r5sdk/r5dev/vstdlib/callback.cpp
Kawe Mazidjatari ae8f0cb2ab RTech_Decompress_f cleanup
Improve log and code readability.
2022-10-16 15:31:21 +02:00

1033 lines
26 KiB
C++

//=============================================================================//
//
// Purpose: Callback functions for ConVar's.
//
//=============================================================================//
#include "core/stdafx.h"
#include "windows/id3dx.h"
#include "tier0/fasttimer.h"
#include "tier1/cvar.h"
#include "tier1/IConVar.h"
#ifdef DEDICATED
#include "engine/server/sv_rcon.h"
#endif // DEDICATED
#ifndef DEDICATED
#include "engine/client/cl_rcon.h"
#endif // !DEDICATED
#include "engine/client/client.h"
#include "engine/net.h"
#include "engine/host_cmd.h"
#include "engine/host_state.h"
#ifndef CLIENT_DLL
#include "engine/server/server.h"
#endif // !CLIENT_DLL
#ifndef DEDICATED
#include "client/cdll_engine_int.h"
#endif // !DEDICATED
#include "rtech/rtech_game.h"
#include "rtech/rtech_utils.h"
#include "filesystem/basefilesystem.h"
#include "filesystem/filesystem.h"
#include "vpklib/packedstore.h"
#include "squirrel/sqscript.h"
#include "ebisusdk/EbisuSDK.h"
#ifndef DEDICATED
#include "gameui/IBrowser.h"
#include "gameui/IConsole.h"
#endif // !DEDICATED
#ifndef CLIENT_DLL
#include "networksystem/bansystem.h"
#endif // !CLIENT_DLL
#include "public/worldsize.h"
#include "mathlib/crc32.h"
#include "mathlib/mathlib.h"
#include "vstdlib/completion.h"
#include "vstdlib/callback.h"
#ifndef DEDICATED
#include "materialsystem/cmaterialglue.h"
#include "public/idebugoverlay.h"
#endif // !DEDICATED
#ifndef DEDICATED
#include "game/client/view.h"
#endif // !DEDICATED
/*
=====================
MP_GameMode_Changed_f
=====================
*/
void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
SetupGamemode(mp_gamemode->GetString());
}
/*
=====================
MP_HostName_Changed_f
=====================
*/
void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
#ifndef DEDICATED
g_pBrowser->SetHostName(pylon_matchmaking_hostname->GetString());
#endif // !DEDICATED
}
#ifndef DEDICATED
/*
=====================
GameConsole_Invoke_f
=====================
*/
void GameConsole_Invoke_f(const CCommand& args)
{
g_pConsole->m_bActivate = !g_pConsole->m_bActivate;
}
/*
=====================
ServerBrowser_Invoke_f
=====================
*/
void ServerBrowser_Invoke_f(const CCommand& args)
{
g_pBrowser->m_bActivate = !g_pBrowser->m_bActivate;
}
#endif // !DEDICATED
#ifndef CLIENT_DLL
/*
=====================
Host_Kick_f
=====================
*/
void Host_Kick_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
g_pBanSystem->KickPlayerByName(args.Arg(1));
}
/*
=====================
Host_KickID_f
=====================
*/
void Host_KickID_f(const CCommand& args)
{
if (args.ArgC() < 2) // Do we at least have 2 arguments?
{
return;
}
g_pBanSystem->KickPlayerById(args.Arg(1));
}
/*
=====================
Host_Ban_f
=====================
*/
void Host_Ban_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
g_pBanSystem->BanPlayerByName(args.Arg(1));
}
/*
=====================
Host_BanID_f
=====================
*/
void Host_BanID_f(const CCommand& args)
{
if (args.ArgC() < 2)
return;
g_pBanSystem->BanPlayerById(args.Arg(1));
}
/*
=====================
Host_Unban_f
=====================
*/
void Host_Unban_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
g_pBanSystem->UnbanPlayer(args.Arg(1));
}
/*
=====================
Host_ReloadBanList_f
=====================
*/
void Host_ReloadBanList_f(const CCommand& args)
{
g_pBanSystem->Load(); // Reload banned list.
