r5sdk/r5dev/rtech/rtech_utils.h
Kawe Mazidjatari adbd1816df Rename new RPak struct fields
Correct field names for RPakDescriptor_t, RPakMemPageInfo_t and RPakVirtualSegment_t.
2022-11-25 23:12:23 +01:00

448 lines
21 KiB
C++

#pragma once
#include "tier0/jobthread.h"
#include "vpklib/packedstore.h"
#include "rtech/rtech_game.h"
#ifndef DEDICATED
#include "public/rendersystem/schema/texture.g.h"
#endif // !DEDICATED
#define PAK_PARAM_SIZE 0xB0
#define DCMP_BUF_SIZE 0x400000
#define RPAKHEADER (('k'<<24)+('a'<<16)+('P'<<8)+'R')
/*unk_141313180*/
// LUT_0 redacted now, split LUT into multiple parts.
#pragma warning( push )
#pragma warning( disable : 4309)
#pragma warning( disable : 4838)
inline std::array<int8_t, 512> LUT_0
{
4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 11, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 247, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 243, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 14, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 9, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 241, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 13, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 247, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 242, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 15, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 10, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 240, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 12, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 9, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 14, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 11, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 10, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 16, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 12, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 9, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 15, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 13, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 10, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 255
};
inline std::array<uint8_t, 512> LUT_200
{
2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 7, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 7, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8
};
inline std::array<uint8_t, 0x40> LUT_400
{
0, 8, 0, 4, 0, 8, 0, 6, 0, 8, 0, 1, 0, 8, 0, 11, 0, 8, 0, 12, 0, 8, 0, 9, 0, 8, 0, 3, 0, 8, 0, 14, 0, 8, 0, 4, 0, 8, 0, 7, 0, 8, 0, 2, 0, 8, 0, 13, 0, 8, 0, 12, 0, 8, 0, 10, 0, 8, 0, 5, 0, 8, 0, 15
};
inline std::array<uint8_t, 0x40> LUT_440
{
1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6
};
inline std::array<uint32_t, 16> LUT_480
{
74, 106, 138, 170, 202, 234, 266, 298, 330, 362, 394, 426, 938, 1450, 9642, 140714
};
inline std::array<uint8_t, 16> LUT_4C0
{
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 9, 9, 13, 17, 21
};
inline std::array<uint8_t, 8> LUT_4D0
{
0, 0, 2, 4, 6, 8, 10, 42
};
inline std::array<uint8_t, 8> LUT_4D8
{
0, 1, 1, 1, 1, 1, 5, 5
};
inline std::array<uint8_t, 32> LUT_4E0
{
