r5sdk/r5dev/vproj/clientsdk.vcxproj.filters
Kawe Mazidjatari afe8efbc2a Add CUserCmd class to SDK
Implemented CUserCmd to SDK. Constructor resets the class using the game's 'Reset' implementation as the majority of the structure is unknown.
2023-01-19 16:11:48 +01:00

1951 lines
75 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="core">
<UniqueIdentifier>{5857edb8-da8e-491a-96a1-00a4fcfe3d38}</UniqueIdentifier>
</Filter>
<Filter Include="sdk">
<UniqueIdentifier>{8de4910c-a79a-4e5b-8da1-d6da52425492}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\engine">
<UniqueIdentifier>{d2a0971d-1de6-47f7-8a77-4246bc0cda3c}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\ebisusdk">
<UniqueIdentifier>{c00eb6b9-50b2-4fc3-9e24-d8f7ff601e0e}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\common">
<UniqueIdentifier>{8caa20bd-7dea-4cb9-a69f-e90498e96a93}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\client">
<UniqueIdentifier>{c069ad8a-c3be-4e61-afbf-f3eee3846d83}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\gameui">
<UniqueIdentifier>{0b1b90e6-79f6-4b19-8f5e-aac20d346094}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\rtech">
<UniqueIdentifier>{fb47caac-589a-490f-9a7d-00f53add78cc}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\inputsystem">
<UniqueIdentifier>{4afffd57-c78e-420f-a0a7-863b04e64812}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\launcher">
<UniqueIdentifier>{86b2ad0f-8709-48fa-8e92-0e9b8053ffce}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\mathlib">
<UniqueIdentifier>{09875779-c73f-4138-9ed5-14af2b9d8337}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\networksystem">
<UniqueIdentifier>{1dd9c7b9-1abc-412a-8e85-928c0d017beb}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\squirrel">
<UniqueIdentifier>{10a04e38-fd13-476b-92ea-ebbe60803ef6}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty">
<UniqueIdentifier>{7977cef5-28c7-40ca-be44-394d9f1b75de}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\detours">
<UniqueIdentifier>{3d8e58ec-0228-40ca-8ec8-66791a71bc08}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\detours\include">
<UniqueIdentifier>{4759136c-9b08-4e32-91a9-a71c62f019c1}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\imgui">
<UniqueIdentifier>{c54c9382-0c06-4046-9e91-fb2a8019a22b}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\imgui\include">
<UniqueIdentifier>{0ac635a8-3c25-4b4b-b382-1bb8bc882c55}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\spdlog">
<UniqueIdentifier>{db621634-f890-4852-b8dc-d540dffd433a}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\spdlog\include">
<UniqueIdentifier>{2fb19b52-f018-4e95-8eca-ed230132ce0b}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\spdlog\include\sinks">
<UniqueIdentifier>{d0a016cc-d3bc-449b-be29-29289dc550cb}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\spdlog\include\fmt">
<UniqueIdentifier>{47bf6838-c9bf-4429-b55a-9a00339c630f}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\spdlog\include\fmt\bundled">
<UniqueIdentifier>{510de005-f0c8-48b9-b274-2424ccf8f7c7}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\spdlog\include\details">
<UniqueIdentifier>{7cdf9989-f142-4f8a-a5ee-595fba1a354f}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\spdlog\include\cfg">
<UniqueIdentifier>{ce08331e-176d-4071-8564-2cbda5a09f34}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\tier0">
<UniqueIdentifier>{a37df87a-dfda-47ab-a1be-1e49bdfecf44}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\vgui">
<UniqueIdentifier>{a7469cda-54f2-4efc-8a58-6105c74845f9}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\vguimatsurface">
<UniqueIdentifier>{f7c791f6-2cda-4702-88bd-458ea662e7ef}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\vpc">
<UniqueIdentifier>{956f49fb-0d6a-47d6-96a0-9d616e47e5f2}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\vphysics">
<UniqueIdentifier>{698f4add-abac-46e5-a3f8-55d3a230b369}</UniqueIdentifier>
</Filter>
<Filter Include="windows">
<UniqueIdentifier>{942b8ea5-ce53-4e1e-ad7a-845991aaead6}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\resource">
<UniqueIdentifier>{14a61eec-93ec-4e7c-b0bf-2ce23c3b782c}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\resource\png">
<UniqueIdentifier>{64bc6e43-c5e7-474f-be64-31df89e0034b}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\vpklib">
<UniqueIdentifier>{d914384a-56bc-4829-977b-5900f01b5612}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\bsplib">
<UniqueIdentifier>{336e3141-0276-4cd5-a836-585eef681b7b}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\materialsystem">
<UniqueIdentifier>{55bb4f60-5f5a-4780-a7a2-b3db51c53680}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\tier1">
<UniqueIdentifier>{c5adc45b-d14c-4d52-9835-29948cab931a}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public">
<UniqueIdentifier>{b0696621-8658-4918-b0f2-ba20acc26829}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public">
