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448 lines
21 KiB
C++
448 lines
21 KiB
C++
#pragma once
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#include "tier0/jobthread.h"
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#include "vpklib/packedstore.h"
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#include "rtech/rtech_game.h"
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#ifndef DEDICATED
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#include "public/rendersystem/schema/texture.g.h"
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#endif // !DEDICATED
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#define PAK_PARAM_SIZE 0xB0
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#define DCMP_BUF_SIZE 0x400000
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#define RPAKHEADER (('k'<<24)+('a'<<16)+('P'<<8)+'R')
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/*unk_141313180*/
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// LUT_0 redacted now, split LUT into multiple parts.
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#pragma warning( push )
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#pragma warning( disable : 4309)
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#pragma warning( disable : 4838)
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inline std::array<int8_t, 512> LUT_0
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{
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4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 11, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 247, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 243, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 14, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 9, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 241, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 13, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 247, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 242, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 15, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 10, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 240, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 12, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 9, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 14, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 11, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 10, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 16, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 12, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 9, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 15, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 13, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 10, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 255
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};
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inline std::array<uint8_t, 512> LUT_200
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{
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2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 7, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 7, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8
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};
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inline std::array<uint8_t, 0x40> LUT_400
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{
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0, 8, 0, 4, 0, 8, 0, 6, 0, 8, 0, 1, 0, 8, 0, 11, 0, 8, 0, 12, 0, 8, 0, 9, 0, 8, 0, 3, 0, 8, 0, 14, 0, 8, 0, 4, 0, 8, 0, 7, 0, 8, 0, 2, 0, 8, 0, 13, 0, 8, 0, 12, 0, 8, 0, 10, 0, 8, 0, 5, 0, 8, 0, 15
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};
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inline std::array<uint8_t, 0x40> LUT_440
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{
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1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6
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};
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inline std::array<uint32_t, 16> LUT_480
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{
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74, 106, 138, 170, 202, 234, 266, 298, 330, 362, 394, 426, 938, 1450, 9642, 140714
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};
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inline std::array<uint8_t, 16> LUT_4C0
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{
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 9, 9, 13, 17, 21
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};
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inline std::array<uint8_t, 8> LUT_4D0
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{
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0, 0, 2, 4, 6, 8, 10, 42
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};
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inline std::array<uint8_t, 8> LUT_4D8
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{
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0, 1, 1, 1, 1, 1, 5, 5
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};
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inline std::array<uint8_t, 32> LUT_4E0
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{
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17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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#pragma warning( pop )
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enum class RPakStatus_t : int32_t
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{
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PAK_STATUS_FREED = 0,
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PAK_STATUS_LOAD_PENDING = 1,
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PAK_STATUS_REPAK_RUNNING = 2,
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PAK_STATUS_REPAK_DONE = 3,
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PAK_STATUS_LOAD_STARTING = 4,
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PAK_STATUS_LOAD_PAKHDR = 5,
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PAK_STATUS_LOAD_PATCH_INIT = 6,
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PAK_STATUS_LOAD_PATCH_EDIT_STREAM = 7,
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PAK_STATUS_LOAD_ASSETS = 8,
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PAK_STATUS_LOADED = 9,