17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
#pragma warning( pop )
enum class RPakStatus_t : int32_t
{
PAK_STATUS_FREED = 0,
PAK_STATUS_LOAD_PENDING = 1,
PAK_STATUS_REPAK_RUNNING = 2,
PAK_STATUS_REPAK_DONE = 3,
PAK_STATUS_LOAD_STARTING = 4,
PAK_STATUS_LOAD_PAKHDR = 5,
PAK_STATUS_LOAD_PATCH_INIT = 6,
PAK_STATUS_LOAD_PATCH_EDIT_STREAM = 7,
PAK_STATUS_LOAD_ASSETS = 8,
PAK_STATUS_LOADED = 9,
PAK_STATUS_UNLOAD_PENDING = 10,
PAK_STATUS_FREE_PENDING = 11,
PAK_STATUS_CANCELING = 12,
PAK_STATUS_ERROR = 13,
PAK_STATUS_INVALID_PAKHANDLE = 14,
PAK_STATUS_BUSY = 15
};
const static std::map<RPakStatus_t, string> g_PakStatusToString {
{ RPakStatus_t::PAK_STATUS_FREED, "PAK_STATUS_FREED" },
{ RPakStatus_t::PAK_STATUS_LOAD_PENDING, "PAK_STATUS_LOAD_PENDING" },
{ RPakStatus_t::PAK_STATUS_REPAK_RUNNING, "PAK_STATUS_REPAK_RUNNING" },
{ RPakStatus_t::PAK_STATUS_REPAK_DONE, "PAK_STATUS_REPAK_DONE" },
{ RPakStatus_t::PAK_STATUS_LOAD_STARTING, "PAK_STATUS_LOAD_STARTING" },
{ RPakStatus_t::PAK_STATUS_LOAD_PAKHDR, "PAK_STATUS_LOAD_PAKHDR" },
{ RPakStatus_t::PAK_STATUS_LOAD_PATCH_INIT, "PAK_STATUS_LOAD_PATCH_INIT" },
{ RPakStatus_t::PAK_STATUS_LOAD_PATCH_EDIT_STREAM, "PAK_STATUS_LOAD_PATCH_EDIT_STREAM" },
{ RPakStatus_t::PAK_STATUS_LOAD_ASSETS, "PAK_STATUS_LOAD_ASSETS" },
{ RPakStatus_t::PAK_STATUS_LOADED, "PAK_STATUS_LOADED" },
{ RPakStatus_t::PAK_STATUS_UNLOAD_PENDING, "PAK_STATUS_UNLOAD_PENDING" },
{ RPakStatus_t::PAK_STATUS_FREE_PENDING, "PAK_STATUS_FREE_PENDING" },
{ RPakStatus_t::PAK_STATUS_CANCELING, "PAK_STATUS_CANCELING" },
{ RPakStatus_t::PAK_STATUS_ERROR, "PAK_STATUS_ERROR" },
{ RPakStatus_t::PAK_STATUS_INVALID_PAKHANDLE, "PAK_STATUS_INVALID_PAKHANDLE" },
{ RPakStatus_t::PAK_STATUS_BUSY, "PAK_STATUS_BUSY" },
};
struct RPakAssetBinding_t
{
uint32_t m_nExtension; // For example '0x6C74616D' for the material asset.
int m_iVersion;
const char* m_szDescription; // Description/Name of asset.
void* m_pLoadAssetFunction;
void* m_pUnloadAssetFunction;
void* m_pReplaceAssetFunction;
void* m_pUnknownAssetFunction; // [ PIXIE ]: Also a function pointer just sometimes it's set to CStdMemAlloc and sometimes it handles some data.
int m_iSubHeaderSize;
int m_iNativeClassSize; // Native class size, for 'material' it would be CMaterialGlue full size.
uint32_t unk2;
int unk3;
// [ PIXIE ]: Should be the full size across Season 0-3.
};
struct RPakAssetEntry_t
{
uint64_t m_Guid;
uint64_t m_Padding;
uint32_t m_nHeadPageIdx;
uint32_t m_nHeadPageOffset;
uint32_t m_nCpuPageIdx;
uint32_t m_nCpuPageOffset;
uint64_t m_nStarpakOffset;
uint64_t m_nStarpakOptOffset;
uint16_t m_nPageEnd;
uint16_t unk1;
uint32_t m_nRelationsStartIdx;
uint32_t m_nUsesStartIdx;
uint32_t m_nRelationsCount;
uint32_t m_nUsesCount;
uint32_t m_nAssetHeaderSize;
uint32_t m_nVersion;
uint32_t m_nMagic;
};
struct RPakAssetEntryShort
{
uint64_t m_Guid;
uint64_t m_Padding;
void* m_pHead;
void* m_pCpu;
};
struct RPakUnknownStruct_t
{
RPakAssetBinding_t m_nAssetBindings[64]; // [ PIXIE ]: Max possible registered assets on Season 3, 0-2 I did not check yet.
RPakAssetEntryShort m_Assets[0x40000];
// End size unknown.
