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https://github.com/Mauler125/r5sdk.git
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Moved, and renamed to 'CreateTextureResource'. Reason for move was that the rtech libraries is used by server and client, and using this on dedicated requires linking directx libraries, as it has to be hooked (even when not used). Moved to client only code to avoid having to hook it. Material system is no longer linked to the dedicated server module, as nothing from it was getting used.
113 lines
7.0 KiB
C++
113 lines
7.0 KiB
C++
#ifndef MATERIALSYSTEM_H
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#define MATERIALSYSTEM_H
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#include "cmaterialglue.h"
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#define STREAM_DB_EXT "stbsp"
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class CMaterialSystem
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{
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public:
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#ifndef DEDICATED
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static CMaterialGlue* FindMaterialEx(CMaterialSystem* pMatSys, const char* pMaterialName, uint8_t nMaterialType, int nUnk, bool bComplain);
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static Vector2D GetScreenSize(CMaterialSystem* pMatSys = nullptr);
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#endif // !DEDICATED
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};
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/* ==== MATERIALSYSTEM ================================================================================================================================================== */
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inline CMemory p_CMaterialSystem__Init;
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inline auto CMaterialSystem__Init = p_CMaterialSystem__Init.RCast<void*(*)(CMaterialSystem* thisptr)>();
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inline void* g_pMaterialSystem = nullptr;
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inline void* g_pMaterialVFTable = nullptr;
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#ifndef DEDICATED
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inline CMemory p_CMaterialSystem__FindMaterialEx;
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inline auto CMaterialSystem__FindMaterialEx = p_CMaterialSystem__FindMaterialEx.RCast<CMaterialGlue*(*)(CMaterialSystem* pMatSys, const char* pMaterialName, uint8_t nMaterialType, int nUnk, bool bComplain)>();
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inline CMemory p_CMaterialSystem_GetScreenSize;
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inline auto CMaterialSystem_GetScreenSize = p_CMaterialSystem_GetScreenSize.RCast<void(*)(CMaterialSystem* pMatSys, float* outX, float* outY)>();
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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inline CMemory p_DispatchDrawCall;
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inline auto v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t a1, uint64_t a2, int a3, int a4, char a5, int a6, uint8_t a7, int64_t a8, uint32_t a9, uint32_t a10, __m128* a11, int a12)>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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inline CMemory p_DispatchDrawCall;
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inline auto v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t a1, uint64_t a2, int a3, int a4, int64_t a5, int a6, uint8_t a7, int64_t a8, uint32_t a9, uint32_t a10, int a11, __m128* a12, int a13, int64_t a14)>();
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#endif
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inline CMemory p_GetStreamOverlay;
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inline auto v_GetStreamOverlay = p_GetStreamOverlay.RCast<void(*)(const char* mode, char* buf, size_t bufSize)>();
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inline CMemory p_DrawStreamOverlay;
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inline auto v_DrawStreamOverlay = p_DrawStreamOverlay.RCast<const char*(*)(void* thisptr, uint8_t* a2, void* unused, void* a4)>();
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inline CMemory s_pRenderContext;
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inline int* g_nTotalStreamingTextureMemory = nullptr;
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inline int* g_nUnfreeStreamingTextureMemory = nullptr;
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inline int* g_nUnusableStreamingTextureMemory = nullptr;
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#endif // !DEDICATED
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///////////////////////////////////////////////////////////////////////////////
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class VMaterialSystem : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogConAdr("CMaterial::`vftable'", reinterpret_cast<uintptr_t>(g_pMaterialVFTable));
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LogFunAdr("CMaterialSystem::Init", p_CMaterialSystem__Init.GetPtr());
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#ifndef DEDICATED
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LogFunAdr("CMaterialSystem::FindMaterialEx", p_CMaterialSystem__FindMaterialEx.GetPtr());
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LogFunAdr("CMaterialSystem::GetScreenSize", p_CMaterialSystem_GetScreenSize.GetPtr());
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LogFunAdr("CMaterialSystem::DispatchDrawCall", p_DispatchDrawCall.GetPtr());
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LogFunAdr("CMaterialSystem::GetStreamOverlay", p_GetStreamOverlay.GetPtr());
