r5sdk/r5dev/game/server/ai_networkmanager.cpp
2022-10-20 12:29:49 +02:00

435 lines
17 KiB
C++

//=============================================================================//
//
// Purpose:
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier0/fasttimer.h"
#include "tier1/cvar.h"
#include "tier1/cmd.h"
#include "mathlib/crc32.h"
#include "public/edict.h"
#include "public/utility/utility.h"
#include "filesystem/filesystem.h"
#include "engine/host_state.h"
#include "game/server/ai_node.h"
#include "game/server/ai_network.h"
#include "game/server/ai_networkmanager.h"
constexpr int AINET_SCRIPT_VERSION_NUMBER = 21;
constexpr int AINET_VERSION_NUMBER = 57;
constexpr int AINET_MIN_FILE_SIZE = 82;
/*
==============================
CAI_NetworkBuilder::BuildFile
Build AI node graph file from
in-memory structures and write
to disk to be loaded
==============================
*/
void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
{
const string svMeshDir = "maps/navmesh/";
const string svGraphDir = "maps/graphs/";
fs::path fsMeshPath(svMeshDir + g_pHostState->m_levelName + "_" + SHULL_SIZE[EHULL_SIZE::LARGE] + ".nm");
fs::path fsGraphPath(svGraphDir + g_pHostState->m_levelName + ".ain");
CFastTimer masterTimer;
CFastTimer timer;
// Build from memory.
DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
DevMsg(eDLL_T::SERVER, ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AI NETWORK GRAPH FILE CONSTRUCTION STARTED <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n");
DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
masterTimer.Start();
timer.Start();
FileHandle_t pAIGraph = FileSystem()->Open(fsGraphPath.relative_path().u8string().c_str(), "wb", "GAME");
if (!pAIGraph)
{
Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n", __FUNCTION__, fsGraphPath.relative_path().u8string().c_str());
return;
}
DevMsg(eDLL_T::SERVER, "+- Writing header...\n");
DevMsg(eDLL_T::SERVER, " |-- AINet version: '%d'\n", AINET_VERSION_NUMBER);
FileSystem()->Write(&AINET_VERSION_NUMBER, sizeof(int), pAIGraph);
DevMsg(eDLL_T::SERVER, " |-- Map version: '%d'\n", g_ServerGlobalVariables->m_nMapVersion);
FileSystem()->Write(&g_ServerGlobalVariables->m_nMapVersion, sizeof(int), pAIGraph);
FileHandle_t pNavMesh = FileSystem()->Open(fsMeshPath.relative_path().u8string().c_str(), "rb", "GAME");
uint32_t nNavMeshHash = NULL;
if (!pNavMesh)
{
Warning(eDLL_T::SERVER, "%s - No %s NavMesh found. Unable to calculate CRC for AI Network\n", __FUNCTION__, SHULL_SIZE[EHULL_SIZE::LARGE].c_str());
}
else
{
uint32_t nLen = FileSystem()->Size(pNavMesh);
uint8_t* pBuf = MemAllocSingleton()->Alloc<uint8_t>(nLen);
FileSystem()->Read(pBuf, nLen, pNavMesh);
FileSystem()->Close(pNavMesh);
nNavMeshHash = crc32::update(NULL, pBuf, nLen);
MemAllocSingleton()->Free(pBuf);
}
// Large NavMesh CRC.
DevMsg(eDLL_T::SERVER, " |-- NavMesh CRC: '%lx'\n", nNavMeshHash);
FileSystem()->Write(&nNavMeshHash, sizeof(uint32_t), pAIGraph);
// Path nodes.
DevMsg(eDLL_T::SERVER, " |-- Node count: '%d'\n", pNetwork->m_iNumNodes);
FileSystem()->Write(&pNetwork->m_iNumNodes, sizeof(int), pAIGraph);
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing header. %lf seconds\n", timer.GetDuration().GetSeconds());
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing node positions...\n");
int nCalculatedLinkcount = 0;
if (pNetwork->m_pAInode)
{
for (int i = 0; i < pNetwork->m_iNumNodes; i++)
{
// Construct on-disk node struct.
