Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

43 lines
1.1 KiB
C

/*H********************************************************************************/
/*!
\File testermemory.h
\Description
Tester memory management.
\Copyright
Copyright (c) 2005 Electronic Arts Inc.
\Version 11/01/2005 (jbrookes) First Version
*/
/********************************************************************************H*/
#ifndef _testermemory_h
#define _testermemory_h
/*** Include files ****************************************************************/
/*** Defines **********************************************************************/
/*** Macros ***********************************************************************/
/*** Type Definitions *************************************************************/
/*** Variables ********************************************************************/
/*** Functions ********************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
// enable/disable verbose dirtysock memory debugging
void TesterMemorySetDebug(uint32_t bDebug);
#ifdef __cplusplus
};
#endif
#endif // _testermemory_h