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PAK_STATUS_UNLOAD_PENDING = 10,
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PAK_STATUS_FREE_PENDING = 11,
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PAK_STATUS_CANCELING = 12,
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PAK_STATUS_ERROR = 13,
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PAK_STATUS_INVALID_PAKHANDLE = 14,
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PAK_STATUS_BUSY = 15
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};
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const static std::map<RPakStatus_t, string> g_PakStatusToString {
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{ RPakStatus_t::PAK_STATUS_FREED, "PAK_STATUS_FREED" },
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{ RPakStatus_t::PAK_STATUS_LOAD_PENDING, "PAK_STATUS_LOAD_PENDING" },
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{ RPakStatus_t::PAK_STATUS_REPAK_RUNNING, "PAK_STATUS_REPAK_RUNNING" },
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{ RPakStatus_t::PAK_STATUS_REPAK_DONE, "PAK_STATUS_REPAK_DONE" },
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{ RPakStatus_t::PAK_STATUS_LOAD_STARTING, "PAK_STATUS_LOAD_STARTING" },
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{ RPakStatus_t::PAK_STATUS_LOAD_PAKHDR, "PAK_STATUS_LOAD_PAKHDR" },
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{ RPakStatus_t::PAK_STATUS_LOAD_PATCH_INIT, "PAK_STATUS_LOAD_PATCH_INIT" },
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{ RPakStatus_t::PAK_STATUS_LOAD_PATCH_EDIT_STREAM, "PAK_STATUS_LOAD_PATCH_EDIT_STREAM" },
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{ RPakStatus_t::PAK_STATUS_LOAD_ASSETS, "PAK_STATUS_LOAD_ASSETS" },
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{ RPakStatus_t::PAK_STATUS_LOADED, "PAK_STATUS_LOADED" },
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{ RPakStatus_t::PAK_STATUS_UNLOAD_PENDING, "PAK_STATUS_UNLOAD_PENDING" },
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{ RPakStatus_t::PAK_STATUS_FREE_PENDING, "PAK_STATUS_FREE_PENDING" },
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{ RPakStatus_t::PAK_STATUS_CANCELING, "PAK_STATUS_CANCELING" },
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{ RPakStatus_t::PAK_STATUS_ERROR, "PAK_STATUS_ERROR" },
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{ RPakStatus_t::PAK_STATUS_INVALID_PAKHANDLE, "PAK_STATUS_INVALID_PAKHANDLE" },
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{ RPakStatus_t::PAK_STATUS_BUSY, "PAK_STATUS_BUSY" },
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};
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struct RPakAssetBinding_t
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{
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uint32_t m_nExtension; // For example '0x6C74616D' for the material asset.
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int m_iVersion;
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const char* m_szDescription; // Description/Name of asset.
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void* m_pLoadAssetFunction;
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void* m_pUnloadAssetFunction;
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void* m_pReplaceAssetFunction;
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void* m_pUnknownAssetFunction; // [ PIXIE ]: Also a function pointer just sometimes it's set to CStdMemAlloc and sometimes it handles some data.
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int m_iSubHeaderSize;
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int m_iNativeClassSize; // Native class size, for 'material' it would be CMaterialGlue full size.
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uint32_t unk2;
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int unk3;
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// [ PIXIE ]: Should be the full size across Season 0-3.
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};
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struct RPakAssetEntry_t
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{
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uint64_t m_Guid;
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uint64_t m_Padding;
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uint32_t m_nHeadPageIdx;
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uint32_t m_nHeadPageOffset;
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uint32_t m_nCpuPageIdx;
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uint32_t m_nCpuPageOffset;
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uint64_t m_nStarpakOffset;
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uint64_t m_nStarpakOptOffset;
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uint16_t m_nPageEnd;
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uint16_t unk1;
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uint32_t m_nRelationsStartIdx;
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uint32_t m_nUsesStartIdx;
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uint32_t m_nRelationsCount;
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uint32_t m_nUsesCount;
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uint32_t m_nAssetHeaderSize;
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uint32_t m_nVersion;
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uint32_t m_nMagic;
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};
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struct RPakAssetEntryShort
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{
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uint64_t m_Guid;
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uint64_t m_Padding;
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void* m_pHead;
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void* m_pCpu;
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};
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struct RPakUnknownStruct_t
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{
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RPakAssetBinding_t m_nAssetBindings[64]; // [ PIXIE ]: Max possible registered assets on Season 3, 0-2 I did not check yet.
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RPakAssetEntryShort m_Assets[0x40000];
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// End size unknown.
