r5sdk/r5dev/engine/sys_utils.cpp
Kawe Mazidjatari 34502e5147 Make loading required paks per level more reliable
Also seems to work good on the dedicated server
2022-04-25 04:05:42 +02:00

372 lines
9.5 KiB
C++

//=============================================================================//
//
// Purpose: General system utilities.
//
//=============================================================================//
#include "core/stdafx.h"
#include "core/logdef.h"
#include "tier0/commandline.h"
#include "tier1/cvar.h"
#include "engine/sys_utils.h"
#ifdef DEDICATED
#include "engine/sv_rcon.h"
#else
#include "vgui/vgui_debugpanel.h"
#include "gameui/IConsole.h"
#endif // !DEDICATED
//-----------------------------------------------------------------------------
// Purpose: Exit engine with error
// Input : *error -
// ... -
// Output : void Sys_Error
//-----------------------------------------------------------------------------
void HSys_Error(char* fmt, ...)
{
static char buf[1024] = {};
va_list args{};
va_start(args, fmt);
vsnprintf(buf, sizeof(buf), fmt, args);
buf[sizeof(buf) -1] = 0;
va_end(args);
DevMsg(eDLL_T::ENGINE, "%s\n", buf);
return Sys_Error(buf);
}
//-----------------------------------------------------------------------------
// Purpose: Show warning in the console, exit engine with error when level 5
// Input : level -
// *error - ... -
// Output : void* Sys_Warning
//-----------------------------------------------------------------------------
void* HSys_Warning(int level, char* fmt, ...)
{
static char buf[1024] = {};
{/////////////////////////////
va_list args{};
va_start(args, fmt);
vsnprintf(buf, sizeof(buf), fmt, args);
buf[sizeof(buf) - 1] = 0;
va_end(args);
}/////////////////////////////
Warning(eDLL_T::NONE, "Warning(%d):%s\n", level, buf); // TODO: Color
return Sys_Warning(level, buf);
}
#ifndef DEDICATED
//-----------------------------------------------------------------------------
// Purpose: Builds log to be displayed on the screen
// Input : pos -
// *fmt - ... -
// Output : void NPrintf
//-----------------------------------------------------------------------------
void HCon_NPrintf(int pos, const char* fmt, ...)
{
if (cl_showhoststats->GetBool())
{
static char buf[1024] = {};
{/////////////////////////////
va_list args{};
va_start(args, fmt);
vsnprintf(buf, sizeof(buf), fmt, args);
buf[sizeof(buf) - 1] = 0;
va_end(args);
}/////////////////////////////
snprintf((char*)g_pLogSystem.m_pszCon_NPrintf_Buf, 4096, buf);
}
}
#endif // !DEDICATED
//-----------------------------------------------------------------------------
// Purpose: Show logs to all console interfaces
// Input : idx -
// *fmt - ... -
//-----------------------------------------------------------------------------
void DevMsg(eDLL_T idx, const char* fmt, ...)
{
static char szBuf[2048] = {};
static std::string svOut;
static std::string svAnsiOut;
static std::regex rxAnsiExp("\\\033\\[.*?m");
static std::shared_ptr<spdlog::logger> iconsole = spdlog::get("game_console");
static std::shared_ptr<spdlog::logger> wconsole = spdlog::get("win_console");
static std::shared_ptr<spdlog::logger> sqlogger = spdlog::get("dev_message_logger");
{/////////////////////////////
va_list args{};
va_start(args, fmt);
vsnprintf(szBuf, sizeof(szBuf), fmt, args);
szBuf[sizeof(szBuf) - 1] = 0;
va_end(args);
}/////////////////////////////
svOut = sDLL_T[static_cast<int>(idx)].c_str();
svOut.append(szBuf);
svOut = std::regex_replace(svOut, rxAnsiExp, "");
char szNewLine = svOut.back();
if (szNewLine != '\n')
{
svOut.append("\n");
}
if (!g_bSpdLog_UseAnsiClr)
{
wconsole->debug(svOut);
#ifdef DEDICATED
g_pRConServer->Send(svOut.c_str());
#endif // DEDICATED
}
else
{
svAnsiOut = sANSI_DLL_T[static_cast<int>(idx)].c_str();
svAnsiOut.append(szBuf);
char szNewLine = svAnsiOut.back();
if (szNewLine != '\n')
{
svAnsiOut.append("\n");
}
wconsole->debug(svAnsiOut);
#ifdef DEDICATED
g_pRConServer->Send(svAnsiOut.c_str());
#endif // DEDICATED
}
sqlogger->debug(svOut);
#ifndef DEDICATED
iconsole->info(svOut);
std::string s = g_spd_sys_w_oss.str();
int nLog = static_cast<int>(idx) + 3; // RUI log enum is shifted by 3 for scripts.
