r5sdk/r5dev/squirrel/sqscript.h
Kawe Mazidjatari cae5037324 Initial fix for older game builds
SDK compiles and works for the S1 game now, still needs to be debugged further.
2023-03-01 00:09:38 +01:00

241 lines
11 KiB
C++

#pragma once
#include "squirrel/sqtype.h"
#include "squirrel/sqvm.h"
struct ScriptFunctionBinding_t
{
const SQChar* _scriptname; // 00
const SQChar* _nativename; // 08
const SQChar* _helpstring; // 10
const SQChar* _returntype; // 18
const SQChar* _parameters; // 20
std::int16_t unk28; // 28
std::int16_t padding1; // 2A
std::int32_t unk2c; // 2C
const SQChar* _codehook; // 30
std::int32_t unk38; // 38
SQInteger _nparamscheck; // 3C
std::int64_t unk40; // 40
std::int64_t unk48; // 48
std::int64_t unk50; // 50
std::int32_t unk58; // 58
std::int32_t padding3; // 5C
void* _functor; // 60
ScriptFunctionBinding_t()
{
_scriptname = nullptr;
_nativename = nullptr;
_helpstring = nullptr;
_returntype = nullptr;
_parameters = nullptr;
unk28 = 0;
padding1 = 0;
unk2c = 0;
_codehook = nullptr;
unk38 = 0;
_nparamscheck = 6;
unk40 = 0;
unk48 = 0;
unk50 = 0;
unk58 = 0;
padding3 = 0;
_functor = nullptr;
}
};
#pragma pack(push, 4)
class CSquirrelVM
{
public:
HSQUIRRELVM GetVM() const
{
return m_sqVM;
}
private:
SQChar pad0[0x8];
HSQUIRRELVM m_sqVM;
SQChar pad1[0x8];
SQInteger m_nFlags;
SQChar pad2[4];
SQChar pad3[16];
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
SQChar pad4[4];
#endif
SQInteger m_nTick;
SQChar pad5[4];
SQCONTEXT m_iContext;
#if !defined (GAMEDLL_S2) && !defined (GAMEDLL_S3)
SQChar pad6[4];
#endif
void* m_pCompareFunc;
};
#pragma pack(pop)
inline CMemory p_Script_RegisterFunction;
inline auto v_Script_RegisterFunction = p_Script_RegisterFunction.RCast<SQRESULT(*)(CSquirrelVM* s, ScriptFunctionBinding_t* binding, SQInteger a1)>();
inline CMemory p_Script_RegisterConstant;
inline auto v_Script_RegisterConstant = p_Script_RegisterConstant.RCast<SQRESULT(*)(CSquirrelVM* s, const SQChar* name, SQInteger value)>();
#if !defined (CLIENT_DLL)
inline CMemory p_Script_InitializeSVGlobalStructs;
inline auto v_Script_InitializeSVGlobalStructs = p_Script_InitializeSVGlobalStructs.RCast<SQRESULT(*)(HSQUIRRELVM v)>();
#endif // !CLIENT_DLL
#if !defined (DEDICATED)
inline CMemory p_Script_InitializeCLGlobalStructs;
inline auto v_Script_InitializeCLGlobalStructs = p_Script_InitializeCLGlobalStructs.RCast<SQRESULT(*)(HSQUIRRELVM v, SQCONTEXT context)>();
#endif // !DEDICATED
#if !defined (CLIENT_DLL) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory p_Script_CreateServerVM;
inline auto v_Script_CreateServerVM = p_Script_CreateServerVM.RCast<SQBool(*)(void)>();
#elif !defined (CLIENT_DLL) && defined (GAMEDLL_S3) || defined (GAMEDLL_S2)
inline CMemory p_Script_CreateServerVM;
inline auto v_Script_CreateServerVM = p_Script_CreateServerVM.RCast<SQBool(*)(void)>();
#endif
#if !defined (DEDICATED) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
inline CMemory p_Script_CreateClientVM;
inline auto v_Script_CreateClientVM = p_Script_CreateClientVM.RCast<SQBool(*)(CHLClient* hlclient)>();
#elif !defined (DEDICATED) && defined (GAMEDLL_S3)
inline CMemory p_Script_CreateClientVM;
inline auto v_Script_CreateClientVM = p_Script_CreateClientVM.RCast<SQBool(*)(CHLClient* hlclient)>();
#endif
#if !defined (DEDICATED)
inline CMemory p_Script_CreateUIVM;
inline auto v_Script_CreateUIVM = p_Script_CreateUIVM.RCast<SQBool(*)(void)>();
#endif // !DEDICATED
inline CMemory p_Script_DestroySignalEntryListHead;
inline auto v_Script_DestroySignalEntryListHead = p_Script_DestroySignalEntryListHead.RCast<SQBool(*)(CSquirrelVM* s, HSQUIRRELVM v, SQFloat f)>();
