mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
* Renamed 'SetEncKeyAndConnect' to 'ConnectToListedServer'. * Renamed 'JoinPrivateServerFromMenu' to 'ConnectToHiddenServer'. * Renamed 'GetPrivateServerMessage' to 'GetHiddenServerConnectStatus'. * Cache game server ref in 'ConnectToListedServer'.
365 lines
18 KiB
C++
365 lines
18 KiB
C++
//=============================================================================//
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//
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// Purpose: Script VM
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "tier0/frametask.h"
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#include "tier1/cvar.h"
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#include "squirrel/sqapi.h"
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#include "squirrel/sqinit.h"
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#include "squirrel/sqscript.h"
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//---------------------------------------------------------------------------------
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// Purpose: registers global constant for target context
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// Input : *v -
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// *name -
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// value -
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//---------------------------------------------------------------------------------
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SQRESULT Script_RegisterConstant(CSquirrelVM* s, const SQChar* name, SQInteger value)
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{
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return v_Script_RegisterConstant(s, name, value);
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}
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//---------------------------------------------------------------------------------
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// Purpose: registers and exposes code functions to target context
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// Input : *s -
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// *scriptname -
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// *nativename -
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// *helpstring -
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// *returntype -
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// *arguments -
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// *functor -
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//---------------------------------------------------------------------------------
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SQRESULT Script_RegisterFunction(CSquirrelVM* s, const SQChar* scriptname, const SQChar* nativename,
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const SQChar* helpstring, const SQChar* returntype, const SQChar* parameters, void* functor)
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{
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ScriptFunctionBinding_t* binding = MemAllocSingleton()->Alloc<ScriptFunctionBinding_t>(sizeof(ScriptFunctionBinding_t));
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memset(binding, '\0', sizeof(ScriptFunctionBinding_t));
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binding->_scriptname = scriptname;
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binding->_nativename = nativename;
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binding->_helpstring = helpstring;
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binding->_returntype = returntype;
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binding->_parameters = parameters;
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binding->_functor = functor;
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binding->_nparamscheck = 5;
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SQRESULT results = v_Script_RegisterFunction(s, binding, 1);
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MemAllocSingleton()->Free<ScriptFunctionBinding_t>(binding);
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return results;
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}
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#ifndef CLIENT_DLL
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in SERVER context
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// Input : *s -
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//---------------------------------------------------------------------------------
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void Script_RegisterServerFunctions(CSquirrelVM* s)
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{
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Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native SERVER test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
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Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
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Script_RegisterFunction(s, "GetNumHumanPlayers", "Script_GetNumHumanPlayers", "Gets the number of human players on the server", "int", "", &VSquirrel::SERVER::GetNumHumanPlayers);
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Script_RegisterFunction(s, "GetNumFakeClients", "Script_GetNumFakeClients", "Gets the number of bot players on the server", "int", "", &VSquirrel::SERVER::GetNumFakeClients);
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Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
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Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
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Script_RegisterFunction(s, "KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VSquirrel::SHARED::KickPlayerByName);
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Script_RegisterFunction(s, "KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::KickPlayerById);
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Script_RegisterFunction(s, "BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VSquirrel::SHARED::BanPlayerByName);
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Script_RegisterFunction(s, "BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::BanPlayerById);
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Script_RegisterFunction(s, "UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VSquirrel::SHARED::UnbanPlayer);
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Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
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}
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in CLIENT context
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// Input : *s -
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//---------------------------------------------------------------------------------
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void Script_RegisterClientFunctions(CSquirrelVM* s)
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{
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Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native CLIENT test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
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Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
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Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
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Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
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Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
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}
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in UI context
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// Input : *s -
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//---------------------------------------------------------------------------------
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void Script_RegisterUIFunctions(CSquirrelVM* s)
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{
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Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native UI test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
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Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
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Script_RegisterFunction(s, "RefreshServerList", "Script_RefreshServerList", "Refreshes the public server list and returns the count", "int", "", &VSquirrel::UI::RefreshServerCount);
