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DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
/*H********************************************************************************/
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/*!
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\File testermemory.h
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\Description
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Tester memory management.
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\Copyright
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Copyright (c) 2005 Electronic Arts Inc.
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\Version 11/01/2005 (jbrookes) First Version
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*/
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/********************************************************************************H*/
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#ifndef _testermemory_h
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#define _testermemory_h
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/*** Include files ****************************************************************/
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/*** Defines **********************************************************************/
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/*** Macros ***********************************************************************/
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/*** Type Definitions *************************************************************/
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/*** Variables ********************************************************************/
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/*** Functions ********************************************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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// enable/disable verbose dirtysock memory debugging
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void TesterMemorySetDebug(uint32_t bDebug);
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#ifdef __cplusplus
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};
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#endif
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#endif // _testermemory_h
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