inline CMemory p_Script_LoadRson;
inline auto v_Script_LoadRson = p_Script_LoadRson.RCast<SQInteger(*)(const SQChar* rsonfile)>();
inline CMemory p_Script_LoadScript;
inline auto v_Script_LoadScript = p_Script_LoadScript.RCast<SQBool(*)(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags)>();
#if !defined (CLIENT_DLL)
inline CMemory g_pServerScript;
#endif // !CLIENT_DLL
#if !defined (DEDICATED)
inline CMemory g_pClientScript;
inline CMemory g_pUIScript;
#endif // !DEDICATED
SQRESULT Script_RegisterConstant(CSquirrelVM* s, const SQChar* name, SQInteger value);
SQRESULT Script_RegisterFunction(CSquirrelVM* s, const SQChar* scriptname, const SQChar* nativename,
const SQChar* helpstring, const SQChar* returntype, const SQChar* arguments, void* functor);
void Script_RegisterServerFunctions(CSquirrelVM* s);
void Script_RegisterClientFunctions(CSquirrelVM* s);
void Script_RegisterUIFunctions(CSquirrelVM* s);
SQRESULT Script_InitializeCLGlobalStructs(HSQUIRRELVM v, SQCONTEXT context);
void Script_InitializeSVGlobalStructs(HSQUIRRELVM v);
SQBool Script_CreateServerVM();
#ifndef DEDICATED
SQBool Script_CreateClientVM(CHLClient* hlclient);
#endif // !DEDICATED
SQBool Script_CreateUIVM();
CSquirrelVM* Script_GetScriptHandle(const SQCONTEXT context);
SQInteger Script_LoadRson(const SQChar* rsonfile);
SQBool Script_LoadScript(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags);
void Script_Execute(const SQChar* code, const SQCONTEXT context);
///////////////////////////////////////////////////////////////////////////////
class VSquirrelVM : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("Script_RegisterConstant", p_Script_RegisterConstant.GetPtr());
LogFunAdr("Script_RegisterFunction", p_Script_RegisterFunction.GetPtr());
#ifndef CLIENT_DLL
LogFunAdr("Script_InitializeSVGlobalStructs", p_Script_InitializeSVGlobalStructs.GetPtr());
#endif // !CLIENT_DLL
#ifndef DEDICATED
LogFunAdr("Script_InitializeCLGlobalStructs", p_Script_InitializeCLGlobalStructs.GetPtr());
#endif // !DEDICATED
#ifndef CLIENT_DLL
LogFunAdr("Script_CreateServerVM", p_Script_CreateServerVM.GetPtr());
#endif // !CLIENT_DLL
#ifndef DEDICATED
LogFunAdr("Script_CreateClientVM", p_Script_CreateClientVM.GetPtr());
LogFunAdr("Script_CreateUIVM", p_Script_CreateUIVM.GetPtr());
#endif // !DEDICATED
LogFunAdr("Script_DestroySignalEntryListHead", p_Script_DestroySignalEntryListHead.GetPtr());
LogFunAdr("Script_LoadRson", p_Script_LoadRson.GetPtr());
LogFunAdr("Script_LoadScript", p_Script_LoadScript.GetPtr());
#ifndef CLIENT_DLL
LogVarAdr("g_pServerScript", g_pServerScript.GetPtr());
#endif // !CLIENT_DLL
#ifndef DEDICATED
LogVarAdr("g_pClientScript", g_pClientScript.GetPtr());
LogVarAdr("g_pUIScript", g_pUIScript.GetPtr());
#endif // !DEDICATED
}
virtual void GetFun(void) const
{
p_Script_RegisterConstant = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 4C 8B");
p_Script_RegisterFunction = g_GameDll.FindPatternSIMD("48 83 EC 38 45 0F B6 C8");
#if !defined (CLIENT_DLL)
p_Script_InitializeSVGlobalStructs = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 57 48 83 EC 30 48 8B 3D ?? ?? ?? ?? 48 8B F1");
#endif // !CLIENT_DLL
#if !defined (DEDICATED)
p_Script_InitializeCLGlobalStructs = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 83 EC 30 48 63 C2 48 8D 3D ?? ?? ?? ??");
#endif // !DEDICATED
#if !defined (CLIENT_DLL) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_Script_CreateServerVM = g_GameDll.FindPatternSIMD("40 53 48 83 EC 50 48 8D 0D ?? ?? ?? ??");
#elif !defined (CLIENT_DLL) && defined (GAMEDLL_S3) || defined (GAMEDLL_S2)