<UniqueIdentifier>{cbe60970-f348-4a8b-8cee-d4cfebbe0d99}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\tier2">
<UniqueIdentifier>{9da19829-c065-4584-9cf2-af751fb0d060}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\protobuf">
<UniqueIdentifier>{69f89031-0a48-4c3c-9ca8-c9a46f420e67}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\studiorender">
<UniqueIdentifier>{f26bcefd-b91a-4a1f-8b41-1124819c6e1d}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\appframework">
<UniqueIdentifier>{cd141b6d-58a2-4b7d-afc9-32195cd9aa3c}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\lzham">
<UniqueIdentifier>{75f3cdf7-cbe5-4138-90b1-24492f570abb}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\lzham\include">
<UniqueIdentifier>{7fdf29d5-bc3d-41f4-8788-7ad63e4f9a13}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\lzham\lzhamcomp">
<UniqueIdentifier>{9432e37b-2460-491e-96cb-ac0cfb477581}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\lzham\lzhamcomp\include">
<UniqueIdentifier>{d82555e7-9f83-444b-ba0d-7e309e08ce73}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\lzham\lzhamdecomp">
<UniqueIdentifier>{5f9f0e7f-9bfb-4303-9bb6-fdce3bd23f23}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\lzham\lzhamdecomp\include">
<UniqueIdentifier>{3446634c-a632-4281-a500-459a56668a6b}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\rtech\rui">
<UniqueIdentifier>{b22b8726-d9bb-4a92-9825-4a97b93d43dc}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\rtech\stryder">
<UniqueIdentifier>{cbbed3bf-8879-4269-a518-c526199d95af}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\game">
<UniqueIdentifier>{45d6a508-a869-4d81-8701-9e4125ed1f7e}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\game\client">
<UniqueIdentifier>{0b043c41-b53e-44f5-9cbe-7501fcf22478}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\filesystem">
<UniqueIdentifier>{a61ad720-d7da-4aee-a9ca-f87f827423ea}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\vstdlib">
<UniqueIdentifier>{fd290792-d36d-400c-9f4d-366a9ce57427}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\datacache">
<UniqueIdentifier>{99b7722c-1c10-431d-b86d-bc4d03655aee}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public\avi">
<UniqueIdentifier>{05663bd0-2f29-41e4-acd3-4e3580f16549}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\game\shared">
<UniqueIdentifier>{0b44d683-b59c-4523-8d93-0c0f1145412c}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\nlohmann">
<UniqueIdentifier>{8b98d10d-9c3f-4678-aa38-c993bc75eec3}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\nlohmann\detail">
<UniqueIdentifier>{74c19c99-a527-48d8-b350-6e9977c039b2}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\nlohmann\detail\conversions">
<UniqueIdentifier>{0b0265b0-50cc-4bf4-a0b0-babef5e2b21d}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\nlohmann\detail\input">
<UniqueIdentifier>{2088224b-de01-49e6-a58b-2452a2d9a0cb}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\nlohmann\detail\iterators">
<UniqueIdentifier>{906a4214-75b0-4441-9ef9-42b99112724f}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\nlohmann\detail\meta">
<UniqueIdentifier>{2c8a1020-0875-4f62-8b80-a483c52b31df}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\nlohmann\detail\meta\call_std">
<UniqueIdentifier>{e527117c-1cf6-4095-8b85-680efdbb82f6}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\nlohmann\detail\output">
<UniqueIdentifier>{e4697807-e13b-4bd8-a697-d3c156e73ef9}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\nlohmann\thirdparty">
<UniqueIdentifier>{ad75bd37-3a84-4f8b-9cd1-544bcf5758d9}</UniqueIdentifier>
</Filter>
<Filter Include="thirdparty\nlohmann\thirdparty\hedley">
<UniqueIdentifier>{21ddddef-3a13-4f1d-9aa9-29c6b1bb24e1}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\engine\client">
<UniqueIdentifier>{01d3645a-16c3-4910-ac95-049e112cd2b8}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\bonesetup">
<UniqueIdentifier>{57e1f0c7-ce4f-4576-960e-0cd15b2b5092}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public\bitmap">
<UniqueIdentifier>{84fdfada-64fe-4591-b639-431058a16686}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public\utility">
<UniqueIdentifier>{91e5c68f-327d-446c-840d-5e7a53d9a631}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\pluginsystem">
<UniqueIdentifier>{b22e88ea-1ee0-4431-82a4-e877a6798f23}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public\rendersystem">
<UniqueIdentifier>{a254a718-eeec-434e-b3a3-77604c8f372e}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public\rendersystem\schema">
<UniqueIdentifier>{a41c5a4b-d1a5-4b95-aa63-b61ca185a0a9}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public\materialsystem">
<UniqueIdentifier>{565eefdf-15cf-47dc-a22b-0d3521e8c5c9}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\codecs">
