r5sdk/r5dev/game/client/c_baseentity.h
Kawe Mazidjatari f4b263b412 Cleanup
2022-04-05 01:13:27 +02:00

8 lines
155 B
C

#ifndef C_BASEENTITY_H
#define C_BASEENTITY_H
// How many data slots to use when in multiplayer.
#define MULTIPLAYER_BACKUP 750
#endif // C_BASEENTITY_H