};
struct RPakHeader_t
{
uint32_t m_nMagic; // 'RPak'
uint16_t m_nVersion; // R2 = '7' R5 = '8'
uint8_t m_nFlags[0x2]; //
FILETIME m_nFileTime; //
uint64_t m_nHash; //
uint64_t m_nSizeDisk; // Compressed size
uint64_t m_nEmbeddedStarpakOffset; //
uint8_t unk0[0x8]; //
uint64_t m_nSizeMemory; // Decompressed size
uint64_t m_nEmbeddedStarpakSize; //
uint8_t unk1[0x8]; //
uint16_t m_nStarpakReferenceSize; //
uint16_t m_nStarpakOptReferenceSize; //
uint16_t m_nVirtualSegmentCount; // * 0x10
uint16_t m_nMemPageCount; // * 0xC
uint32_t m_nPatchIndex; //
uint32_t m_nDescriptorCount; //
uint32_t m_nAssetEntryCount; // File entry count
uint32_t m_nGuidDescriptorCount; //
uint32_t m_nRelationsCounts; //
uint8_t unk2[0x10]; //
uint32_t m_nMemPageOffset; // Size not verified. Offsets every page by x amount, if not 0 start of first page has data corresponding for 'patching some page'
uint8_t unk3[0x8]; //
};
struct RPakPatchCompressedHeader_t
{
uint64_t m_nSizeDisk;
uint64_t m_nSizeMemory;
};
struct RPakDecompState_t
{
uint64_t m_nInputBuf;
uint64_t m_nOut;
uint64_t m_nMask;
uint64_t m_nOutMask;
uint64_t m_nTotalFileLen;
uint64_t m_nDecompSize;
uint64_t m_nInvMaskIn;
uint64_t m_nInvMaskOut;
uint32_t m_nHeaderOffset;
uint32_t dword44;
uint64_t m_nInputBytePos;
uint64_t m_nDecompPosition;
uint64_t m_nLengthNeeded;
uint64_t byte;
uint32_t m_nByteBitOffset;
uint32_t dword6C;
uint64_t qword70;
uint64_t m_nCompressedStreamSize;
uint64_t m_nDecompStreamSize;
};
class RPakLoadedInfo_t
{
public:
RPakHandle_t m_nHandle; //0x0000
RPakStatus_t m_nStatus; //0x0004
uint64_t m_nUnk1; //0x0008
uint32_t m_nUnk2; //0x0010
uint32_t m_nAssetCount; //0x0014
char* m_pszFileName; //0x0018
void* m_pMalloc; //0x0020
uint64_t* m_pAssetGuids; //0x0028 size of the array is m_nAssetCount
#if defined GAMEDLL_S3
void* m_pVSegBuffers[4]; //0x0030
char pad_0050[16]; //0x0050
void* m_pPakInfo; //0x0060
RPakLoadedInfo_t* m_pUnknownLoadedPakInfo; //0x0068
char pad_0070[4]; //0x0070
int8_t m_nUnk3; //0x0074
char pad_0075[51]; //0x0075
uint32_t m_nUnk4; //0x00A8
uint8_t m_nUnk5; //0x00AC
#endif
#if not defined GAMEDLL_S3
char pad_0030[128]; //0x0030
char pad_00B0[48]; //0x00B0
#endif // !GAMEDLL_S3
uint64_t m_nUnkEnd; //0x00B0/0x00E8
}; //Size: 0x00B8/0x00E8
struct RPakDescriptor_t
{
uint32_t m_nSegIndex;
uint32_t m_Offset;
};
struct RPakMemPageInfo_t
{
uint32_t m_nVirtualSegmentIndex;
uint32_t m_nPageAlignment;
uint32_t m_nDataSize;
};
struct RPakVirtualSegment_t
{
uint32_t m_nFlags;
uint32_t m_nAlignment;
uint64_t m_nDataSize;
};
struct PakFile_t
{
int m_nDescCount;
int m_nProcessedAssetCount;
int m_nPageEnd;
int m_nPageStart;
uint32_t m_nPatchIndex_maybe;
uint32_t dword14;