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LogFunAdr("CMaterialSystem::DrawStreamOverlay", p_DrawStreamOverlay.GetPtr());
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LogVarAdr("g_nTotalStreamingTextureMemory", reinterpret_cast<uintptr_t>(g_nTotalStreamingTextureMemory));
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LogVarAdr("g_nUnfreeStreamingTextureMemory", reinterpret_cast<uintptr_t>(g_nUnfreeStreamingTextureMemory));
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LogVarAdr("g_nUnusableStreamingTextureMemory", reinterpret_cast<uintptr_t>(g_nUnusableStreamingTextureMemory));
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LogVarAdr("s_pRenderContext", s_pRenderContext.GetPtr());
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#endif // !DEDICATED
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LogVarAdr("g_pMaterialSystem", reinterpret_cast<uintptr_t>(g_pMaterialSystem));
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}
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virtual void GetFun(void) const
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{
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p_CMaterialSystem__Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 70 48 83 3D ?? ?? ?? ?? ??");
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CMaterialSystem__Init = p_CMaterialSystem__Init.RCast<void*(*)(CMaterialSystem*)>(); /*48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 70 48 83 3D ?? ?? ?? ?? ??*/
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#ifndef DEDICATED
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p_CMaterialSystem__FindMaterialEx = g_GameDll.FindPatternSIMD("44 89 4C 24 ?? 44 88 44 24 ?? 48 89 4C 24 ??");
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CMaterialSystem__FindMaterialEx = p_CMaterialSystem__FindMaterialEx.RCast<CMaterialGlue*(*)(CMaterialSystem*, const char*, uint8_t, int, bool)>(); /*44 89 4C 24 ?? 44 88 44 24 ?? 48 89 4C 24 ??*/
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p_CMaterialSystem_GetScreenSize = g_GameDll.FindPatternSIMD("8B 05 ?? ?? ?? ?? 89 02 8B 05 ?? ?? ?? ?? 41 89 ?? C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 8B 05 ?? ?? ?? ??");
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CMaterialSystem_GetScreenSize = p_CMaterialSystem_GetScreenSize.RCast<void(*)(CMaterialSystem* pMatSys, float* outX, float* outY)>(); /*8B 05 ? ? ? ? 89 02 8B 05 ? ? ? ? 41 89 00 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 8B 05 ? ? ? ?*/
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_DispatchDrawCall = g_GameDll.FindPatternSIMD("44 89 4C 24 ?? 44 89 44 24 ?? 48 89 4C 24 ?? 55 53");
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v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t, uint64_t, int, int, char, int, uint8_t, int64_t, uint32_t, uint32_t, __m128*, int)>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_DispatchDrawCall = g_GameDll.FindPatternSIMD("44 89 4C 24 ?? 44 89 44 24 ?? 48 89 4C 24 ?? 55 53 56");
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v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t, uint64_t, int, int, int64_t, int, uint8_t, int64_t, uint32_t, uint32_t, int, __m128*, int, int64_t )>();
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#endif
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p_GetStreamOverlay = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 80 7C 24 ?? ?? 0F 84 ?? ?? ?? ?? 48 89 9C 24 ?? ?? ?? ??").FollowNearCallSelf();
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v_GetStreamOverlay = p_GetStreamOverlay.RCast<void(*)(const char*, char*, size_t)>(); /*E8 ? ? ? ? 80 7C 24 ? ? 0F 84 ? ? ? ? 48 89 9C 24 ? ? ? ?*/
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p_DrawStreamOverlay = g_GameDll.FindPatternSIMD("41 56 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 C6 02 ??");
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v_DrawStreamOverlay = p_DrawStreamOverlay.RCast<const char*(*)(void*, uint8_t*, void*, void*)>(); // 41 56 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 C6 02 00 //
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#endif // !DEDICATED
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}
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virtual void GetVar(void) const
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{
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#ifndef DEDICATED
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g_nTotalStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x1C).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>();
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g_nUnfreeStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x2D).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>();
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g_nUnusableStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x50).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>();
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s_pRenderContext = p_DispatchDrawCall.FindPattern("48 8B ?? ?? ?? ?? 01").ResolveRelativeAddressSelf(0x3, 0x7);
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#endif // !DEDICATED
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g_pMaterialSystem = g_GameDll.FindPatternSIMD("48 8B 0D ?? ?? ?? ?? 48 85 C9 74 11 48 8B 01 48 8D 15 ?? ?? ?? ??").ResolveRelativeAddressSelf(0x3, 0x7).RCast<void*>();
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}
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virtual void GetCon(void) const
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{
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g_pMaterialVFTable = g_GameDll.GetVirtualMethodTable(".?AVCMaterial@@").RCast<void*>();
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}
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // MATERIALSYSTEM_H
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