}
/*
=====================
Host_ReloadPlaylists_f
=====================
*/
void Host_ReloadPlaylists_f(const CCommand& args)
{
_DownloadPlaylists_f();
KeyValues::InitPlaylists(); // Re-Init playlist.
}
/*
=====================
Host_Changelevel_f
Goes to a new map,
taking all clients along
=====================
*/
void Host_Changelevel_f(const CCommand& args)
{
if (args.ArgC() >= 2
&& IsOriginInitialized()
&& g_pServer->IsActive())
{
v_SetLaunchOptions(args);
v_HostState_ChangeLevelMP(args[1], args[2]);
}
}
#endif // !CLIENT_DLL
/*
=====================
Pak_ListPaks_f
=====================
*/
void Pak_ListPaks_f(const CCommand& args)
{
DevMsg(eDLL_T::RTECH, "| id | name | status | asset count |\n");
DevMsg(eDLL_T::RTECH, "|----|----------------------------------------------------|--------------------------------------|-------------|\n");
uint32_t nActuallyLoaded = 0;
for (int16_t i = 0; i < *s_pLoadedPakCount; ++i)
{
RPakLoadedInfo_t info = g_pLoadedPakInfo[i];
if (info.m_nStatus == RPakStatus_t::PAK_STATUS_FREED)
continue;
string rpakStatus = "RPAK_CREATED_A_NEW_STATUS_SOMEHOW";
auto it = g_PakStatusToString.find(info.m_nStatus);
if (it != g_PakStatusToString.end())
rpakStatus = it->second;
// todo: make status into a string from an array/vector
DevMsg(eDLL_T::RTECH, "| %02i | %-50s | %-36s | %11i |\n", info.m_nHandle, info.m_pszFileName, rpakStatus.c_str(), info.m_nAssetCount);
nActuallyLoaded++;
}
DevMsg(eDLL_T::RTECH, "|----|----------------------------------------------------|--------------------------------------|-------------|\n");
DevMsg(eDLL_T::RTECH, "| %16i loaded paks. |\n", nActuallyLoaded);
DevMsg(eDLL_T::RTECH, "|----|----------------------------------------------------|--------------------------------------|-------------|\n");
}
/*
=====================
Pak_RequestUnload_f
=====================
*/
void Pak_RequestUnload_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
try
{
if (args.HasOnlyDigits(1))
{
const RPakHandle_t pakHandle = std::stoi(args.Arg(1));
const RPakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle);
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified handle.");
}
const string pakName = pakInfo->m_pszFileName;
!pakName.empty() ? DevMsg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", pakName.c_str()) : DevMsg(eDLL_T::RTECH, "Requested pak unload for handle '%d'\n", pakHandle);
g_pakLoadApi->UnloadPak(pakHandle);
}
else
{
const RPakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1));
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified name.");
}
DevMsg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", args.Arg(1));
g_pakLoadApi->UnloadPak(pakInfo->m_nHandle);
}
}
catch (const std::exception& e)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - %s", __FUNCTION__, e.what());
return;
}
}
/*
=====================
Pak_RequestLoad_f
=====================
*/
void Pak_RequestLoad_f(const CCommand& args)
{
g_pakLoadApi->LoadAsync(args.Arg(1));
}
/*
=====================
Pak_Swap_f
=====================
*/
void Pak_Swap_f(const CCommand& args)
{
try
{
string pakName;
RPakHandle_t pakHandle = 0;
RPakLoadedInfo_t* pakInfo = nullptr;
if (args.HasOnlyDigits(1))
{
pakHandle = std::stoi(args.Arg(1));
pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle);
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified handle.");
}
pakName = pakInfo->m_pszFileName;
}
else
{
pakName = args.Arg(1);
pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1));
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified name.");
}
pakHandle = pakInfo->m_nHandle;
}
!pakName.empty() ? DevMsg(eDLL_T::RTECH, "Requested pak swap for file '%s'\n", pakName.c_str()) : DevMsg(eDLL_T::RTECH, "Requested pak swap for handle '%d'\n", pakHandle);
g_pakLoadApi->UnloadPak(pakHandle);
while (pakInfo->m_nStatus != RPakStatus_t::PAK_STATUS_FREED) // Wait till this slot gets free'd.
