r5sdk/r5dev/squirrel/sqscript.cpp
Kawe Mazidjatari 29ca97f6b0 Light squirrel code cleanup
* Renamed 'SetEncKeyAndConnect' to 'ConnectToListedServer'.
* Renamed 'JoinPrivateServerFromMenu' to 'ConnectToHiddenServer'.
* Renamed 'GetPrivateServerMessage' to 'GetHiddenServerConnectStatus'.
* Cache game server ref in 'ConnectToListedServer'.
2023-01-28 13:28:27 +01:00

365 lines
18 KiB
C++

//=============================================================================//
//
// Purpose: Script VM
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier0/frametask.h"
#include "tier1/cvar.h"
#include "squirrel/sqapi.h"
#include "squirrel/sqinit.h"
#include "squirrel/sqscript.h"
//---------------------------------------------------------------------------------
// Purpose: registers global constant for target context
// Input : *v -
// *name -
// value -
//---------------------------------------------------------------------------------
SQRESULT Script_RegisterConstant(CSquirrelVM* s, const SQChar* name, SQInteger value)
{
return v_Script_RegisterConstant(s, name, value);
}
//---------------------------------------------------------------------------------
// Purpose: registers and exposes code functions to target context
// Input : *s -
// *scriptname -
// *nativename -
// *helpstring -
// *returntype -
// *arguments -
// *functor -
//---------------------------------------------------------------------------------
SQRESULT Script_RegisterFunction(CSquirrelVM* s, const SQChar* scriptname, const SQChar* nativename,
const SQChar* helpstring, const SQChar* returntype, const SQChar* parameters, void* functor)
{
ScriptFunctionBinding_t* binding = MemAllocSingleton()->Alloc<ScriptFunctionBinding_t>(sizeof(ScriptFunctionBinding_t));
memset(binding, '\0', sizeof(ScriptFunctionBinding_t));
binding->_scriptname = scriptname;
binding->_nativename = nativename;
binding->_helpstring = helpstring;
binding->_returntype = returntype;
binding->_parameters = parameters;
binding->_functor = functor;
binding->_nparamscheck = 5;
SQRESULT results = v_Script_RegisterFunction(s, binding, 1);
MemAllocSingleton()->Free<ScriptFunctionBinding_t>(binding);
return results;
}
#ifndef CLIENT_DLL
//---------------------------------------------------------------------------------
// Purpose: registers script functions in SERVER context
// Input : *s -
//---------------------------------------------------------------------------------
void Script_RegisterServerFunctions(CSquirrelVM* s)
{
Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native SERVER test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
Script_RegisterFunction(s, "GetNumHumanPlayers", "Script_GetNumHumanPlayers", "Gets the number of human players on the server", "int", "", &VSquirrel::SERVER::GetNumHumanPlayers);
Script_RegisterFunction(s, "GetNumFakeClients", "Script_GetNumFakeClients", "Gets the number of bot players on the server", "int", "", &VSquirrel::SERVER::GetNumFakeClients);
Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
Script_RegisterFunction(s, "KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VSquirrel::SHARED::KickPlayerByName);
Script_RegisterFunction(s, "KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::KickPlayerById);
Script_RegisterFunction(s, "BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VSquirrel::SHARED::BanPlayerByName);
Script_RegisterFunction(s, "BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::BanPlayerById);
Script_RegisterFunction(s, "UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VSquirrel::SHARED::UnbanPlayer);
Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
}
#endif // !CLIENT_DLL
#ifndef DEDICATED
//---------------------------------------------------------------------------------
// Purpose: registers script functions in CLIENT context
// Input : *s -
//---------------------------------------------------------------------------------
void Script_RegisterClientFunctions(CSquirrelVM* s)
{
Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native CLIENT test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
}
//---------------------------------------------------------------------------------
// Purpose: registers script functions in UI context
// Input : *s -
//---------------------------------------------------------------------------------
void Script_RegisterUIFunctions(CSquirrelVM* s)
{
Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native UI test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