<UniqueIdentifier>{3b14367c-17f1-43d8-b8f5-a55506ac961f}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\codecs\bink">
<UniqueIdentifier>{20572d96-e629-45f1-8ae2-224a776bfb19}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\codecs\miles">
<UniqueIdentifier>{5529291a-e3b6-44a7-8edf-f0fe4e0ac4dc}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public\engine">
<UniqueIdentifier>{c785a075-5583-4bb4-bdac-5f7419ee64ab}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\client\cdll_engine_int.cpp">
<Filter>sdk\client</Filter>
</ClCompile>
<ClCompile Include="..\ebisusdk\EbisuSDK.cpp">
<Filter>sdk\ebisusdk</Filter>
</ClCompile>
<ClCompile Include="..\engine\host_state.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\engine\net_chan.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\engine\sys_dll.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\engine\sys_dll2.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\engine\sys_utils.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\gameui\IBrowser.cpp">
<Filter>sdk\gameui</Filter>
</ClCompile>
<ClCompile Include="..\gameui\IConsole.cpp">
<Filter>sdk\gameui</Filter>
</ClCompile>
<ClCompile Include="..\rtech\rtech_utils.cpp">
<Filter>sdk\rtech</Filter>
</ClCompile>
<ClCompile Include="..\inputsystem\inputsystem.cpp">
<Filter>sdk\inputsystem</Filter>
</ClCompile>
<ClCompile Include="..\launcher\IApplication.cpp">
<Filter>sdk\launcher</Filter>
</ClCompile>
<ClCompile Include="..\squirrel\sqvm.cpp">
<Filter>sdk\squirrel</Filter>
</ClCompile>
<ClCompile Include="..\squirrel\sqapi.cpp">
<Filter>sdk\squirrel</Filter>
</ClCompile>
<ClCompile Include="..\vgui\vgui_fpspanel.cpp">
<Filter>sdk\vgui</Filter>
</ClCompile>
<ClCompile Include="..\vgui\vgui_debugpanel.cpp">
<Filter>sdk\vgui</Filter>
</ClCompile>
<ClCompile Include="..\vguimatsurface\MatSystemSurface.cpp">
<Filter>sdk\vguimatsurface</Filter>
</ClCompile>
<ClCompile Include="..\vpc\IAppSystem.cpp">
<Filter>sdk\vpc</Filter>
</ClCompile>
<ClCompile Include="..\vpc\keyvalues.cpp">
<Filter>sdk\vpc</Filter>
</ClCompile>
<ClCompile Include="..\vphysics\QHull.cpp">
<Filter>sdk\vphysics</Filter>
</ClCompile>
<ClCompile Include="..\windows\id3dx.cpp">
<Filter>windows</Filter>
</ClCompile>
<ClCompile Include="..\windows\input.cpp">
<Filter>windows</Filter>
</ClCompile>
<ClCompile Include="..\windows\console.cpp">
<Filter>windows</Filter>
</ClCompile>
<ClCompile Include="..\core\stdafx.cpp">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\core\dllmain.cpp">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\core\init.cpp">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\common\opcodes.cpp">
<Filter>sdk\common</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\IceKey.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\squirrel\sqinit.cpp">
<Filter>sdk\squirrel</Filter>
</ClCompile>
<ClCompile Include="..\vpklib\packedstore.cpp">
<Filter>sdk\vpklib</Filter>
</ClCompile>
<ClCompile Include="..\bsplib\bsplib.cpp">
<Filter>sdk\bsplib</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\adler32.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\crc32.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\rtech\rtech_game.cpp">
<Filter>sdk\rtech</Filter>
</ClCompile>
<ClCompile Include="..\engine\host_cmd.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\windows\system.cpp">
<Filter>windows</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\fbits.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\tier0\commandline.cpp">
<Filter>sdk\tier0</Filter>
</ClCompile>
<ClCompile Include="..\core\logdef.cpp">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\core\termutil.cpp">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\vpc\interfaces.cpp">
<Filter>sdk\vpc</Filter>
</ClCompile>
<ClCompile Include="..\engine\sys_engine.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\tier2\socketcreator.cpp">
<Filter>sdk\tier2</Filter>
</ClCompile>
<ClCompile Include="..\tier1\NetAdr2.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\sha256.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\engine\net.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\protoc\cl_rcon.pb.cc">
<Filter>thirdparty\protobuf</Filter>
</ClCompile>
<ClCompile Include="..\protoc\sv_rcon.pb.cc">
<Filter>thirdparty\protobuf</Filter>
</ClCompile>
<ClCompile Include="..\engine\gl_screen.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\engine\common.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\vgui\vgui_baseui_interface.cpp">
<Filter>sdk\vgui</Filter>
</ClCompile>
<ClCompile Include="..\networksystem\pylon.cpp">
<Filter>sdk\networksystem</Filter>
</ClCompile>
<ClCompile Include="..\thirdparty\imgui\src\imgui_utility.cpp">
<Filter>thirdparty\imgui</Filter>
</ClCompile>
<ClCompile Include="..\engine\sys_getmodes.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\engine\cmodel_bsp.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\engine\modelloader.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\materialsystem\cmaterialsystem.cpp">