std::this_thread::sleep_for(std::chrono::seconds(1));
g_pakLoadApi->LoadAsync(pakName.c_str());
}
catch (const std::exception& e)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - %s", __FUNCTION__, e.what());
return;
}
}
/*
=====================
RTech_StringToGUID_f
=====================
*/
void RTech_StringToGUID_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
unsigned long long guid = g_pRTech->StringToGuid(args.Arg(1));
DevMsg(eDLL_T::RTECH, "______________________________________________________________\n");
DevMsg(eDLL_T::RTECH, "] RTECH_HASH ]------------------------------------------------\n");
DevMsg(eDLL_T::RTECH, "] GUID: '0x%llX'\n", guid);
}
/*
=====================
RTech_Decompress_f
Decompresses input RPak file and
dumps results to 'paks\Win32\*.rpak'
=====================
*/
void RTech_Decompress_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
static const string modDir = "paks\\Win32\\";
static const string baseDir = "paks\\Win64\\";
const string pakNameOut = modDir + args.Arg(1);
const string pakNameIn = baseDir + args.Arg(1);
CreateDirectories(pakNameOut);
DevMsg(eDLL_T::RTECH, "______________________________________________________________\n");
DevMsg(eDLL_T::RTECH, "-+ RTech decompress ------------------------------------------\n");
if (!FileExists(pakNameIn))
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' does not exist!\n", __FUNCTION__, pakNameIn.c_str());
return;
}
DevMsg(eDLL_T::RTECH, " |-+ Processing: '%s'\n", pakNameIn.c_str());
CIOStream reader(pakNameIn, CIOStream::Mode_t::READ);
RPakHeader_t rheader = reader.Read<RPakHeader_t>();
uint16_t flags = (rheader.m_nFlags[0] << 8) | rheader.m_nFlags[1];
DevMsg(eDLL_T::RTECH, " | |-+ Header ------------------------------------------------\n");
DevMsg(eDLL_T::RTECH, " | |-- Magic : '%08X'\n", rheader.m_nMagic);
DevMsg(eDLL_T::RTECH, " | |-- Version : '%hu'\n", rheader.m_nVersion);
DevMsg(eDLL_T::RTECH, " | |-- Flags : '%04hX'\n", flags);
DevMsg(eDLL_T::RTECH, " | |-- Hash : '%llu%llu'\n", rheader.m_nHash0, rheader.m_nHash1);
DevMsg(eDLL_T::RTECH, " | |-- Entries : '%u'\n", rheader.m_nAssetEntryCount);
DevMsg(eDLL_T::RTECH, " | |-+ Compression -----------------------------------------\n");
DevMsg(eDLL_T::RTECH, " | |-- Size disk: '%llu'\n", rheader.m_nSizeDisk);
DevMsg(eDLL_T::RTECH, " | |-- Size decp: '%llu'\n", rheader.m_nSizeMemory);
if (rheader.m_nMagic != RPAKHEADER)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' has invalid magic!\n", __FUNCTION__, pakNameIn.c_str());
return;
}
if ((rheader.m_nFlags[1] & 1) != 1)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' already decompressed!\n", __FUNCTION__, pakNameIn.c_str());
return;
}
if (rheader.m_nSizeDisk != reader.GetSize())
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' decompressed size '%zu' doesn't match expected size '%llu'!\n", __FUNCTION__, pakNameIn.c_str(), reader.GetSize(), rheader.m_nSizeMemory);
return;
}
RPakDecompState_t state;
uint64_t decompSize = g_pRTech->DecompressPakFileInit(&state, const_cast<uint8_t*>(reader.GetData()), reader.GetSize(), NULL, sizeof(RPakHeader_t));
if (decompSize == rheader.m_nSizeDisk)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - calculated size: '%llu' expected: '%llu'!\n", __FUNCTION__, decompSize, rheader.m_nSizeMemory);
return;
}
else
{
DevMsg(eDLL_T::RTECH, " | |-- Size calc: '%llu'\n", decompSize);
}
DevMsg(eDLL_T::RTECH, " | |-- Ratio : '%.02f'\n", (rheader.m_nSizeDisk * 100.f) / rheader.m_nSizeMemory);
vector<uint8_t> pakBuf(rheader.m_nSizeMemory, 0);
state.m_nOutMask = UINT64_MAX;
state.m_nOut = uint64_t(pakBuf.data());
uint8_t decompResult = g_pRTech->DecompressPakFile(&state, reader.GetSize(), pakBuf.size());
if (decompResult != 1)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - decompression failed for '%s' return value: '%hu'!\n", __FUNCTION__, pakNameIn.c_str(), decompResult);
return;
}
rheader.m_nFlags[1] = 0x0; // Set compressed flag to false for the decompressed pak file.
rheader.m_nSizeDisk = rheader.m_nSizeMemory; // Equal compressed size with decompressed.