CAI_NodeDisk diskNode{};
diskNode.m_vOrigin.x = pNetwork->m_pAInode[i]->m_vOrigin.x;
diskNode.m_vOrigin.y = pNetwork->m_pAInode[i]->m_vOrigin.y;
diskNode.m_vOrigin.z = pNetwork->m_pAInode[i]->m_vOrigin.z;
diskNode.m_flYaw = pNetwork->m_pAInode[i]->m_flYaw;
memcpy(diskNode.hulls, pNetwork->m_pAInode[i]->m_fHulls, sizeof(diskNode.hulls));
diskNode.unk0 = static_cast<char>(pNetwork->m_pAInode[i]->unk0);
diskNode.unk1 = pNetwork->m_pAInode[i]->unk1;
for (int j = 0; j < MAX_HULLS; j++)
{
diskNode.unk2[j] = static_cast<short>(pNetwork->m_pAInode[i]->unk2[j]);
}
memcpy(diskNode.unk3, pNetwork->m_pAInode[i]->unk3, sizeof(diskNode.unk3));
diskNode.unk4 = pNetwork->m_pAInode[i]->unk6;
diskNode.unk5 = -1; // aiNetwork->nodes[i]->unk8; // This field is wrong, however it's always -1 in original navmeshes anyway.
memcpy(diskNode.unk6, pNetwork->m_pAInode[i]->unk10, sizeof(diskNode.unk6));
DevMsg(eDLL_T::SERVER, " |-- Copying node '#%d' from '0x%p' to '0x%zX'\n", pNetwork->m_pAInode[i]->m_nIndex, reinterpret_cast<void*>(pNetwork->m_pAInode[i]), FileSystem()->Tell(pAIGraph));
FileSystem()->Write(&diskNode, sizeof(CAI_NodeDisk), pAIGraph);
nCalculatedLinkcount += pNetwork->m_pAInode[i]->m_nNumLinks;
}
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing node positions. %lf seconds\n", timer.GetDuration().GetSeconds());
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing links...\n");
DevMsg(eDLL_T::SERVER, " |-- Cached link count: '%d'\n", pNetwork->m_iNumLinks);
DevMsg(eDLL_T::SERVER, " |-- Calculated link count: '%d'\n", nCalculatedLinkcount);
nCalculatedLinkcount /= 2;
if (ai_ainDumpOnLoad->GetBool())
{
if (pNetwork->m_iNumLinks != nCalculatedLinkcount)
{
Warning(eDLL_T::SERVER, "%s - Calculated link count '%d' doesn't match cached link count '%d' (expected on build!)\n", __FUNCTION__, nCalculatedLinkcount, pNetwork->m_iNumLinks);
}
}
FileSystem()->Write(&nCalculatedLinkcount, sizeof(int), pAIGraph);
if (pNetwork->m_pAInode)
{
for (int i = 0; i < pNetwork->m_iNumNodes; i++)
{
for (int j = 0; j < pNetwork->m_pAInode[i]->m_nNumLinks; j++)
{
// Skip links that don't originate from current node.
if (pNetwork->m_pAInode[i]->links[j]->m_iSrcID != pNetwork->m_pAInode[i]->m_nIndex)
{
continue;
}
CAI_NodeLinkDisk diskLink{};
diskLink.m_iSrcID = pNetwork->m_pAInode[i]->links[j]->m_iSrcID;
diskLink.m_iDestID = pNetwork->m_pAInode[i]->links[j]->m_iDestID;
diskLink.unk0 = pNetwork->m_pAInode[i]->links[j]->unk1;
memcpy(diskLink.m_bHulls, pNetwork->m_pAInode[i]->links[j]->m_bHulls, sizeof(diskLink.m_bHulls));
DevMsg(eDLL_T::SERVER, " |-- Writing link '%h' => '%h' to '0x%zX'\n", diskLink.m_iSrcID, diskLink.m_iDestID, FileSystem()->Tell(pAIGraph));
FileSystem()->Write(&diskLink, sizeof(CAI_NodeLinkDisk), pAIGraph);
}
}
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing links. %lf seconds (%d links)\n", timer.GetDuration().GetSeconds(), nCalculatedLinkcount);
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing hull data...\n");
// Don't know what this is, it's likely a block from tf1 that got deprecated? should just be 1 int per node.
DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for node block at '0x%zX'\n", pNetwork->m_iNumNodes * sizeof(uint32_t), FileSystem()->Tell(pAIGraph));
if (pNetwork->m_iNumNodes > 0)
{
uint32_t* unkNodeBlock = MemAllocSingleton()->Alloc<uint32_t>(pNetwork->m_iNumNodes * sizeof(uint32_t));
memset(&unkNodeBlock, '\0', pNetwork->m_iNumNodes * sizeof(uint32_t));
FileSystem()->Write(&*unkNodeBlock, pNetwork->m_iNumNodes * sizeof(uint32_t), pAIGraph);
MemAllocSingleton()->Free(unkNodeBlock);
}
// TODO: This is traverse nodes i think? these aren't used in r2 ains so we can get away with just writing count=0 and skipping
// but ideally should actually dump these.
DevMsg(eDLL_T::SERVER, " |-- Writing '%d' traversal nodes at '0x%zX'\n", 0, FileSystem()->Tell(pAIGraph));
short traverseNodeCount = 0; // Only write count since count=0 means we don't have to actually do anything here.