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};
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struct RPakHeader_t
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{
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uint32_t m_nMagic; // 'RPak'
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uint16_t m_nVersion; // R2 = '7' R5 = '8'
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uint8_t m_nFlags[0x2]; //
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FILETIME m_nFileTime; //
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uint64_t m_nHash; //
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uint64_t m_nSizeDisk; // Compressed size
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uint64_t m_nEmbeddedStarpakOffset; //
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uint8_t unk0[0x8]; //
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uint64_t m_nSizeMemory; // Decompressed size
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uint64_t m_nEmbeddedStarpakSize; //
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uint8_t unk1[0x8]; //
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uint16_t m_nStarpakReferenceSize; //
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uint16_t m_nStarpakOptReferenceSize; //
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uint16_t m_nVirtualSegmentCount; // * 0x10
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uint16_t m_nMemPageCount; // * 0xC
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uint32_t m_nPatchIndex; //
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uint32_t m_nDescriptorCount; //
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uint32_t m_nAssetEntryCount; // File entry count
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uint32_t m_nGuidDescriptorCount; //
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uint32_t m_nRelationsCounts; //
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uint8_t unk2[0x10]; //
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uint32_t m_nMemPageOffset; // Size not verified. Offsets every page by x amount, if not 0 start of first page has data corresponding for 'patching some page'
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uint8_t unk3[0x8]; //
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};
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struct RPakPatchCompressedHeader_t
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{
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uint64_t m_nSizeDisk;
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uint64_t m_nSizeMemory;
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};
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struct RPakDecompState_t
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{
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uint64_t m_nInputBuf;
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uint64_t m_nOut;
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uint64_t m_nMask;
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uint64_t m_nOutMask;
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uint64_t m_nTotalFileLen;
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uint64_t m_nDecompSize;
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uint64_t m_nInvMaskIn;
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uint64_t m_nInvMaskOut;
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uint32_t m_nHeaderOffset;
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uint32_t dword44;
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uint64_t m_nInputBytePos;
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uint64_t m_nDecompPosition;
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uint64_t m_nLengthNeeded;
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uint64_t byte;
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uint32_t m_nByteBitOffset;
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uint32_t dword6C;
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uint64_t qword70;
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uint64_t m_nCompressedStreamSize;
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uint64_t m_nDecompStreamSize;
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};
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class RPakLoadedInfo_t
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{
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public:
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RPakHandle_t m_nHandle; //0x0000
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RPakStatus_t m_nStatus; //0x0004
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uint64_t m_nUnk1; //0x0008
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uint32_t m_nUnk2; //0x0010
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uint32_t m_nAssetCount; //0x0014
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char* m_pszFileName; //0x0018
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void* m_pMalloc; //0x0020
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uint64_t* m_pAssetGuids; //0x0028 size of the array is m_nAssetCount
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#if defined GAMEDLL_S3
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void* m_pVSegBuffers[4]; //0x0030
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char pad_0050[16]; //0x0050
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void* m_pPakInfo; //0x0060
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RPakLoadedInfo_t* m_pUnknownLoadedPakInfo; //0x0068
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char pad_0070[4]; //0x0070
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int8_t m_nUnk3; //0x0074
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char pad_0075[51]; //0x0075
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uint32_t m_nUnk4; //0x00A8
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uint8_t m_nUnk5; //0x00AC
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#endif
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#if not defined GAMEDLL_S3
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char pad_0030[128]; //0x0030
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char pad_00B0[48]; //0x00B0
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#endif // !GAMEDLL_S3
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uint64_t m_nUnkEnd; //0x00B0/0x00E8
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}; //Size: 0x00B8/0x00E8
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struct RPakDescriptor_t
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{
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uint32_t m_nSegIndex;
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uint32_t m_Offset;
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};
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struct RPakMemPageInfo_t
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{
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uint32_t m_nVirtualSegmentIndex;
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uint32_t m_nPageAlignment;
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uint32_t m_nDataSize;