LogType_t tLog = static_cast<LogType_t>(nLog);
g_pLogSystem.AddLog(tLog, s);
g_pIConsole->m_ivConLog.push_back(Strdup(s.c_str()));
g_spd_sys_w_oss.str("");
g_spd_sys_w_oss.clear();
#endif // !DEDICATED
}
//-----------------------------------------------------------------------------
// Purpose: Print engine and SDK errors
// Input : idx -
// *fmt - ... -
//-----------------------------------------------------------------------------
void Warning(eDLL_T idx, const char* fmt, ...)
{
static char szBuf[2048] = {};
static std::string svOut;
static std::string svAnsiOut;
static std::regex rxAnsiExp("\\\033\\[.*?m");
static std::shared_ptr<spdlog::logger> iconsole = spdlog::get("game_console");
static std::shared_ptr<spdlog::logger> wconsole = spdlog::get("win_console");
static std::shared_ptr<spdlog::logger> sqlogger = spdlog::get("warn_message_logger");
{/////////////////////////////
va_list args{};
va_start(args, fmt);
vsnprintf(szBuf, sizeof(szBuf), fmt, args);
szBuf[sizeof(szBuf) - 1] = 0;
va_end(args);
}/////////////////////////////
svOut = sDLL_T[static_cast<int>(idx)].c_str();
svOut.append(szBuf);
svOut = std::regex_replace(svOut, rxAnsiExp, "");
char szNewLine = svOut.back();
if (szNewLine != '\n')
{
svOut.append("\n");
}
if (!g_bSpdLog_UseAnsiClr)
{
wconsole->debug(svOut);
#ifdef DEDICATED
g_pRConServer->Send(svOut.c_str());
#endif // DEDICATED
}
else
{
svAnsiOut = sANSI_DLL_T[static_cast<int>(idx)].c_str();
svAnsiOut.append(g_svYellowF.c_str());
svAnsiOut.append(szBuf);
char szNewLine = svAnsiOut.back();
if (szNewLine != '\n')
{
svAnsiOut.append("\n");
}
wconsole->debug(svAnsiOut);
#ifdef DEDICATED
g_pRConServer->Send(svAnsiOut.c_str());
#endif // DEDICATED
}
sqlogger->debug(svOut);
#ifndef DEDICATED
iconsole->info(svOut);
std::string s = g_spd_sys_w_oss.str();
g_pLogSystem.AddLog(LogType_t::WARNING_C, s);
g_pIConsole->m_ivConLog.push_back(Strdup(s.c_str()));
g_spd_sys_w_oss.str("");
g_spd_sys_w_oss.clear();
#endif // !DEDICATED
}
//-----------------------------------------------------------------------------
// Purpose: Print engine and SDK errors
// Input : idx -
// *fmt - ... -
//-----------------------------------------------------------------------------
void Error(eDLL_T idx, const char* fmt, ...)