<Filter>sdk\materialsystem</Filter>
</ClCompile>
<ClCompile Include="..\materialsystem\cmaterialglue.cpp">
<Filter>sdk\materialsystem</Filter>
</ClCompile>
<ClCompile Include="..\tier0\cpu.cpp">
<Filter>sdk\tier0</Filter>
</ClCompile>
<ClCompile Include="..\tier0\cputopology.cpp">
<Filter>sdk\tier0</Filter>
</ClCompile>
<ClCompile Include="..\tier0\fasttimer.cpp">
<Filter>sdk\tier0</Filter>
</ClCompile>
<ClCompile Include="..\rtech\rui\rui.cpp">
<Filter>sdk\rtech\stryder</Filter>
</ClCompile>
<ClCompile Include="..\rtech\stryder\stryder.cpp">
<Filter>sdk\rtech\rui</Filter>
</ClCompile>
<ClCompile Include="..\tier1\bitbuf.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\client\vengineclient_impl.cpp">
<Filter>sdk\client</Filter>
</ClCompile>
<ClCompile Include="..\filesystem\filesystem.cpp">
<Filter>sdk\filesystem</Filter>
</ClCompile>
<ClCompile Include="..\filesystem\basefilesystem.cpp">
<Filter>sdk\filesystem</Filter>
</ClCompile>
<ClCompile Include="..\tier1\IConVar.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\tier1\cmd.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\tier1\cvar.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\vstdlib\completion.cpp">
<Filter>sdk\vstdlib</Filter>
</ClCompile>
<ClCompile Include="..\vstdlib\keyvaluessystem.cpp">
<Filter>sdk\vstdlib</Filter>
</ClCompile>
<ClCompile Include="..\vstdlib\callback.cpp">
<Filter>sdk\vstdlib</Filter>
</ClCompile>
<ClCompile Include="..\launcher\launcher.cpp">
<Filter>sdk\launcher</Filter>
</ClCompile>
<ClCompile Include="..\tier0\jobthread.cpp">
<Filter>sdk\tier0</Filter>
</ClCompile>
<ClCompile Include="..\windows\resource.cpp">
<Filter>windows</Filter>
</ClCompile>
<ClCompile Include="..\common\netmessages.cpp">
<Filter>sdk\common</Filter>
</ClCompile>
<ClCompile Include="..\datacache\mdlcache.cpp">
<Filter>sdk\datacache</Filter>
</ClCompile>
<ClCompile Include="..\game\client\spritemodel.cpp">
<Filter>sdk\game\client</Filter>
</ClCompile>
<ClCompile Include="..\engine\gl_rsurf.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\game\shared\animation.cpp">
<Filter>sdk\game\shared</Filter>
</ClCompile>
<ClCompile Include="..\squirrel\sqstdaux.cpp">
<Filter>sdk\squirrel</Filter>
</ClCompile>
<ClCompile Include="..\engine\clockdriftmgr.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\engine\client\client.cpp">
<Filter>sdk\engine\client</Filter>
</ClCompile>
<ClCompile Include="..\engine\client\clientstate.cpp">
<Filter>sdk\engine\client</Filter>
</ClCompile>
<ClCompile Include="..\engine\client\cl_rcon.cpp">
<Filter>sdk\engine\client</Filter>
</ClCompile>
<ClCompile Include="..\engine\networkstringtable.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\tier0\dbg.cpp">
<Filter>sdk\tier0</Filter>
</ClCompile>
<ClCompile Include="..\tier1\strtools.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\squirrel\sqscript.cpp">
<Filter>sdk\squirrel</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\sha1.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\engine\debugoverlay.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\tier0\platform.cpp">
<Filter>sdk\tier0</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\mathlib_base.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\powsse.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\randsse.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\sseconst.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\vmatrix.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\almostequal.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\color_conversion.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\halton.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\vphysics\physics_collide.cpp">
<Filter>sdk\vphysics</Filter>
</ClCompile>
<ClCompile Include="..\vstdlib\random.cpp">
<Filter>sdk\vstdlib</Filter>
</ClCompile>
<ClCompile Include="..\tier2\renderutils.cpp">
<Filter>sdk\tier2</Filter>
</ClCompile>
<ClCompile Include="..\tier2\meshutils.cpp">
<Filter>sdk\tier2</Filter>
</ClCompile>
<ClCompile Include="..\bonesetup\bone_utils.cpp">
<Filter>sdk\bonesetup</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\ssenoise.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\mathlib\transform.cpp">
<Filter>sdk\mathlib</Filter>
</ClCompile>
<ClCompile Include="..\tier0\threadtools.cpp">
<Filter>sdk\tier0</Filter>
</ClCompile>
<ClCompile Include="..\game\client\c_baseentity.cpp">
<Filter>sdk\game\client</Filter>
</ClCompile>
<ClCompile Include="..\tier1\characterset.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\tier1\splitstring.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\memaddr.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\module.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\utility.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\binstream.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\tier1\generichash.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\networksystem\listmanager.cpp">