p_Script_CreateServerVM = g_GameDll.FindPatternSIMD("40 53 56 48 83 EC 48 48 8D 0D ?? ?? ?? ??");
#endif
#if !defined (DEDICATED) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
p_Script_CreateClientVM = g_GameDll.FindPatternSIMD("48 83 EC 58 48 83 3D ?? ?? ?? ?? ?? 74 05");
#elif !defined (DEDICATED) && defined (GAMEDLL_S3)
p_Script_CreateClientVM = g_GameDll.FindPatternSIMD("40 53 41 57 48 83 EC 68 48 83 3D ?? ?? ?? ?? ??");
#endif
#if !defined (DEDICATED)
p_Script_CreateUIVM = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 1D ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ??");
#endif // !DEDICATED
p_Script_DestroySignalEntryListHead = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 50 44 8B 42");
p_Script_LoadRson = g_GameDll.FindPatternSIMD("4C 8B DC 49 89 5B 08 57 48 81 EC A0 ?? ?? ?? 33");
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_Script_LoadScript = g_GameDll.FindPatternSIMD("48 89 5C 24 10 48 89 74 24 18 48 89 7C 24 20 48 89 4C 24 08 55 41 54 41 55 41 56 41 57 48 8D 6C");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_Script_LoadScript = g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 55 41 56 48 8D 68");
#endif
v_Script_RegisterConstant = p_Script_RegisterConstant.RCast<SQRESULT(*)(CSquirrelVM*, const SQChar*, SQInteger)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 4C 8B*/
v_Script_RegisterFunction = p_Script_RegisterFunction.RCast<SQRESULT(*)(CSquirrelVM*, ScriptFunctionBinding_t*, SQInteger)>(); /*48 83 EC 38 45 0F B6 C8*/
#if !defined (CLIENT_DLL)
v_Script_InitializeSVGlobalStructs = p_Script_InitializeSVGlobalStructs.RCast<SQRESULT(*)(HSQUIRRELVM)>(); /*48 89 74 24 ?? 57 48 83 EC 30 48 8B 3D ?? ?? ?? ?? 48 8B F1*/
#endif // !CLIENT_DLL
#if !defined (DEDICATED)
v_Script_InitializeCLGlobalStructs = p_Script_InitializeCLGlobalStructs.RCast<SQRESULT(*)(HSQUIRRELVM, SQCONTEXT)>(); /*48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 83 EC 30 48 63 C2 48 8D 3D ?? ?? ?? ??*/
#endif // !DEDICATED
#if !defined (CLIENT_DLL)
v_Script_CreateServerVM = p_Script_CreateServerVM.RCast<SQBool(*)(void)>(); /*40 53 56 48 83 EC 48 48 8D 0D ?? ?? ?? ??*/
#endif // !CLIENT_DLL
#if !defined (DEDICATED)
v_Script_CreateClientVM = p_Script_CreateClientVM.RCast<SQBool(*)(CHLClient*)>(); /*40 53 41 57 48 83 EC 68 48 83 3D ?? ?? ?? ?? ??*/
v_Script_CreateUIVM = p_Script_CreateUIVM.RCast<SQBool(*)(void)>(); /*40 53 48 83 EC 20 48 8B 1D ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ??*/
#endif // !DEDICATED
v_Script_DestroySignalEntryListHead = p_Script_DestroySignalEntryListHead.RCast<SQBool(*)(CSquirrelVM*, HSQUIRRELVM, SQFloat)>();/*48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 50 44 8B 42*/
v_Script_LoadRson = p_Script_LoadRson.RCast<SQInteger(*)(const SQChar*)>(); /*4C 8B DC 49 89 5B 08 57 48 81 EC A0 00 00 00 33*/
v_Script_LoadScript = p_Script_LoadScript.RCast<SQBool(*)(HSQUIRRELVM, const SQChar*, const SQChar*, SQInteger)>(); /*48 8B C4 48 89 48 08 55 41 56 48 8D 68*/
}
virtual void GetVar(void) const
{
#if !defined (CLIENT_DLL)
g_pServerScript = p_Script_CreateServerVM.FindPatternSelf("48 89 1D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7);
#endif // !CLIENT_DLL
#if !defined (DEDICATED)
g_pClientScript = p_Script_CreateClientVM.FindPatternSelf("48 83 3D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x8);
g_pUIScript = p_Script_CreateUIVM.FindPatternSelf("48 8B 1D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7);
#endif // !DEDICATED
}
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////