Script_RegisterFunction(s, "RefreshServerList", "Script_RefreshServerList", "Refreshes the public server list and returns the count", "int", "", &VSquirrel::UI::RefreshServerCount);
// Functions for retrieving server browser data
Script_RegisterFunction(s, "GetServerName", "Script_GetServerName", "Gets the name of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerName);
Script_RegisterFunction(s, "GetServerDescription", "Script_GetServerDescription", "Gets the description of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerDescription);
Script_RegisterFunction(s, "GetServerMap", "Script_GetServerMap", "Gets the map of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerMap);
Script_RegisterFunction(s, "GetServerPlaylist", "Script_GetServerPlaylist", "Gets the playlist of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerPlaylist);
Script_RegisterFunction(s, "GetServerCurrentPlayers", "Script_GetServerCurrentPlayers", "Gets the current player count of the server at the specified index of the server list", "int", "int", &VSquirrel::UI::GetServerCurrentPlayers);
Script_RegisterFunction(s, "GetServerMaxPlayers", "Script_GetServerMaxPlayers", "Gets the max player count of the server at the specified index of the server list", "int", "int", &VSquirrel::UI::GetServerMaxPlayers);
Script_RegisterFunction(s, "GetServerCount", "Script_GetServerCount", "Gets the number of public servers", "int", "", &VSquirrel::UI::GetServerCount);
// Misc main menu functions
Script_RegisterFunction(s, "GetPromoData", "Script_GetPromoData", "Gets promo data for specified slot type", "string", "int", &VSquirrel::UI::GetPromoData);
// Functions for connecting to servers
Script_RegisterFunction(s, "CreateServer", "Script_CreateServer", "Start server with the specified settings", "void", "string, string, string, string, int", &VSquirrel::UI::CreateServer);
Script_RegisterFunction(s, "ConnectToServer", "Script_ConnectToServer", "Joins server by ip address and encryption key", "void", "string, string", &VSquirrel::UI::ConnectToServer);
Script_RegisterFunction(s, "ConnectToListedServer", "Script_ConnectToListedServer", "Joins listed server by index", "void", "int", &VSquirrel::UI::ConnectToListedServer);
Script_RegisterFunction(s, "ConnectToHiddenServer", "Script_ConnectToHiddenServer", "Joins hidden server by token", "void", "string", &VSquirrel::UI::ConnectToHiddenServer);
Script_RegisterFunction(s, "GetHiddenServerConnectStatus", "Script_GetHiddenServerConnectStatus", "Gets hidden server join status message", "string", "string", &VSquirrel::UI::GetHiddenServerConnectStatus);
Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
#ifndef CLIENT_DLL
Script_RegisterFunction(s, "KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VSquirrel::SHARED::KickPlayerByName);
Script_RegisterFunction(s, "KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::KickPlayerById);
Script_RegisterFunction(s, "BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VSquirrel::SHARED::BanPlayerByName);
Script_RegisterFunction(s, "BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::BanPlayerById);
Script_RegisterFunction(s, "UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VSquirrel::SHARED::UnbanPlayer);
#endif // !CLIENT_DLL
Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
}
//---------------------------------------------------------------------------------
// Purpose: Initialize all CLIENT/UI global structs and register SDK (CLIENT/UI) script functions
// Input : *v -
// context - (1 = CLIENT 2 = UI)
//---------------------------------------------------------------------------------
SQRESULT Script_InitializeCLGlobalStructs(HSQUIRRELVM v, SQCONTEXT context)
{
SQRESULT results = v_Script_InitializeCLGlobalStructs(v, context);
if (context == SQCONTEXT::CLIENT)
Script_RegisterClientFunctions(g_pClientScript.GetValue<CSquirrelVM*>());
if (context == SQCONTEXT::UI)
Script_RegisterUIFunctions(g_pUIScript.GetValue<CSquirrelVM*>());
return results;
}
#endif // !DEDICATED
#ifndef CLIENT_DLL
//---------------------------------------------------------------------------------
// Purpose: Initialize all SERVER global structs and register SDK (SERVER) script functions
// Input : *v -
//---------------------------------------------------------------------------------
void Script_InitializeSVGlobalStructs(HSQUIRRELVM v)
{
v_Script_InitializeSVGlobalStructs(v);
Script_RegisterServerFunctions(Script_GetScriptHandle(SQCONTEXT::SERVER));