CIOStream writer(pakNameOut, CIOStream::Mode_t::WRITE);
if (rheader.m_nPatchIndex > 0) // Check if its an patch rpak.
{
// Loop through all the structs and patch their compress size.
for (uint32_t i = 1, patchOffset = (sizeof(RPakHeader_t) + sizeof(uint64_t));
i <= rheader.m_nPatchIndex; i++, patchOffset += sizeof(RPakPatchCompressedHeader_t))
{
RPakPatchCompressedHeader_t* patchHeader = (RPakPatchCompressedHeader_t*)((uintptr_t)pakBuf.data() + patchOffset);
patchHeader->m_nSizeDisk = patchHeader->m_nSizeMemory; // Fix size for decompress.
}
}
memcpy_s(pakBuf.data(), state.m_nDecompSize, &rheader, sizeof(RPakHeader_t)); // Overwrite first 0x80 bytes which are NULL with the header data.
writer.Write(pakBuf.data(), state.m_nDecompSize);
DevMsg(eDLL_T::RTECH, " | |-- Checksum : '%08X'\n", crc32::update(NULL, pakBuf.data(), state.m_nDecompSize));
DevMsg(eDLL_T::RTECH, " |-+ Decompressed pak file to: '%s'\n", pakNameOut.c_str());
DevMsg(eDLL_T::RTECH, "--------------------------------------------------------------\n");
}
/*
=====================
VPK_Pack_f
Compresses new VPK files and
dumps the output to '\vpk'.
=====================
*/
void VPK_Pack_f(const CCommand& args)
{
if (args.ArgC() < 4)
{
return;
}
std::chrono::milliseconds msStart = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
g_pPackedStore->InitLzCompParams();
VPKPair_t vPair = g_pPackedStore->BuildFileName(args.Arg(1), args.Arg(2), args.Arg(3), NULL);
DevMsg(eDLL_T::FS, "*** Starting VPK build command for: '%s'\n", vPair.m_svDirectoryName.c_str());
std::thread th([&] { g_pPackedStore->PackAll(vPair, fs_packedstore_workspace->GetString(), "vpk/", (args.ArgC() > 4)); });
th.join();
std::chrono::milliseconds msEnd = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
float duration = msEnd.count() - msStart.count();
DevMsg(eDLL_T::FS, "*** Time elapsed: '%.3f' seconds\n", (duration / 1000));
DevMsg(eDLL_T::FS, "\n");
}
/*
=====================
VPK_Unpack_f
Decompresses input VPK files and
dumps the output to '<mod>\vpk'.
=====================
*/
void VPK_Unpack_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
std::chrono::milliseconds msStart = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
const char* pArg = args.Arg(1);
DevMsg(eDLL_T::FS, "*** Starting VPK extraction command for: '%s'\n", pArg);
VPKDir_t vpk = g_pPackedStore->GetDirectoryFile(pArg, (args.ArgC() > 2));
g_pPackedStore->InitLzDecompParams();
std::thread th([&] { g_pPackedStore->UnpackAll(vpk, ConvertToWinPath(fs_packedstore_workspace->GetString())); });
th.join();
std::chrono::milliseconds msEnd = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
float duration = msEnd.count() - msStart.count();
DevMsg(eDLL_T::FS, "*** Time elapsed: '%.3f' seconds\n", (duration / 1000));
DevMsg(eDLL_T::FS, "\n");
}
/*
=====================
VPK_Mount_f
Mounts input VPK file for
internal FileSystem usage
=====================
*/
void VPK_Mount_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
const char* pArg = args.Arg(1);
VPKData_t* pPakData = FileSystem()->MountVPKFile(pArg);
if (pPakData)
{
DevMsg(eDLL_T::FS, "Mounted VPK file '%s' with handle '%i'\n", pArg, pPakData->m_nHandle);
}
else
{
Warning(eDLL_T::FS, "Unable to mount VPK file '%s': non-existent VPK file\n", pArg);
}
}
/*
=====================
NET_SetKey_f
Sets the input netchannel encryption key
=====================
*/
void NET_SetKey_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
NET_SetKey(args.Arg(1));
}
/*
=====================
NET_GenerateKey_f
Sets a random netchannel encryption key
=====================
*/
void NET_GenerateKey_f(const CCommand& args)
{
NET_GenerateKey();
}
/*
=====================
NET_UseRandomKeyChanged_f
Use random AES encryption
key for game packets
=====================
*/
void NET_UseRandomKeyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same value.
