r5sdk/r5dev/server/vengineserver_impl.cpp
Kawe Mazidjatari 986c194703 Make persistence logging more compact
Make it more compact.
2023-04-01 10:36:09 +02:00

47 lines
1.9 KiB
C++

//=============================================================================//
//
// Purpose: Interface the engine exposes to the game DLL
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier1/cvar.h"
#include "common/protocol.h"
#include "engine/client/client.h"
#include "server/vengineserver_impl.h"
//-----------------------------------------------------------------------------
// Purpose: sets the persistence var in the CClient instance to 'ready'
//-----------------------------------------------------------------------------
bool CVEngineServer::PersistenceAvailable(void* entidx, int clientidx)
{
CClient* pClient = g_pClient->GetClient(clientidx); // Get client instance.
pClient->SetPersistenceState(PERSISTENCE::PERSISTENCE_READY); // Set the client instance to 'ready'.
if (!g_ServerPlayer[clientidx].m_bPersistenceEnabled && sv_showconnecting->GetBool())
{
g_ServerPlayer[clientidx].m_bPersistenceEnabled = true;
CNetChan* pNetChan = pClient->GetNetChan();
DevMsg(eDLL_T::SERVER, "Enabled persistence for client #%d; channel %s(%s) ('%llu')\n",
clientidx, pNetChan->GetName(), pNetChan->GetAddress(), pClient->GetNucleusID());
}
///////////////////////////////////////////////////////////////////////////
return IVEngineServer__PersistenceAvailable(entidx, clientidx);
}
void HVEngineServer::Attach() const
{
DetourAttach(&IVEngineServer__PersistenceAvailable, &CVEngineServer::PersistenceAvailable);
}
void HVEngineServer::Detach() const
{
DetourDetach(&IVEngineServer__PersistenceAvailable, &CVEngineServer::PersistenceAvailable);
}
///////////////////////////////////////////////////////////////////////////////
ServerPlayer_t g_ServerPlayer[MAX_PLAYERS];
IVEngineServer* g_pEngineServerVFTable = nullptr;
CVEngineServer* g_pEngineServer = reinterpret_cast<CVEngineServer*>(&g_pEngineServerVFTable);