FileSystem()->Write(&traverseNodeCount, sizeof(short), pAIGraph);
// TODO: Ideally these should be actually dumped, but they're always 0 in r2 from what i can tell.
DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for hull data block at '0x%zX'\n", (MAX_HULLS * 8), FileSystem()->Tell(pAIGraph));
for (int i = 0; i < (MAX_HULLS * 8); i++)
{
FileSystem()->Write("\0", sizeof(char), pAIGraph);
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing hull data. %lf seconds\n", timer.GetDuration().GetSeconds());
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing clusters...\n");
FileSystem()->Write(&*g_nAiNodeClusters, sizeof(*g_nAiNodeClusters), pAIGraph);
for (int i = 0; i < *g_nAiNodeClusters; i++)
{
DevMsg(eDLL_T::SERVER, " |-- Writing cluster '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
AINodeClusters* nodeClusters = (*g_pppAiNodeClusters)[i];
FileSystem()->Write(&nodeClusters->m_nIndex, sizeof(nodeClusters->m_nIndex), pAIGraph);
FileSystem()->Write(&nodeClusters->unk1, sizeof(nodeClusters->unk1), pAIGraph);
FileSystem()->Write(&nodeClusters->m_vOrigin.x, sizeof(nodeClusters->m_vOrigin.x), pAIGraph);
FileSystem()->Write(&nodeClusters->m_vOrigin.y, sizeof(nodeClusters->m_vOrigin.y), pAIGraph);
FileSystem()->Write(&nodeClusters->m_vOrigin.z, sizeof(nodeClusters->m_vOrigin.z), pAIGraph);
FileSystem()->Write(&nodeClusters->unkcount0, sizeof(nodeClusters->unkcount0), pAIGraph);
for (int j = 0; j < nodeClusters->unkcount0; j++)
{
short unk2Short = static_cast<short>(nodeClusters->unk2[j]);
FileSystem()->Write(&unk2Short, sizeof(unk2Short), pAIGraph);
}
FileSystem()->Write(&nodeClusters->unkcount1, sizeof(nodeClusters->unkcount1), pAIGraph);
for (int j = 0; j < nodeClusters->unkcount1; j++)
{
short unk3Short = static_cast<short>(nodeClusters->unk3[j]);
FileSystem()->Write(&unk3Short, sizeof(unk3Short), pAIGraph);
}
FileSystem()->Write(&nodeClusters->unk5, sizeof(nodeClusters->unk5), pAIGraph);
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing clusters. %lf seconds (%d clusters)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusters);
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing cluster links...\n");
FileSystem()->Write(&*g_nAiNodeClusterLinks, sizeof(*g_nAiNodeClusterLinks), pAIGraph);
for (int i = 0; i < *g_nAiNodeClusterLinks; i++)
{
// Disk and memory structs are literally identical here so just directly write.
DevMsg(eDLL_T::SERVER, " |-- Writing cluster link '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
FileSystem()->Write(&*g_pppAiNodeClusterLinks[i], sizeof(*(*g_pppAiNodeClusterLinks)[i]), pAIGraph);
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing cluster links. %lf seconds (%d cluster links)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusterLinks);
// This is always set to '-1'. Likely a field for maintaining compatibility.
FileSystem()->Write(&pNetwork->unk5, sizeof(pNetwork->unk5), pAIGraph);
// AIN v57 and above only (not present in r1, static array in r2, pointer to dynamic array in r5).
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing script nodes...\n");
FileSystem()->Write(&pNetwork->m_iNumScriptNodes, sizeof(pNetwork->m_iNumScriptNodes), pAIGraph);
for (int i = 0; i < pNetwork->m_iNumScriptNodes; i++)
{
// Disk and memory structs for script nodes are identical.