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};
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struct RPakVirtualSegment_t
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{
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uint32_t m_nFlags;
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uint32_t m_nAlignment;
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uint64_t m_nDataSize;
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};
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struct PakFile_t
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{
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int m_nDescCount;
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int m_nProcessedAssetCount;
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int m_nPageEnd;
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int m_nPageStart;
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uint32_t m_nPatchIndex_maybe;
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uint32_t dword14;
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char gap18[184];
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uint32_t unsigned_intD0;
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char gapD4[284];
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uint64_t m_nInputBytePos;
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uint8_t byte1F8;
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char gap1F9[4];
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uint8_t byte1FD;
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uint8_t byte1FE;
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uint8_t byte200;
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RPakDecompState_t m_PakDecompState;
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uint64_t qword288;
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uint64_t qword290;
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uint64_t qword298;
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uint64_t qword2A0;
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char* m_PatchData;
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char gap2B0[696];
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unsigned __int8(__fastcall* pfunc568)(__int64, LARGE_INTEGER*, unsigned __int64);
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uint64_t qword570;
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uint64_t qword578;
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int* qword580;
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uint8_t** m_ppPagePointers;
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void* m_pPatchCompressPairs;
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uint64_t qword598;
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char* m_pszStreamingFilePaths;
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char* m_pszOptStreamingFilePaths;
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void* m_pVirtualSegments;
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RPakMemPageInfo_t* m_pMemPages;
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RPakVirtualSegment_t* m_pVirtualPointers;
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RPakAssetEntry_t* m_pAssetEntries;
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RPakDescriptor_t* m_pGuidDescriptors;
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uint32_t* m_pFileRelations;
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char gap5E0[40];
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RPakAssetEntry_t** m_ppAssetEntries;
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char gap610[520];
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const char* m_pszFileName;
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RPakHeader_t m_PakHdr;
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};
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static_assert(sizeof(PakFile_t) == 2208);
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static_assert(sizeof(RPakDecompState_t) == 136);
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static_assert(sizeof(RPakPatchCompressedHeader_t) == 16);
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/* ==== RTECH =========================================================================================================================================================== */
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#if not defined DEDICATED
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inline CMemory p_RTech_CreateDXTexture;
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inline auto RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast<void(*)(TextureHeader_t*, int64_t)>();
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inline CMemory p_GetStreamOverlay;
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inline auto GetStreamOverlay = p_GetStreamOverlay.RCast<void(*)(const char* mode, char* buf, size_t bufSize)>();
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#endif
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// [ PIXIE ]: I'm very unsure about this, but it really seems like it
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inline CMemory p_RTech_FindFreeSlotInFiles;
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inline auto RTech_FindFreeSlotInFiles = p_RTech_FindFreeSlotInFiles.RCast<int32_t(*)(int32_t*)>();
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inline CMemory p_RTech_OpenFile;
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inline auto RTech_OpenFile = p_RTech_OpenFile.RCast<int32_t(*)(const char*, void*, int64_t*)>();
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#ifdef GAMEDLL_S3
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inline CMemory p_Pak_ProcessGuidRelationsForAsset;
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inline auto RTech_Pak_ProcessGuidRelationsForAsset = p_Pak_ProcessGuidRelationsForAsset.RCast<void(__fastcall*)(PakFile_t*, RPakAssetEntry_t*)>();
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#endif
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inline CMemory p_StreamDB_Init;
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inline auto v_StreamDB_Init = p_StreamDB_Init.RCast<void (*)(const char* pszLevelName)>();
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inline RPakLoadedInfo_t* g_pLoadedPakInfo;
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inline int16_t* s_pLoadedPakCount;
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inline int16_t* s_pParsedPakCount;
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inline RPakUnknownStruct_t* g_pUnknownPakStruct;
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inline int32_t* s_pFileArray;
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inline PSRWLOCK* g_pPakFileSlotLock;
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inline pFileHandleTracker_t* m_FileHandles;
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inline JobFifoLock_s* g_pPakFifoLock;
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inline void* g_pPakFifoLockWrapper; // Pointer to functor that takes the global pak fifolock as argument.