char gap18[184];
uint32_t unsigned_intD0;
char gapD4[284];
uint64_t m_nInputBytePos;
uint8_t byte1F8;
char gap1F9[4];
uint8_t byte1FD;
uint8_t byte1FE;
uint8_t byte200;
RPakDecompState_t m_PakDecompState;
uint64_t qword288;
uint64_t qword290;
uint64_t qword298;
uint64_t qword2A0;
char* m_PatchData;
char gap2B0[696];
unsigned __int8(__fastcall* pfunc568)(__int64, LARGE_INTEGER*, unsigned __int64);
uint64_t qword570;
uint64_t qword578;
int* qword580;
uint8_t** m_ppPagePointers;
void* m_pPatchCompressPairs;
uint64_t qword598;
char* m_pszStreamingFilePaths;
char* m_pszOptStreamingFilePaths;
void* m_pVirtualSegments;
RPakMemPageInfo_t* m_pMemPages;
RPakVirtualSegment_t* m_pVirtualPointers;
RPakAssetEntry_t* m_pAssetEntries;
RPakDescriptor_t* m_pGuidDescriptors;
uint32_t* m_pFileRelations;
char gap5E0[40];
RPakAssetEntry_t** m_ppAssetEntries;
char gap610[520];
const char* m_pszFileName;
RPakHeader_t m_PakHdr;
};
static_assert(sizeof(PakFile_t) == 2208);
static_assert(sizeof(RPakDecompState_t) == 136);
static_assert(sizeof(RPakPatchCompressedHeader_t) == 16);
/* ==== RTECH =========================================================================================================================================================== */
#if not defined DEDICATED
inline CMemory p_RTech_CreateDXTexture;
inline auto RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast<void(*)(TextureHeader_t*, int64_t)>();
inline CMemory p_GetStreamOverlay;
inline auto GetStreamOverlay = p_GetStreamOverlay.RCast<void(*)(const char* mode, char* buf, size_t bufSize)>();
#endif
// [ PIXIE ]: I'm very unsure about this, but it really seems like it
inline CMemory p_RTech_FindFreeSlotInFiles;
inline auto RTech_FindFreeSlotInFiles = p_RTech_FindFreeSlotInFiles.RCast<int32_t(*)(int32_t*)>();
inline CMemory p_RTech_OpenFile;
inline auto RTech_OpenFile = p_RTech_OpenFile.RCast<int32_t(*)(const char*, void*, int64_t*)>();
#ifdef GAMEDLL_S3
inline CMemory p_Pak_ProcessGuidRelationsForAsset;
inline auto RTech_Pak_ProcessGuidRelationsForAsset = p_Pak_ProcessGuidRelationsForAsset.RCast<void(__fastcall*)(PakFile_t*, RPakAssetEntry_t*)>();
#endif
inline CMemory p_StreamDB_Init;
inline auto v_StreamDB_Init = p_StreamDB_Init.RCast<void (*)(const char* pszLevelName)>();
inline RPakLoadedInfo_t* g_pLoadedPakInfo;
inline int16_t* s_pLoadedPakCount;
inline int16_t* s_pParsedPakCount;
inline RPakUnknownStruct_t* g_pUnknownPakStruct;
inline int32_t* s_pFileArray;
inline PSRWLOCK* g_pPakFileSlotLock;
inline pFileHandleTracker_t* m_FileHandles;
inline JobFifoLock_s* g_pPakFifoLock;
inline void* g_pPakFifoLockWrapper; // Pointer to functor that takes the global pak fifolock as argument.