<Filter>sdk\networksystem</Filter>
</ClCompile>
<ClCompile Include="..\engine\host.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\tier0\frametask.cpp">
<Filter>sdk\tier0</Filter>
</ClCompile>
<ClCompile Include="..\pluginsystem\pluginsystem.cpp">
<Filter>sdk\pluginsystem</Filter>
</ClCompile>
<ClCompile Include="..\engine\sdk_dll.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\engine\client\cl_ents_parse.cpp">
<Filter>sdk\engine\client</Filter>
</ClCompile>
<ClCompile Include="..\engine\sys_mainwind.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\engine\gl_rmain.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\game\client\viewrender.cpp">
<Filter>sdk\game\client</Filter>
</ClCompile>
<ClCompile Include="..\public\datamap.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\tier1\utlbuffer.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\codecs\bink\bink_impl.cpp">
<Filter>sdk\codecs\bink</Filter>
</ClCompile>
<ClCompile Include="..\codecs\Miles\miles_impl.cpp">
<Filter>sdk\codecs\miles</Filter>
</ClCompile>
<ClCompile Include="..\public\networkvar.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\public\dt_recv.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\protoc\sig_map.pb.cc">
<Filter>thirdparty\protobuf</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\sigcache.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\engine\matsys_interface.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\vtable.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\crashhandler.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\game\shared\collisionproperty.cpp">
<Filter>sdk\game\shared</Filter>
</ClCompile>
<ClCompile Include="..\game\shared\entitylist_base.cpp">
<Filter>sdk\game\shared</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\client\cdll_engine_int.h">
<Filter>sdk\client</Filter>
</ClInclude>
<ClInclude Include="..\common\protocol.h">
<Filter>sdk\common</Filter>
</ClInclude>
<ClInclude Include="..\ebisusdk\EbisuSDK.h">
<Filter>sdk\ebisusdk</Filter>
</ClInclude>
<ClInclude Include="..\engine\host_state.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\engine\net_chan.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\engine\sys_dll.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\engine\sys_dll2.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\engine\sys_utils.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\gameui\IBrowser.h">
<Filter>sdk\gameui</Filter>
</ClInclude>
<ClInclude Include="..\gameui\IConsole.h">
<Filter>sdk\gameui</Filter>
</ClInclude>
<ClInclude Include="..\rtech\rtech_utils.h">
<Filter>sdk\rtech</Filter>
</ClInclude>
<ClInclude Include="..\inputsystem\inputsystem.h">
<Filter>sdk\inputsystem</Filter>
</ClInclude>
<ClInclude Include="..\inputsystem\ButtonCode.h">
<Filter>sdk\inputsystem</Filter>
</ClInclude>
<ClInclude Include="..\launcher\IApplication.h">
<Filter>sdk\launcher</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\vector.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\networksystem\sm_protocol.h">
<Filter>sdk\networksystem</Filter>
</ClInclude>
<ClInclude Include="..\squirrel\sqapi.h">
<Filter>sdk\squirrel</Filter>
</ClInclude>
<ClInclude Include="..\squirrel\sqvm.h">
<Filter>sdk\squirrel</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\detours\include\detver.h">
<Filter>thirdparty\detours\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\detours\include\idetour.h">
<Filter>thirdparty\detours\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\detours\include\syelog.h">
<Filter>thirdparty\detours\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\detours\include\detours.h">
<Filter>thirdparty\detours\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\imgui\include\imgui_impl_dx11.h">
<Filter>thirdparty\imgui\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\imgui\include\imgui_impl_win32.h">
<Filter>thirdparty\imgui\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\imgui\include\imgui_internal.h">
<Filter>thirdparty\imgui\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\imgui\include\imgui_stdlib.h">
<Filter>thirdparty\imgui\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\imgui\include\imgui_utility.h">
<Filter>thirdparty\imgui\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\imgui\include\imstb_rectpack.h">
<Filter>thirdparty\imgui\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\imgui\include\imstb_textedit.h">
<Filter>thirdparty\imgui\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\imgui\include\imstb_truetype.h">
<Filter>thirdparty\imgui\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\imgui\include\imconfig.h">
<Filter>thirdparty\imgui\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\imgui\include\imgui.h">