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inline bool* g_bPakFifoLockAcquired;
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class RTech
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{
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public:
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uint64_t __fastcall StringToGuid(const char* pData);
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uint8_t __fastcall DecompressPakFile(RPakDecompState_t* state, uint64_t inLen, uint64_t outLen);
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uint64_t __fastcall DecompressPakFileInit(RPakDecompState_t* state, uint8_t* fileBuffer, uint64_t fileSize, uint64_t offNoHeader, uint64_t headerSize);
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RPakLoadedInfo_t* GetPakLoadedInfo(RPakHandle_t nPakId);
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RPakLoadedInfo_t* GetPakLoadedInfo(const char* szPakName);
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static int32_t OpenFile(const CHAR* szFilePath, void* unused, LONGLONG* fileSizeOut);
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#ifdef GAMEDLL_S3
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static void PakProcessGuidRelationsForAsset(PakFile_t* pak, RPakAssetEntry_t* asset);
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#endif
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#if not defined DEDICATED
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static void CreateDXTexture(TextureHeader_t* textureHeader, int64_t cpuArg);
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void** LoadShaderSet(void** VTablePtr);
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#endif // !DEDICATED
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};
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void RTech_Utils_Attach();
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void RTech_Utils_Detach();
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///////////////////////////////////////////////////////////////////////////////
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extern RTech* g_pRTech;
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///////////////////////////////////////////////////////////////////////////////
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class VPakFile : public IDetour
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{
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virtual void GetAdr(void) const
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{
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#if not defined DEDICATED
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spdlog::debug("| FUN: RTech::CreateDXTexture : {:#18x} |\n", p_RTech_CreateDXTexture.GetPtr());
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#endif // !DEDICATED
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spdlog::debug("| FUN: RTech::FindFreeSlotInFiles : {:#18x} |\n", p_RTech_FindFreeSlotInFiles.GetPtr());
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spdlog::debug("| FUN: RTech::OpenFile : {:#18x} |\n", p_RTech_OpenFile.GetPtr());
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#if not defined DEDICATED
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spdlog::debug("| FUN: GetStreamOverlay : {:#18x} |\n", p_GetStreamOverlay.GetPtr());
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#endif // !DEDICATED
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spdlog::debug("| FUN: StreamDB_Init : {:#18x} |\n", p_StreamDB_Init.GetPtr());
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spdlog::debug("| VAR: g_pLoadedPakInfo : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pLoadedPakInfo));
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spdlog::debug("| VAR: s_pLoadedPakCount : {:#18x} |\n", reinterpret_cast<uintptr_t>(s_pLoadedPakCount));
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spdlog::debug("| VAR: s_pParsedPakCount : {:#18x} |\n", reinterpret_cast<uintptr_t>(s_pParsedPakCount));
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spdlog::debug("| VAR: s_pFileArray : {:#18x} |\n", reinterpret_cast<uintptr_t>(s_pFileArray));
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spdlog::debug("| VAR: g_pPakFileSlotLock : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pPakFileSlotLock));
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spdlog::debug("| VAR: m_FileHandles : {:#18x} |\n", reinterpret_cast<uintptr_t>(m_FileHandles));
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spdlog::debug("| VAR: g_pUnknownPakStruct : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pUnknownPakStruct));
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spdlog::debug("| VAR: g_pPakFifoLock : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pPakFifoLock));
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spdlog::debug("| VAR: g_pPakFifoLockWrapper : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pPakFifoLockWrapper));
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spdlog::debug("| VAR: g_bPakFifoLockAcquired : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_bPakFifoLockAcquired));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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#if not defined DEDICATED