DevMsg(eDLL_T::SERVER, " |-- Writing script node '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
FileSystem()->Write(&pNetwork->m_ScriptNode[i], sizeof(CAI_ScriptNode), pAIGraph);
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing script nodes. %lf seconds (%d nodes)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumScriptNodes);
timer.Start();
DevMsg(eDLL_T::SERVER, "+- Writing hint data...\n");
FileSystem()->Write(&pNetwork->m_iNumHints, sizeof(pNetwork->m_iNumHints), pAIGraph);
for (int i = 0; i < pNetwork->m_iNumHints; i++)
{
DevMsg(eDLL_T::SERVER, " |-- Writing hint data '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
FileSystem()->Write(&pNetwork->m_Hints[i], sizeof(pNetwork->m_Hints[i]), pAIGraph);
}
timer.End();
DevMsg(eDLL_T::SERVER, "...done writing hint data. %lf seconds (%d hints)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumHints);
FileSystem()->Close(pAIGraph);
masterTimer.End();
DevMsg(eDLL_T::SERVER, "...done writing AI node graph. %lf seconds\n", masterTimer.GetDuration().GetSeconds());
DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
}
/*
==============================
CAI_NetworkManager::LoadNetworkGraph
Load network from the disk
and validate status
==============================
*/
void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile)
{
string svMeshDir = "maps/navmesh/";
string svGraphDir = "maps/graphs/";
fs::path fsMeshPath(svMeshDir + g_pHostState->m_levelName + "_" + SHULL_SIZE[EHULL_SIZE::LARGE] + ".nm");
fs::path fsGraphPath(svGraphDir + g_pHostState->m_levelName + ".ain");
int nAiNetVersion = NULL;
int nAiMapVersion = NULL;
bool bNavMeshAvailable = true;
uint32_t nAiGraphHash = NULL;
uint32_t nNavMeshHash = NULL;
FileHandle_t pNavMesh = FileSystem()->Open(fsMeshPath.relative_path().u8string().c_str(), "rb", "GAME");
if (!pNavMesh)
{
Warning(eDLL_T::SERVER, "%s - No %s NavMesh found. Unable to calculate CRC for AI Network\n", __FUNCTION__, SHULL_SIZE[EHULL_SIZE::LARGE].c_str());
bNavMeshAvailable = false;
}
else
{
uint32_t nLen = FileSystem()->Size(pNavMesh);
uint8_t* pBuf = MemAllocSingleton()->Alloc<uint8_t>(nLen);
FileSystem()->Read(pBuf, nLen, pNavMesh);
FileSystem()->Close(pNavMesh);
nNavMeshHash = crc32::update(NULL, pBuf, nLen);
MemAllocSingleton()->Free(pBuf);
}
FileHandle_t pAIGraph = FileSystem()->Open(fsGraphPath.relative_path().u8string().c_str(), "rb", "GAME");
if (!pAIGraph)
{
Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__,
fsGraphPath.relative_path().u8string().c_str());
LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile);
return;
}
if (FileSystem()->Size(pAIGraph) >= AINET_MIN_FILE_SIZE)
{
FileSystem()->Read(&nAiNetVersion, sizeof(int), pAIGraph);
FileSystem()->Read(&nAiMapVersion, sizeof(int), pAIGraph);
FileSystem()->Read(&nAiGraphHash, sizeof(int), pAIGraph);
if (nAiNetVersion > AINET_VERSION_NUMBER)
{
Warning(eDLL_T::SERVER, "AI node graph '%s' is unsupported (net version: '%d' expected: '%d')\n",
fsGraphPath.relative_path().u8string().c_str(), nAiNetVersion, AINET_VERSION_NUMBER);
}
else if (nAiMapVersion != g_ServerGlobalVariables->m_nMapVersion)
{
Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (map version: '%d' expected: '%d')\n",
fsGraphPath.relative_path().u8string().c_str(), nAiMapVersion, g_ServerGlobalVariables->m_nMapVersion);
}
else
{
if (bNavMeshAvailable)
{
if (nAiGraphHash != nNavMeshHash)
{
Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (checksum: '0x%X' expected: '0x%X')\n",
fsGraphPath.relative_path().u8string().c_str(), nAiGraphHash, nNavMeshHash);
}
}
}
}
else
{
Error(eDLL_T::SERVER, NO_ERROR, "%s - AI node graph '%s' is corrupt\n", __FUNCTION__,
fsGraphPath.relative_path().u8string().c_str());
}
FileSystem()->Close(pAIGraph);
LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile);
}
/*
==============================
CAI_NetworkManager::LoadNetworkGraphEx
Load network
(internal)
==============================
*/
void CAI_NetworkManager::LoadNetworkGraphEx(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile)
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile, NULL);
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile);
#endif
if (ai_ainDumpOnLoad->GetBool())
{
DevMsg(eDLL_T::SERVER, "Reparsing AI Network '%s'\n", szAIGraphFile);
CAI_NetworkBuilder::SaveNetworkGraph(*(CAI_Network**)(reinterpret_cast<char*>(pAINetworkManager) + AINETWORK_OFFSET));
}
}
/*
==============================
CAI_NetworkBuilder::Build
builds network in-memory
during level load
==============================
*/
void CAI_NetworkBuilder::Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4)
{
CAI_NetworkBuilder__Build(pBuilder, pAINetwork, a3, a4);
CAI_NetworkBuilder::SaveNetworkGraph(pAINetwork);
}
void CAI_NetworkManager_Attach()
{
DetourAttach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph);
DetourAttach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build);
}
void CAI_NetworkManager_Detach()
{
DetourDetach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph);
DetourDetach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build);
}