<Filter>thirdparty\imgui\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\async_logger-inl.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\common.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\common-inl.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\formatter.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fwd.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\logger.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\logger-inl.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\pattern_formatter.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\pattern_formatter-inl.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\spdlog.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\spdlog-inl.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\stopwatch.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\tweakme.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\version.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\async.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\async_logger.h">
<Filter>thirdparty\spdlog\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\basic_file_sink-inl.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\daily_file_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\dist_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\dup_filter_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\hourly_file_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\mongo_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\msvc_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\null_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ostream_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\qt_sinks.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ringbuffer_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\rotating_file_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\rotating_file_sink-inl.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\sink-inl.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_color_sinks.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_color_sinks-inl.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_sinks.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_sinks-inl.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\syslog_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\systemd_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\tcp_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\win_eventlog_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\wincolor_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\wincolor_sink-inl.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\android_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ansicolor_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ansicolor_sink-inl.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\base_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\base_sink-inl.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\sinks\basic_file_sink.h">
<Filter>thirdparty\spdlog\include\sinks</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\chrono.h">
<Filter>thirdparty\spdlog\include\fmt</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\fmt.h">
<Filter>thirdparty\spdlog\include\fmt</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\ostr.h">
<Filter>thirdparty\spdlog\include\fmt</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\xchar.h">
<Filter>thirdparty\spdlog\include\fmt</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bin_to_hex.h">
<Filter>thirdparty\spdlog\include\fmt</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\core.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\format.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\format-inl.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\locale.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\os.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\ostream.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\printf.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\ranges.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\xchar.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\args.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\chrono.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\color.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\compile.h">