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// Functions for retrieving server browser data
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Script_RegisterFunction(s, "GetServerName", "Script_GetServerName", "Gets the name of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerName);
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Script_RegisterFunction(s, "GetServerDescription", "Script_GetServerDescription", "Gets the description of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerDescription);
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Script_RegisterFunction(s, "GetServerMap", "Script_GetServerMap", "Gets the map of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerMap);
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Script_RegisterFunction(s, "GetServerPlaylist", "Script_GetServerPlaylist", "Gets the playlist of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerPlaylist);
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Script_RegisterFunction(s, "GetServerCurrentPlayers", "Script_GetServerCurrentPlayers", "Gets the current player count of the server at the specified index of the server list", "int", "int", &VSquirrel::UI::GetServerCurrentPlayers);
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Script_RegisterFunction(s, "GetServerMaxPlayers", "Script_GetServerMaxPlayers", "Gets the max player count of the server at the specified index of the server list", "int", "int", &VSquirrel::UI::GetServerMaxPlayers);
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Script_RegisterFunction(s, "GetServerCount", "Script_GetServerCount", "Gets the number of public servers", "int", "", &VSquirrel::UI::GetServerCount);
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// Misc main menu functions
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Script_RegisterFunction(s, "GetPromoData", "Script_GetPromoData", "Gets promo data for specified slot type", "string", "int", &VSquirrel::UI::GetPromoData);
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// Functions for connecting to servers
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Script_RegisterFunction(s, "CreateServer", "Script_CreateServer", "Start server with the specified settings", "void", "string, string, string, string, int", &VSquirrel::UI::CreateServer);
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Script_RegisterFunction(s, "ConnectToServer", "Script_ConnectToServer", "Joins server by ip address and encryption key", "void", "string, string", &VSquirrel::UI::ConnectToServer);
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Script_RegisterFunction(s, "ConnectToListedServer", "Script_ConnectToListedServer", "Joins listed server by index", "void", "int", &VSquirrel::UI::ConnectToListedServer);
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Script_RegisterFunction(s, "ConnectToHiddenServer", "Script_ConnectToHiddenServer", "Joins hidden server by token", "void", "string", &VSquirrel::UI::ConnectToHiddenServer);
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Script_RegisterFunction(s, "GetHiddenServerConnectStatus", "Script_GetHiddenServerConnectStatus", "Gets hidden server join status message", "string", "string", &VSquirrel::UI::GetHiddenServerConnectStatus);
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Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
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Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
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#ifndef CLIENT_DLL
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Script_RegisterFunction(s, "KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VSquirrel::SHARED::KickPlayerByName);
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Script_RegisterFunction(s, "KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::KickPlayerById);
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Script_RegisterFunction(s, "BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VSquirrel::SHARED::BanPlayerByName);
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Script_RegisterFunction(s, "BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::BanPlayerById);
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Script_RegisterFunction(s, "UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VSquirrel::SHARED::UnbanPlayer);
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#endif // !CLIENT_DLL
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Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
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}
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//---------------------------------------------------------------------------------
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// Purpose: Initialize all CLIENT/UI global structs and register SDK (CLIENT/UI) script functions
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// Input : *v -
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// context - (1 = CLIENT 2 = UI)
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//---------------------------------------------------------------------------------
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SQRESULT Script_InitializeCLGlobalStructs(HSQUIRRELVM v, SQCONTEXT context)
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{
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SQRESULT results = v_Script_InitializeCLGlobalStructs(v, context);
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if (context == SQCONTEXT::CLIENT)
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Script_RegisterClientFunctions(g_pClientScript.GetValue<CSquirrelVM*>());
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if (context == SQCONTEXT::UI)
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Script_RegisterUIFunctions(g_pUIScript.GetValue<CSquirrelVM*>());
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return results;
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}
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#endif // !DEDICATED
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#ifndef CLIENT_DLL
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//---------------------------------------------------------------------------------
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// Purpose: Initialize all SERVER global structs and register SDK (SERVER) script functions
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// Input : *v -
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//---------------------------------------------------------------------------------
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void Script_InitializeSVGlobalStructs(HSQUIRRELVM v)
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{
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v_Script_InitializeSVGlobalStructs(v);
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Script_RegisterServerFunctions(Script_GetScriptHandle(SQCONTEXT::SERVER));
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}
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//---------------------------------------------------------------------------------
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// Purpose: Creates the SERVER Squirrel VM
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// Output : True on success, false on failure
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//---------------------------------------------------------------------------------
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SQBool Script_CreateServerVM()
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{
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SQBool results = v_Script_CreateServerVM();
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if (results)
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DevMsg(eDLL_T::SERVER, "Created SERVER VM: '0x%p'\n", Script_GetScriptHandle(SQCONTEXT::SERVER));
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else
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Error(eDLL_T::SERVER, EXIT_FAILURE, "Failed to create SERVER VM\n");
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return results;
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}
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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//---------------------------------------------------------------------------------
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// Purpose: Creates the CLIENT Squirrel VM
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// Input : *hlClient -
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// Output : True on success, false on failure