{
static char szBuf[2048] = {};
static std::string svOut;
static std::string svAnsiOut;
static std::regex rxAnsiExp("\\\033\\[.*?m");
static std::shared_ptr<spdlog::logger> iconsole = spdlog::get("game_console");
static std::shared_ptr<spdlog::logger> wconsole = spdlog::get("win_console");
static std::shared_ptr<spdlog::logger> sqlogger = spdlog::get("error_message_logger");
{/////////////////////////////
va_list args{};
va_start(args, fmt);
vsnprintf(szBuf, sizeof(szBuf), fmt, args);
szBuf[sizeof(szBuf) - 1] = 0;
va_end(args);
}/////////////////////////////
svOut = sDLL_T[static_cast<int>(idx)].c_str();
svOut.append(szBuf);
svOut = std::regex_replace(svOut, rxAnsiExp, "");
char szNewLine = svOut.back();
if (szNewLine != '\n')
{
svOut.append("\n");
}
if (!g_bSpdLog_UseAnsiClr)
{
wconsole->debug(svOut);
#ifdef DEDICATED
g_pRConServer->Send(svOut.c_str());
#endif // DEDICATED
}
else
{
svAnsiOut = sANSI_DLL_T[static_cast<int>(idx)].c_str();
svAnsiOut.append(g_svRedF.c_str());
svAnsiOut.append(szBuf);
char szNewLine = svAnsiOut.back();
if (szNewLine != '\n')
{
svAnsiOut.append("\n");
}
wconsole->debug(svAnsiOut);
#ifdef DEDICATED
g_pRConServer->Send(svAnsiOut.c_str());
#endif // DEDICATED
}
sqlogger->debug(svOut);
#ifndef DEDICATED
iconsole->info(svOut);
std::string s = g_spd_sys_w_oss.str();
g_pLogSystem.AddLog(LogType_t::ERROR_C, s);
g_pIConsole->m_ivConLog.push_back(Strdup(s.c_str()));
g_spd_sys_w_oss.str("");
g_spd_sys_w_oss.clear();
#endif // !DEDICATED
}
//-----------------------------------------------------------------------------
// Purpose: Load assets from a custom directory if file exists
// Input : *lpFileName -
// a2 - *a3 -
// Output : void* Sys_LoadAssetHelper
//-----------------------------------------------------------------------------
void* HSys_LoadAssetHelper(const CHAR* lpFileName, std::int64_t a2, LARGE_INTEGER* a3)
{
std::string mod_file;
std::string base_file = lpFileName;
static const std::string mod_dir = "paks\\Win32\\";
static const std::string base_dir = "paks\\Win64\\";
if (strstr(lpFileName, base_dir.c_str()))
{
base_file.erase(0, 11); // Erase 'base_dir'.
mod_file = mod_dir + base_file; // Prepend 'mod_dir'.
if (FileExists(mod_file.c_str()))
{
// Load decompressed pak files from 'mod_dir'.
DevMsg(eDLL_T::RTECH, "Loading pak: '%s'\n", mod_file.c_str());
return Sys_LoadAssetHelper(mod_file.c_str(), a2, a3);
}
}
if (strstr(lpFileName, base_dir.c_str()))
{
DevMsg(eDLL_T::RTECH, "Loading pak: '%s'\n", lpFileName);
}
return Sys_LoadAssetHelper(lpFileName, a2, a3);
}
void SysUtils_Attach()
{
//DetourAttach((LPVOID*)&Sys_Error, &HSys_Error);
DetourAttach((LPVOID*)&Sys_Warning, &HSys_Warning);
DetourAttach((LPVOID*)&Sys_LoadAssetHelper, &HSys_LoadAssetHelper);
#ifndef DEDICATED
DetourAttach((LPVOID*)&Con_NPrintf, &HCon_NPrintf);
#endif // !DEDICATED
}
void SysUtils_Detach()
{
//DetourDetach((LPVOID*)&Sys_Error, &HSys_Error);
DetourDetach((LPVOID*)&Sys_Warning, &HSys_Warning);
DetourDetach((LPVOID*)&Sys_LoadAssetHelper, &HSys_LoadAssetHelper);
#ifndef DEDICATED
DetourDetach((LPVOID*)&Con_NPrintf, &HCon_NPrintf);
#endif // !DEDICATED
}