if (pConVarRef->GetBool())
NET_GenerateKey();
else
NET_SetKey(DEFAULT_NET_ENCRYPTION_KEY);
}
}
#ifndef DEDICATED
/*
=====================
RCON_CmdQuery_f
Issues an RCON command to the
RCON server.
=====================
*/
void RCON_CmdQuery_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
if (RCONClient()->IsInitialized()
&& !RCONClient()->IsConnected()
&& strlen(rcon_address->GetString()) > 0)
{
RCONClient()->Connect();
}
}
else
{
if (!RCONClient()->IsInitialized())
{
Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "uninitialized");
return;
}
else if (RCONClient()->IsConnected())
{
if (strcmp(args.Arg(1), "PASS") == 0) // Auth with RCON server using rcon_password ConVar value.
{
string svCmdQuery;
if (args.ArgC() > 2)
{
svCmdQuery = RCONClient()->Serialize(args.Arg(2), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH);
}
else // Use 'rcon_password' ConVar as password.
{
svCmdQuery = RCONClient()->Serialize(rcon_password->GetString(), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH);
}
RCONClient()->Send(svCmdQuery);
return;
}
else if (strcmp(args.Arg(1), "disconnect") == 0) // Disconnect from RCON server.
{
RCONClient()->Disconnect();
return;
}
string svCmdQuery = RCONClient()->Serialize(args.ArgS(), "", cl_rcon::request_t::SERVERDATA_REQUEST_EXECCOMMAND);
RCONClient()->Send(svCmdQuery);
return;
}
else
{
Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "unconnected");
return;
}
}
}
/*
=====================
RCON_Disconnect_f
Disconnect from RCON server
=====================
*/
void RCON_Disconnect_f(const CCommand& args)
{
if (RCONClient()->IsConnected())
{
RCONClient()->Disconnect();
DevMsg(eDLL_T::CLIENT, "User closed RCON connection\n");
}
}
#endif // !DEDICATED
/*
=====================
RCON_PasswordChanged_f
Change password on RCON server
and RCON client
=====================
*/
void RCON_PasswordChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same password.
#ifndef DEDICATED
if (RCONClient()->IsInitialized())
RCONClient()->SetPassword(pConVarRef->GetString());
else
RCONClient()->Init(); // Initialize first.
#elif DEDICATED
if (RCONServer()->IsInitialized())
RCONServer()->SetPassword(pConVarRef->GetString());
else
RCONServer()->Init(); // Initialize first.
#endif // DEDICATED
}
}
/*
=====================
SQVM_ServerScript_f
Executes input on the
VM in SERVER context.
=====================
*/
void SQVM_ServerScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::SERVER);
}
}
#ifndef DEDICATED
/*
=====================
SQVM_ClientScript_f
Executes input on the
VM in CLIENT context.
=====================
*/
void SQVM_ClientScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::CLIENT);
}
}
/*
=====================
SQVM_UIScript_f
Executes input on the
VM in UI context.
=====================
*/
void SQVM_UIScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::UI);
}
}
/*
=====================
Mat_CrossHair_f
Print the material under the crosshair.