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//---------------------------------------------------------------------------------
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SQBool Script_CreateClientVM(CHLClient* hlclient)
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{
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SQBool results = v_Script_CreateClientVM(hlclient);
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if (results)
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DevMsg(eDLL_T::CLIENT, "Created CLIENT VM: '0x%p'\n", Script_GetScriptHandle(SQCONTEXT::CLIENT));
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else
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Error(eDLL_T::CLIENT, EXIT_FAILURE, "Failed to create CLIENT VM\n");
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return results;
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}
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//---------------------------------------------------------------------------------
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// Purpose: Creates the UI Squirrel VM
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// Output : True on success, false on failure
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//---------------------------------------------------------------------------------
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SQBool Script_CreateUIVM()
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{
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SQBool results = v_Script_CreateUIVM();
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if (results)
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DevMsg(eDLL_T::UI, "Created UI VM: '0x%p'\n", Script_GetScriptHandle(SQCONTEXT::UI));
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else
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Error(eDLL_T::UI, EXIT_FAILURE, "Failed to create UI VM\n");
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return results;
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}
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#endif // !DEDICATED
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//---------------------------------------------------------------------------------
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// Purpose: Returns the script VM pointer by context
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// Input : context -
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// Output : SQVM*
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//---------------------------------------------------------------------------------
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CSquirrelVM* Script_GetScriptHandle(const SQCONTEXT context)
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{
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switch (context)
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{
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#ifndef CLIENT_DLL
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case SQCONTEXT::SERVER:
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return g_pServerScript.GetValue<CSquirrelVM*>();
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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case SQCONTEXT::CLIENT:
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return g_pClientScript.GetValue<CSquirrelVM*>();
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case SQCONTEXT::UI:
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return g_pUIScript.GetValue<CSquirrelVM*>();
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#endif // !DEDICATED
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default:
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return nullptr;
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}
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}
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//---------------------------------------------------------------------------------
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// Purpose: destroys the signal entry list head
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// Input : *s -
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// v -
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// f -
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// Output : true on success, false otherwise
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//---------------------------------------------------------------------------------
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SQBool Script_DestroySignalEntryListHead(CSquirrelVM* s, HSQUIRRELVM v, SQFloat f)
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{
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SQBool result = v_Script_DestroySignalEntryListHead(s, v, f);
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Script_RegisterConstant(s, "DEVELOPER", developer->GetInt());
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return result;
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}
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//---------------------------------------------------------------------------------
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// Purpose: prints the global include file the compiler loads for loading scripts
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// Input : *szRsonName -
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//---------------------------------------------------------------------------------
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SQInteger Script_LoadRson(const SQChar* rsonfile)
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{
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if (sq_showrsonloading->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "Loading RSON: '%s'\n", rsonfile);
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}
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return v_Script_LoadRson(rsonfile);
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}
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//---------------------------------------------------------------------------------
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// Purpose: prints the scripts the compiler loads from global include to be compiled
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// Input : *v -
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// *path -
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// *name -
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// flags -
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//---------------------------------------------------------------------------------
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SQBool Script_LoadScript(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags)
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{
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if (sq_showscriptloading->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "Loading script: '%s'\n", name);
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}
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///////////////////////////////////////////////////////////////////////////////
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return v_Script_LoadScript(v, path, name, flags);
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}
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//---------------------------------------------------------------------------------
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// Purpose: Compiles and executes input code on target VM by context
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// Input : *code -
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// context -
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//---------------------------------------------------------------------------------
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void Script_Execute(const SQChar* code, const SQCONTEXT context)
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{
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if (!ThreadInMainThread())
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{
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const string scode(code);
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g_TaskScheduler->Dispatch([scode, context]()
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{
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Script_Execute(scode.c_str(), context);
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}, 0);
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return; // Only run in main thread.