}
//---------------------------------------------------------------------------------
// Purpose: Creates the SERVER Squirrel VM
// Output : True on success, false on failure
//---------------------------------------------------------------------------------
SQBool Script_CreateServerVM()
{
SQBool results = v_Script_CreateServerVM();
if (results)
DevMsg(eDLL_T::SERVER, "Created SERVER VM: '0x%p'\n", Script_GetScriptHandle(SQCONTEXT::SERVER));
else
Error(eDLL_T::SERVER, EXIT_FAILURE, "Failed to create SERVER VM\n");
return results;
}
#endif // !CLIENT_DLL
#ifndef DEDICATED
//---------------------------------------------------------------------------------
// Purpose: Creates the CLIENT Squirrel VM
// Input : *hlClient -
// Output : True on success, false on failure
//---------------------------------------------------------------------------------
SQBool Script_CreateClientVM(CHLClient* hlclient)
{
SQBool results = v_Script_CreateClientVM(hlclient);
if (results)
DevMsg(eDLL_T::CLIENT, "Created CLIENT VM: '0x%p'\n", Script_GetScriptHandle(SQCONTEXT::CLIENT));
else
Error(eDLL_T::CLIENT, EXIT_FAILURE, "Failed to create CLIENT VM\n");
return results;
}
//---------------------------------------------------------------------------------
// Purpose: Creates the UI Squirrel VM
// Output : True on success, false on failure
//---------------------------------------------------------------------------------
SQBool Script_CreateUIVM()
{
SQBool results = v_Script_CreateUIVM();
if (results)
DevMsg(eDLL_T::UI, "Created UI VM: '0x%p'\n", Script_GetScriptHandle(SQCONTEXT::UI));
else
Error(eDLL_T::UI, EXIT_FAILURE, "Failed to create UI VM\n");
return results;
}
#endif // !DEDICATED
//---------------------------------------------------------------------------------
// Purpose: Returns the script VM pointer by context
// Input : context -
// Output : SQVM*
//---------------------------------------------------------------------------------
CSquirrelVM* Script_GetScriptHandle(const SQCONTEXT context)
{
switch (context)
{
#ifndef CLIENT_DLL
case SQCONTEXT::SERVER:
return g_pServerScript.GetValue<CSquirrelVM*>();
#endif // !CLIENT_DLL
#ifndef DEDICATED
case SQCONTEXT::CLIENT:
return g_pClientScript.GetValue<CSquirrelVM*>();
case SQCONTEXT::UI:
return g_pUIScript.GetValue<CSquirrelVM*>();
#endif // !DEDICATED
default:
return nullptr;
}
}
//---------------------------------------------------------------------------------
// Purpose: destroys the signal entry list head
// Input : *s -
// v -
// f -
// Output : true on success, false otherwise
//---------------------------------------------------------------------------------
SQBool Script_DestroySignalEntryListHead(CSquirrelVM* s, HSQUIRRELVM v, SQFloat f)
{
SQBool result = v_Script_DestroySignalEntryListHead(s, v, f);
Script_RegisterConstant(s, "DEVELOPER", developer->GetInt());
return result;
}
//---------------------------------------------------------------------------------
// Purpose: prints the global include file the compiler loads for loading scripts
// Input : *szRsonName -
//---------------------------------------------------------------------------------
SQInteger Script_LoadRson(const SQChar* rsonfile)
{
if (sq_showrsonloading->GetBool())
{
DevMsg(eDLL_T::ENGINE, "Loading RSON: '%s'\n", rsonfile);
}
return v_Script_LoadRson(rsonfile);
}
//---------------------------------------------------------------------------------
// Purpose: prints the scripts the compiler loads from global include to be compiled
// Input : *v -
// *path -
// *name -
// flags -
//---------------------------------------------------------------------------------
SQBool Script_LoadScript(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags)
{
if (sq_showscriptloading->GetBool())
{
DevMsg(eDLL_T::ENGINE, "Loading script: '%s'\n", name);
}
///////////////////////////////////////////////////////////////////////////////
return v_Script_LoadScript(v, path, name, flags);
}
//---------------------------------------------------------------------------------
// Purpose: Compiles and executes input code on target VM by context
// Input : *code -
// context -
//---------------------------------------------------------------------------------
void Script_Execute(const SQChar* code, const SQCONTEXT context)
{
if (!ThreadInMainThread())
{
const string scode(code);
g_TaskScheduler->Dispatch([scode, context]()
{
Script_Execute(scode.c_str(), context);
}, 0);
return; // Only run in main thread.
