const int nResponseId = -4) const;
cl_rcon::request Deserialize(const std::string& svBuf) const;
void Authenticate(const cl_rcon::request& cl_request, CConnectedNetConsoleData* pData);
bool Comparator(std::string svPassword) const;
void ProcessBuffer(const char* pszIn, int nRecvLen, CConnectedNetConsoleData* pData);
void ProcessMessage(const cl_rcon::request& cl_request);
void Execute(const cl_rcon::request& cl_request, const bool bConVar) const;
bool CheckForBan(CConnectedNetConsoleData* pData);
void CloseConnection(void);
void CloseNonAuthConnection(void);
bool IsInitialized(void) const;
private:
bool m_bInitialized;
int m_nConnIndex;
std::vector<std::string> m_BannedList;
std::string m_svPasswordHash;
netadr_t m_Address;
CSocketCreator m_Socket;
};
CRConServer* RCONServer();