=====================
*/
void Mat_CrossHair_f(const CCommand& args)
{
CMaterialGlue* material = GetMaterialAtCrossHair();
if (material)
{
DevMsg(eDLL_T::MS, "______________________________________________________________\n");
DevMsg(eDLL_T::MS, "-+ Material --------------------------------------------------\n");
DevMsg(eDLL_T::MS, " |-- ADDR: '%llX'\n", material);
DevMsg(eDLL_T::MS, " |-- GUID: '%llX'\n", material->m_GUID);
DevMsg(eDLL_T::MS, " |-- Streaming texture count: '%d'\n", material->m_nStreamableTextureCount);
DevMsg(eDLL_T::MS, " |-- Material width: '%d'\n", material->m_iWidth);
DevMsg(eDLL_T::MS, " |-- Material height: '%d'\n", material->m_iHeight);
DevMsg(eDLL_T::MS, " |-- Flags: '%llX'\n", material->m_iFlags);
std::function<void(CMaterialGlue*, const char*)> fnPrintChild = [](CMaterialGlue* material, const char* print)
{
DevMsg(eDLL_T::MS, " |-+\n");
DevMsg(eDLL_T::MS, " | |-+ Child material ----------------------------------------\n");
DevMsg(eDLL_T::MS, print, material);
DevMsg(eDLL_T::MS, " | |-- GUID: '%llX'\n", material->m_GUID);
DevMsg(eDLL_T::MS, " | |-- Material name: '%s'\n", material->m_pszName);
};
DevMsg(eDLL_T::MS, " |-- Material name: '%s'\n", material->m_pszName);
DevMsg(eDLL_T::MS, " |-- Material surface name 1: '%s'\n", material->m_pszSurfaceProp);
DevMsg(eDLL_T::MS, " |-- Material surface name 2: '%s'\n", material->m_pszSurfaceProp2);
DevMsg(eDLL_T::MS, " |-- DX buffer: '%llX'\n", material->m_pDXBuffer);
DevMsg(eDLL_T::MS, " |-- DX buffer VFTable: '%llX'\n", material->m_pID3D11BufferVTable);
material->m_pDepthShadow
? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadow: '%llX'\n")
: DevMsg(eDLL_T::MS, " | |-+ DepthShadow: 'NULL'\n");
material->m_pDepthPrepass
? fnPrintChild(material->m_pDepthPrepass, " | |-+ DepthPrepass: '%llX'\n")
: DevMsg(eDLL_T::MS, " | |-+ DepthPrepass: 'NULL'\n");
material->m_pDepthVSM
? fnPrintChild(material->m_pDepthVSM, " | |-+ DepthVSM: '%llX'\n")
: DevMsg(eDLL_T::MS, " | |-+ DepthVSM: 'NULL'\n");
material->m_pDepthShadow
? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadowTight: '%llX'\n")
: DevMsg(eDLL_T::MS, " | |-+ DepthShadowTight: 'NULL'\n");
material->m_pColPass
? fnPrintChild(material->m_pColPass, " | |-+ ColPass: '%llX'\n")
: DevMsg(eDLL_T::MS, " | |-+ ColPass: 'NULL'\n");
DevMsg(eDLL_T::MS, "-+ Texture GUID map ------------------------------------------\n");
DevMsg(eDLL_T::MS, " |-- Texture handles: '%llX'\n", material->m_pTextureHandles);
DevMsg(eDLL_T::MS, " |-- Streaming texture handles: '%llX'\n", material->m_pStreamableTextureHandles);
DevMsg(eDLL_T::MS, "--------------------------------------------------------------\n");
}
else
{
DevMsg(eDLL_T::MS, "%s - No material found >:(\n", __FUNCTION__);
}
}
/*
=====================
Line_f
Draws a line at
start<x1 y1 z1> end<x2 y2 z2>.
=====================
*/
void Line_f(const CCommand& args)
{
if (args.ArgC() != 7)
{
DevMsg(eDLL_T::CLIENT, "Usage 'line': start(vector) end(vector)\n");
return;
}
Vector3D start, end;
for (int i = 0; i < 3; ++i)
{
start[i] = atof(args[i + 1]);
end[i] = atof(args[i + 4]);
}
g_pDebugOverlay->AddLineOverlay(start, end, 255, 255, 0, r_debug_overlay_zbuffer->GetBool(), 100);
}
/*
=====================
Sphere_f
Draws a sphere at origin(x1 y1 z1)
radius(float) theta(int) phi(int).