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}
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CSquirrelVM* s = Script_GetScriptHandle(context);
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if (!s)
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{
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Error(eDLL_T::ENGINE, NO_ERROR, "Attempted to run %s script with no handle to VM\n", SQVM_GetContextName(context));
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return;
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}
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HSQUIRRELVM v = s->GetVM();
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if (!v)
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{
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Error(eDLL_T::ENGINE, NO_ERROR, "Attempted to run %s script while VM isn't initialized\n", SQVM_GetContextName(context));
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return;
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}
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SQBufState bufState = SQBufState(code);
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SQRESULT compileResult = sq_compilebuffer(v, &bufState, "console", -1);
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if (compileResult >= NULL)
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{
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sq_pushroottable(v);
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SQRESULT callResult = sq_call(v, 1, false, false);
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}
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}
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//---------------------------------------------------------------------------------
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void VSquirrelVM::Attach() const
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{
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DetourAttach((LPVOID*)&v_Script_RegisterConstant, &Script_RegisterConstant);
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#ifndef DEDICATED
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DetourAttach((LPVOID*)&v_Script_InitializeCLGlobalStructs, &Script_InitializeCLGlobalStructs);
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#endif // !DEDICATED
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#ifndef CLIENT_DLL
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DetourAttach((LPVOID*)&v_Script_InitializeSVGlobalStructs, &Script_InitializeSVGlobalStructs);
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DetourAttach((LPVOID*)&v_Script_CreateServerVM, &Script_CreateServerVM);
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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DetourAttach((LPVOID*)&v_Script_CreateClientVM, &Script_CreateClientVM);
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DetourAttach((LPVOID*)&v_Script_CreateUIVM, &Script_CreateUIVM);
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#endif // !DEDICATED
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DetourAttach((LPVOID*)&v_Script_DestroySignalEntryListHead, &Script_DestroySignalEntryListHead);
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DetourAttach((LPVOID*)&v_Script_LoadRson, &Script_LoadRson);
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DetourAttach((LPVOID*)&v_Script_LoadScript, &Script_LoadScript);
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}
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//---------------------------------------------------------------------------------
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void VSquirrelVM::Detach() const
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{
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DetourDetach((LPVOID*)&v_Script_RegisterConstant, &Script_RegisterConstant);
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#ifndef DEDICATED
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DetourDetach((LPVOID*)&v_Script_InitializeCLGlobalStructs, &Script_InitializeCLGlobalStructs);
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#endif // !DEDICATED
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#ifndef CLIENT_DLL
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DetourDetach((LPVOID*)&v_Script_InitializeSVGlobalStructs, &Script_InitializeSVGlobalStructs);
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DetourDetach((LPVOID*)&v_Script_CreateServerVM, &Script_CreateServerVM);
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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DetourDetach((LPVOID*)&v_Script_CreateClientVM, &Script_CreateClientVM);
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DetourDetach((LPVOID*)&v_Script_CreateUIVM, &Script_CreateUIVM);
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#endif // !DEDICATED
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DetourDetach((LPVOID*)&v_Script_DestroySignalEntryListHead, &Script_DestroySignalEntryListHead);
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DetourDetach((LPVOID*)&v_Script_LoadRson, &Script_LoadRson);
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DetourDetach((LPVOID*)&v_Script_LoadScript, &Script_LoadScript);
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}
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