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_RTech_CreateDXTexture = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x89\x48\x08\x53\x55\x41\x55"), "xxxxxxxxxxx");
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RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast<void(*)(RTechTextureInfo_t*, int64_t)>(); /*48 8B C4 48 89 48 08 53 55 41 55*/
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_RTech_CreateDXTexture = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x4C\x8B\xC7\x48\x8B\xD5\x48\x8B\xCB\x48\x83\xC4\x60"), "x????xxxxxxxxxxxxx").FollowNearCallSelf();
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RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast<void(*)(TextureHeader_t*, int64_t)>(); /*E8 ? ? ? ? 4C 8B C7 48 8B D5 48 8B CB 48 83 C4 60*/
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#endif
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p_GetStreamOverlay = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x80\x7C\x24\x00\x00\x0F\x84\x00\x00\x00\x00\x48\x89\x9C\x24\x00\x00\x00\x00"), "x????xxx??xx????xxxx????").FollowNearCallSelf();
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GetStreamOverlay = p_GetStreamOverlay.RCast<void(*)(const char*, char*, size_t)>(); /*E8 ? ? ? ? 80 7C 24 ? ? 0F 84 ? ? ? ? 48 89 9C 24 ? ? ? ?*/
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#endif // !DEDICATED
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p_StreamDB_Init = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x40\x48\x8B\xE9"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxxxx");
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v_StreamDB_Init = p_StreamDB_Init.RCast<void (*)(const char*)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 54 41 56 41 57 48 83 EC 40 48 8B E9*/
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p_RTech_FindFreeSlotInFiles = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x8B\x51\x0C\x4C\x8B\xC1"), "xxxxxxx");
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RTech_FindFreeSlotInFiles = p_RTech_FindFreeSlotInFiles.RCast<int32_t(*)(int32_t*)>(); /*44 8B 51 0C 4C 8B C1*/
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p_RTech_OpenFile = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x89\x85\x08\x01\x00\x00"), "x????xxxxxx").FollowNearCallSelf();
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RTech_OpenFile = p_RTech_OpenFile.RCast<int32_t(*)(const char*, void*, int64_t*)>(); /*E8 ? ? ? ? 89 85 08 01 00 00*/
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#ifdef GAMEDLL_S3
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p_Pak_ProcessGuidRelationsForAsset = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x48\x8B\x86\x00\x00\x00\x00\x42\x8B\x0C\xB0"), "x????xxx????xxxx").FollowNearCallSelf();
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RTech_Pak_ProcessGuidRelationsForAsset = p_Pak_ProcessGuidRelationsForAsset.RCast<void(__fastcall*)(PakFile_t*, RPakAssetEntry_t*)>(); /*E8 ? ? ? ? 48 8B 86 ? ? ? ? 42 8B 0C B0*/
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#endif
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}
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virtual void GetVar(void) const
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{
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g_pLoadedPakInfo = p_CPakFile_UnloadPak.FindPattern("48 8D 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<RPakLoadedInfo_t*>();
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s_pLoadedPakCount = p_CPakFile_UnloadPak.FindPattern("66 89", CMemory::Direction::DOWN, 450).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int16_t*>();
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s_pParsedPakCount = &*s_pLoadedPakCount - 1; // '-1' shifts it back with sizeof(int16_t).
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g_pPakFileSlotLock = p_StreamDB_Init.Offset(0x70).FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 512, 1).ResolveRelativeAddress(0x3, 0x7).RCast<PSRWLOCK*>();
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s_pFileArray = p_StreamDB_Init.Offset(0x70).FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddress(0x3, 0x7).RCast<int32_t*>();
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m_FileHandles = p_StreamDB_Init.Offset(0x70).FindPatternSelf("4C 8D", CMemory::Direction::DOWN, 512, 1).ResolveRelativeAddress(0x3, 0x7).RCast<pFileHandleTracker_t*>();
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g_pUnknownPakStruct = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8D\x1D\x00\x00\x00\x00\x45\x8D\x5A\x0E"), "xxx????xxxx").ResolveRelativeAddressSelf(0x3, 0x7).RCast<RPakUnknownStruct_t*>(); /*48 8D 1D ? ? ? ? 45 8D 5A 0E*/
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g_pPakFifoLock = p_JT_HelpWithAnything.Offset(0x155).FindPatternSelf("48 8D 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<JobFifoLock_s*>();
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g_pPakFifoLockWrapper = p_JT_HelpWithAnything.Offset(0x1BC).FindPatternSelf("48 8D 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<void*>();
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g_bPakFifoLockAcquired = p_JT_HelpWithAnything.Offset(0x50).FindPatternSelf("C6 05").ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VPakFile);
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