=====================
*/
void Sphere_f(const CCommand& args)
{
if (args.ArgC() != 7)
{
DevMsg(eDLL_T::CLIENT, "Usage 'sphere': origin(vector) radius(float) theta(int) phi(int)\n");
return;
}
Vector3D start;
for (int i = 0; i < 3; ++i)
{
start[i] = atof(args[i + 1]);
}
float radius = atof(args[4]);
int theta = atoi(args[5]);
int phi = atoi(args[6]);
g_pDebugOverlay->AddSphereOverlay(start, radius, theta, phi, 20, 210, 255, 0, 100);
}
/*
=====================
Capsule_f
Draws a capsule at start<x1 y1 z1>
end<x2 y2 z2> radius <x3 y3 z3>.
=====================
*/
void Capsule_f(const CCommand& args)
{
if (args.ArgC() != 10)
{
DevMsg(eDLL_T::CLIENT, "Usage 'capsule': start(vector) end(vector) radius(vector)\n");
return;
}
Vector3D start, end, radius;
for (int i = 0; i < 3; ++i)
{
start[i] = atof(args[i + 1]);
end[i] = atof(args[i + 4]);
radius[i] = atof(args[i + 7]);
}
g_pDebugOverlay->AddCapsuleOverlay(start, end, radius, { 0,0,0 }, { 0,0,0 }, 141, 233, 135, 0, 100);
}
#endif // !DEDICATED
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
/*
=====================
BHit_f
Bullet trajectory tracing
from shooter to target entity.
=====================
*/
void BHit_f(const CCommand& args)
{
#ifndef DEDICATED // Stubbed to suppress server warnings as this is a GAMEDLL command!
if (args.ArgC() != 9)
return;
if (!bhit_enable->GetBool() && !sv_visualizetraces->GetBool())
return;
Vector3D vecAbsStart;
Vector3D vecAbsEnd;
for (int i = 0; i < 3; ++i)
vecAbsStart[i] = atof(args[i + 4]);
QAngle vecBulletAngles;
for (int i = 0; i < 2; ++i)
vecBulletAngles[i] = atof(args[i + 7]);
vecBulletAngles.z = 180.f; // Flipped axis.
AngleVectors(vecBulletAngles, &vecAbsEnd);
static char szBuf[2048]; // Render physics trace.
snprintf(szBuf, sizeof(szBuf), "drawline %g %g %g %g %g %g",
vecAbsStart.x, vecAbsStart.y, vecAbsStart.z,
vecAbsStart.x + vecAbsEnd.x * MAX_COORD_RANGE,
vecAbsStart.y + vecAbsEnd.y * MAX_COORD_RANGE,
vecAbsStart.z + vecAbsEnd.z * MAX_COORD_RANGE);
Cbuf_AddText(Cbuf_GetCurrentPlayer(), szBuf, cmd_source_t::kCommandSrcCode);
if (bhit_abs_origin->GetBool())
{
const int iEnt = atof(args[2]);
if (const IClientEntity* pEntity = g_pClientEntityList->GetClientEntity(iEnt))
{
g_pDebugOverlay->AddSphereOverlay( // Render a debug sphere at the client's predicted entity origin.
pEntity->GetAbsOrigin(), 10.f, 8, 6, 20, 60, 255, 0, sv_visualizetraces_duration->GetFloat());
}
}
#endif // !DEDICATED
}
#endif // !GAMEDLL_S0 && !GAMEDLL_S1
/*
=====================
CVHelp_f
Show help text for a
particular convar/concommand
=====================
*/
void CVHelp_f(const CCommand& args)
{
cv->CvarHelp(args);
}
/*
=====================
CVList_f
List all ConCommandBases
=====================
*/
void CVList_f(const CCommand& args)
{
cv->CvarList(args);
}
/*
=====================
CVDiff_f
List all ConVar's
who's values deviate
from default value
=====================
*/
void CVDiff_f(const CCommand& args)
{
cv->CvarDifferences(args);
}
/*
=====================
CVFlag_f
List all ConVar's
with specified flags
=====================
*/
void CVFlag_f(const CCommand& args)
{
cv->CvarFindFlags_f(args);
}