mirror of
https://github.com/Mauler125/r5sdk.git
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179 lines
5.2 KiB
C++
179 lines
5.2 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Defines the entry point for the application.
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "core/stdafx.h"
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#include "tier0/commandline.h"
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#include "tier1/strtools.h"
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#include "launcher/launcher.h"
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int HWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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// !TODO [AMOS]: 'RemoveSpuriousGameParameters()' is inline with 'LauncherMain()' in S0 and S1,
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// and its the only function where we could append our own command line parameters early enough
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// programatically (has to be after 'CommandLine()->CreateCmdLine()', but before 'SetPriorityClass()')
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// For S0 and S1 we should modify the command line buffer passed to the entry point instead (here).
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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string svCmdLine = lpCmdLine;
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if (!strstr(GetCommandLineA(), "-launcher"))
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{
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svCmdLine = LoadConfigFile(SDK_DEFAULT_CFG);
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}
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return v_WinMain(hInstance, hPrevInstance, const_cast<LPSTR>(svCmdLine.c_str()), nShowCmd);
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#else
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return v_WinMain(hInstance, hPrevInstance, lpCmdLine, nShowCmd);
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#endif
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}
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int LauncherMain(HINSTANCE hInstance)
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{
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int results = v_LauncherMain(hInstance);
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spdlog::info("LauncherMain returned: {:s}\n", ExitCodeToString(results));
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return results;
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}
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#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
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// Remove all but the last -game parameter.
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// This is for mods based off something other than Half-Life 2 (like HL2MP mods).
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// The Steam UI does 'steam -applaunch 320 -game c:\steam\steamapps\sourcemods\modname', but applaunch inserts
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// its own -game parameter, which would supersede the one we really want if we didn't intercede here.
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void RemoveSpuriousGameParameters()
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{
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AppendSDKParametersPreInit();
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// Find the last -game parameter.
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int nGameArgs = 0;
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char lastGameArg[MAX_PATH];
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for (int i = 0; i < CommandLine()->ParmCount() - 1; i++)
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{
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if (Q_stricmp(CommandLine()->GetParm(i), "-game") == 0)
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{
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Q_snprintf(lastGameArg, sizeof(lastGameArg), "\"%s\"", CommandLine()->GetParm(i + 1));
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++nGameArgs;
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++i;
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}
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}
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// We only care if > 1 was specified.
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if (nGameArgs > 1)
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{
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CommandLine()->RemoveParm("-game");
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CommandLine()->AppendParm("-game", lastGameArg);
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}
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}
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#endif
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// Append required command line parameters.
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// This avoids having all these in the startup configuration files
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// as all there are required to run the game with the game sdk.
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void AppendSDKParametersPreInit()
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{
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#ifdef DEDICATED
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CommandLine()->AppendParm("-safe", "");
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CommandLine()->AppendParm("-high", "");
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CommandLine()->AppendParm("-rerun", "");
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CommandLine()->AppendParm("-collate", "");
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CommandLine()->AppendParm("-multiple", "");
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CommandLine()->AppendParm("-noorigin", "");
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CommandLine()->AppendParm("-nodiscord", "");
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CommandLine()->AppendParm("-novid", "");
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CommandLine()->AppendParm("-noshaderapi", "");
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CommandLine()->AppendParm("-nobakedparticles", "");
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CommandLine()->AppendParm("-nosound", "");
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CommandLine()->AppendParm("-nojoy", "");
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CommandLine()->AppendParm("-nomouse", "");
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CommandLine()->AppendParm("-nomenuvid", "");
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CommandLine()->AppendParm("-nosendtable", "");
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CommandLine()->AppendParm("-gamepad_ignore_local", "");
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#endif
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// Assume default configs if the game isn't launched with the SDKLauncher.
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if (!CommandLine()->FindParm("-launcher"))
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{
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string svArguments = LoadConfigFile(SDK_DEFAULT_CFG);
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ParseAndApplyConfigFile(svArguments);
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}
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}
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string LoadConfigFile(const string& svConfig)
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{
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fs::path cfgPath = fs::current_path() /= svConfig; // Get cfg path for default startup.
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ifstream cfgFile(cfgPath);
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string svArguments;
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if (cfgFile.good() && cfgFile)
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{
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stringstream ss;
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ss << cfgFile.rdbuf();
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svArguments = ss.str();
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}
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else
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{
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spdlog::error("{:s}: '{:s}' does not exist!\n", __FUNCTION__, svConfig);
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cfgFile.close();
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return "";
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}
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cfgFile.close();
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return svArguments;
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}
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void ParseAndApplyConfigFile(const string& svConfig)
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{
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stringstream ss(svConfig);
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string svInput;
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if (!svConfig.empty())
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{
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while (std::getline(ss, svInput, '\n'))
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{
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string::size_type nPos = svInput.find(' ');
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if (!svInput.empty()
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&& nPos > 0
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&& nPos < svInput.size()
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&& nPos != svInput.size())
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{
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string svValue = svInput.substr(nPos + 1);
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string svArgument = svInput.erase(svInput.find(' '));
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CommandLine()->AppendParm(svArgument.c_str(), svValue.c_str());
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}
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else
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{
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CommandLine()->AppendParm(svInput.c_str(), "");
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}
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}
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}
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}
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const char* ExitCodeToString(int nCode)
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{
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switch (nCode)
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{
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case EXIT_SUCCESS:
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return "EXIT_SUCCESS";
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case EXIT_FAILURE:
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return "EXIT_FAILURE";
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default:
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return "";
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}
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}
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void Launcher_Attach()
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{
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DetourAttach((LPVOID*)&v_WinMain, &HWinMain);
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DetourAttach((LPVOID*)&v_LauncherMain, &LauncherMain);
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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DetourAttach((LPVOID*)&v_RemoveSpuriousGameParameters, &RemoveSpuriousGameParameters);
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#endif
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}
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void Launcher_Detach()
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{
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DetourDetach((LPVOID*)&v_WinMain, &HWinMain);
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DetourDetach((LPVOID*)&v_LauncherMain, &LauncherMain);
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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DetourDetach((LPVOID*)&v_RemoveSpuriousGameParameters, &RemoveSpuriousGameParameters);
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#endif
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} |