}
CSquirrelVM* s = Script_GetScriptHandle(context);
if (!s)
{
Error(eDLL_T::ENGINE, NO_ERROR, "Attempted to run %s script with no handle to VM\n", SQVM_GetContextName(context));
return;
}
HSQUIRRELVM v = s->GetVM();
if (!v)
{
Error(eDLL_T::ENGINE, NO_ERROR, "Attempted to run %s script while VM isn't initialized\n", SQVM_GetContextName(context));
return;
}
SQBufState bufState = SQBufState(code);
SQRESULT compileResult = sq_compilebuffer(v, &bufState, "console", -1);
if (compileResult >= NULL)
{
sq_pushroottable(v);
SQRESULT callResult = sq_call(v, 1, false, false);
}
}
//---------------------------------------------------------------------------------
void VSquirrelVM::Attach() const
{
DetourAttach((LPVOID*)&v_Script_RegisterConstant, &Script_RegisterConstant);
#ifndef DEDICATED
DetourAttach((LPVOID*)&v_Script_InitializeCLGlobalStructs, &Script_InitializeCLGlobalStructs);
#endif // !DEDICATED
#ifndef CLIENT_DLL
DetourAttach((LPVOID*)&v_Script_InitializeSVGlobalStructs, &Script_InitializeSVGlobalStructs);
DetourAttach((LPVOID*)&v_Script_CreateServerVM, &Script_CreateServerVM);
#endif // !CLIENT_DLL
#ifndef DEDICATED
DetourAttach((LPVOID*)&v_Script_CreateClientVM, &Script_CreateClientVM);
DetourAttach((LPVOID*)&v_Script_CreateUIVM, &Script_CreateUIVM);
#endif // !DEDICATED
DetourAttach((LPVOID*)&v_Script_DestroySignalEntryListHead, &Script_DestroySignalEntryListHead);
DetourAttach((LPVOID*)&v_Script_LoadRson, &Script_LoadRson);
DetourAttach((LPVOID*)&v_Script_LoadScript, &Script_LoadScript);
}
//---------------------------------------------------------------------------------
void VSquirrelVM::Detach() const
{
DetourDetach((LPVOID*)&v_Script_RegisterConstant, &Script_RegisterConstant);
#ifndef DEDICATED
DetourDetach((LPVOID*)&v_Script_InitializeCLGlobalStructs, &Script_InitializeCLGlobalStructs);
#endif // !DEDICATED
#ifndef CLIENT_DLL
DetourDetach((LPVOID*)&v_Script_InitializeSVGlobalStructs, &Script_InitializeSVGlobalStructs);
DetourDetach((LPVOID*)&v_Script_CreateServerVM, &Script_CreateServerVM);
#endif // !CLIENT_DLL
#ifndef DEDICATED
DetourDetach((LPVOID*)&v_Script_CreateClientVM, &Script_CreateClientVM);
DetourDetach((LPVOID*)&v_Script_CreateUIVM, &Script_CreateUIVM);
#endif // !DEDICATED
DetourDetach((LPVOID*)&v_Script_DestroySignalEntryListHead, &Script_DestroySignalEntryListHead);
DetourDetach((LPVOID*)&v_Script_LoadRson, &Script_LoadRson);
DetourDetach((LPVOID*)&v_Script_LoadScript, &Script_LoadScript);
}