inline bool* g_bPakFifoLockAcquired;
class RTech
{
public:
uint64_t __fastcall StringToGuid(const char* pData);
uint8_t __fastcall DecompressPakFile(RPakDecompState_t* state, uint64_t inLen, uint64_t outLen);
uint64_t __fastcall DecompressPakFileInit(RPakDecompState_t* state, uint8_t* fileBuffer, uint64_t fileSize, uint64_t offNoHeader, uint64_t headerSize);
RPakLoadedInfo_t* GetPakLoadedInfo(RPakHandle_t nPakId);
RPakLoadedInfo_t* GetPakLoadedInfo(const char* szPakName);
static int32_t OpenFile(const CHAR* szFilePath, void* unused, LONGLONG* fileSizeOut);
#ifdef GAMEDLL_S3
static void PakProcessGuidRelationsForAsset(PakFile_t* pak, RPakAssetEntry_t* asset);
#endif
#if not defined DEDICATED
static void CreateDXTexture(TextureHeader_t* textureHeader, int64_t cpuArg);
void** LoadShaderSet(void** VTablePtr);
#endif // !DEDICATED
};
void RTech_Utils_Attach();
void RTech_Utils_Detach();
///////////////////////////////////////////////////////////////////////////////
extern RTech* g_pRTech;
///////////////////////////////////////////////////////////////////////////////
class VPakFile : public IDetour
{
virtual void GetAdr(void) const
{
#if not defined DEDICATED
spdlog::debug("| FUN: RTech::CreateDXTexture : {:#18x} |\n", p_RTech_CreateDXTexture.GetPtr());
#endif // !DEDICATED
spdlog::debug("| FUN: RTech::FindFreeSlotInFiles : {:#18x} |\n", p_RTech_FindFreeSlotInFiles.GetPtr());
spdlog::debug("| FUN: RTech::OpenFile : {:#18x} |\n", p_RTech_OpenFile.GetPtr());
#if not defined DEDICATED
spdlog::debug("| FUN: GetStreamOverlay : {:#18x} |\n", p_GetStreamOverlay.GetPtr());
#endif // !DEDICATED
spdlog::debug("| FUN: StreamDB_Init : {:#18x} |\n", p_StreamDB_Init.GetPtr());
spdlog::debug("| VAR: g_pLoadedPakInfo : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pLoadedPakInfo));
spdlog::debug("| VAR: s_pLoadedPakCount : {:#18x} |\n", reinterpret_cast<uintptr_t>(s_pLoadedPakCount));
spdlog::debug("| VAR: s_pParsedPakCount : {:#18x} |\n", reinterpret_cast<uintptr_t>(s_pParsedPakCount));
spdlog::debug("| VAR: s_pFileArray : {:#18x} |\n", reinterpret_cast<uintptr_t>(s_pFileArray));
spdlog::debug("| VAR: g_pPakFileSlotLock : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pPakFileSlotLock));
spdlog::debug("| VAR: m_FileHandles : {:#18x} |\n", reinterpret_cast<uintptr_t>(m_FileHandles));
spdlog::debug("| VAR: g_pUnknownPakStruct : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pUnknownPakStruct));
spdlog::debug("| VAR: g_pPakFifoLock : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pPakFifoLock));
spdlog::debug("| VAR: g_pPakFifoLockWrapper : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pPakFifoLockWrapper));
spdlog::debug("| VAR: g_bPakFifoLockAcquired : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_bPakFifoLockAcquired));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
#if not defined DEDICATED
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_RTech_CreateDXTexture = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x89\x48\x08\x53\x55\x41\x55"), "xxxxxxxxxxx");
RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast<void(*)(RTechTextureInfo_t*, int64_t)>(); /*48 8B C4 48 89 48 08 53 55 41 55*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_RTech_CreateDXTexture = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x4C\x8B\xC7\x48\x8B\xD5\x48\x8B\xCB\x48\x83\xC4\x60"), "x????xxxxxxxxxxxxx").FollowNearCallSelf();
RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast<void(*)(TextureHeader_t*, int64_t)>(); /*E8 ? ? ? ? 4C 8B C7 48 8B D5 48 8B CB 48 83 C4 60*/
#endif
p_GetStreamOverlay = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x80\x7C\x24\x00\x00\x0F\x84\x00\x00\x00\x00\x48\x89\x9C\x24\x00\x00\x00\x00"), "x????xxx??xx????xxxx????").FollowNearCallSelf();
GetStreamOverlay = p_GetStreamOverlay.RCast<void(*)(const char*, char*, size_t)>(); /*E8 ? ? ? ? 80 7C 24 ? ? 0F 84 ? ? ? ? 48 89 9C 24 ? ? ? ?*/
#endif // !DEDICATED
p_StreamDB_Init = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x40\x48\x8B\xE9"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxxxx");
v_StreamDB_Init = p_StreamDB_Init.RCast<void (*)(const char*)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 54 41 56 41 57 48 83 EC 40 48 8B E9*/
p_RTech_FindFreeSlotInFiles = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x8B\x51\x0C\x4C\x8B\xC1"), "xxxxxxx");
RTech_FindFreeSlotInFiles = p_RTech_FindFreeSlotInFiles.RCast<int32_t(*)(int32_t*)>(); /*44 8B 51 0C 4C 8B C1*/
p_RTech_OpenFile = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x89\x85\x08\x01\x00\x00"), "x????xxxxxx").FollowNearCallSelf();
RTech_OpenFile = p_RTech_OpenFile.RCast<int32_t(*)(const char*, void*, int64_t*)>(); /*E8 ? ? ? ? 89 85 08 01 00 00*/
#ifdef GAMEDLL_S3
p_Pak_ProcessGuidRelationsForAsset = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x48\x8B\x86\x00\x00\x00\x00\x42\x8B\x0C\xB0"), "x????xxx????xxxx").FollowNearCallSelf();
RTech_Pak_ProcessGuidRelationsForAsset = p_Pak_ProcessGuidRelationsForAsset.RCast<void(__fastcall*)(PakFile_t*, RPakAssetEntry_t*)>(); /*E8 ? ? ? ? 48 8B 86 ? ? ? ? 42 8B 0C B0*/
#endif
}
virtual void GetVar(void) const
{
g_pLoadedPakInfo = p_CPakFile_UnloadPak.FindPattern("48 8D 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<RPakLoadedInfo_t*>();
s_pLoadedPakCount = p_CPakFile_UnloadPak.FindPattern("66 89", CMemory::Direction::DOWN, 450).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int16_t*>();
s_pParsedPakCount = &*s_pLoadedPakCount - 1; // '-1' shifts it back with sizeof(int16_t).
g_pPakFileSlotLock = p_StreamDB_Init.Offset(0x70).FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 512, 1).ResolveRelativeAddress(0x3, 0x7).RCast<PSRWLOCK*>();
s_pFileArray = p_StreamDB_Init.Offset(0x70).FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddress(0x3, 0x7).RCast<int32_t*>();
m_FileHandles = p_StreamDB_Init.Offset(0x70).FindPatternSelf("4C 8D", CMemory::Direction::DOWN, 512, 1).ResolveRelativeAddress(0x3, 0x7).RCast<pFileHandleTracker_t*>();
g_pUnknownPakStruct = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8D\x1D\x00\x00\x00\x00\x45\x8D\x5A\x0E"), "xxx????xxxx").ResolveRelativeAddressSelf(0x3, 0x7).RCast<RPakUnknownStruct_t*>(); /*48 8D 1D ? ? ? ? 45 8D 5A 0E*/
g_pPakFifoLock = p_JT_HelpWithAnything.Offset(0x155).FindPatternSelf("48 8D 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<JobFifoLock_s*>();
g_pPakFifoLockWrapper = p_JT_HelpWithAnything.Offset(0x1BC).FindPatternSelf("48 8D 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<void*>();
g_bPakFifoLockAcquired = p_JT_HelpWithAnything.Offset(0x50).FindPatternSelf("C6 05").ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VPakFile);