<Filter>thirdparty\spdlog\include\fmt\bundled</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\file_helper.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\file_helper-inl.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\fmt_helper.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg_buffer.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg_buffer-inl.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg-inl.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\mpmc_blocking_q.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\null_mutex.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\os.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\os-inl.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\periodic_worker.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\periodic_worker-inl.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\registry.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\registry-inl.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\synchronous_factory.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\tcp_client.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\tcp_client-windows.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\thread_pool.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\thread_pool-inl.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\windows_include.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\backtracer.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\backtracer-inl.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\circular_q.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\details\console_globals.h">
<Filter>thirdparty\spdlog\include\details</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\cfg\env.h">
<Filter>thirdparty\spdlog\include\cfg</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\cfg\helpers.h">
<Filter>thirdparty\spdlog\include\cfg</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\cfg\helpers-inl.h">
<Filter>thirdparty\spdlog\include\cfg</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\spdlog\include\cfg\argv.h">
<Filter>thirdparty\spdlog\include\cfg</Filter>
</ClInclude>
<ClInclude Include="..\tier0\basetypes.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\vgui\vgui_fpspanel.h">
<Filter>sdk\vgui</Filter>
</ClInclude>
<ClInclude Include="..\vgui\vgui_debugpanel.h">
<Filter>sdk\vgui</Filter>
</ClInclude>
<ClInclude Include="..\vgui\vgui.h">
<Filter>sdk\vgui</Filter>
</ClInclude>
<ClInclude Include="..\vguimatsurface\MatSystemSurface.h">
<Filter>sdk\vguimatsurface</Filter>
</ClInclude>
<ClInclude Include="..\vpc\IAppSystem.h">
<Filter>sdk\vpc</Filter>
</ClInclude>
<ClInclude Include="..\vpc\interfaces.h">
<Filter>sdk\vpc</Filter>
</ClInclude>
<ClInclude Include="..\vpc\keyvalues.h">
<Filter>sdk\vpc</Filter>
</ClInclude>
<ClInclude Include="..\vphysics\QHull.h">
<Filter>sdk\vphysics</Filter>
</ClInclude>
<ClInclude Include="..\windows\id3dx.h">
<Filter>windows</Filter>
</ClInclude>
<ClInclude Include="..\windows\input.h">
<Filter>windows</Filter>
</ClInclude>
<ClInclude Include="..\windows\console.h">
<Filter>windows</Filter>
</ClInclude>
<ClInclude Include="..\core\init.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\core\logdef.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\core\r5dev.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\core\stdafx.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\common\opcodes.h">
<Filter>sdk\common</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\IceKey.H">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\networksystem\serverlisting.h">
<Filter>sdk\networksystem</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\parallel_for.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\squirrel\sqinit.h">
<Filter>sdk\squirrel</Filter>
</ClInclude>
<ClInclude Include="..\core\resource.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\tier0\interface.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\crc32.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\vpklib\packedstore.h">
<Filter>sdk\vpklib</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\adler32.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\bsplib\bsplib.h">
<Filter>sdk\bsplib</Filter>
</ClInclude>
<ClInclude Include="..\common\pseudodefs.h">
<Filter>sdk\common</Filter>
</ClInclude>
<ClInclude Include="..\rtech\rtech_game.h">
<Filter>sdk\rtech</Filter>
</ClInclude>
<ClInclude Include="..\engine\host_cmd.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\windows\system.h">
<Filter>windows</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\color.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\materialsystem\cmaterialsystem.h">
<Filter>sdk\materialsystem</Filter>
</ClInclude>
<ClInclude Include="..\engine\debugoverlay.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\fbits.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\tier0\commandline.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\core\assert.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\core\termutil.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\engine\sys_engine.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\swap.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\tier2\socketcreator.h">
<Filter>sdk\tier2</Filter>
</ClInclude>
<ClInclude Include="..\tier1\NetAdr2.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\sha256.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\common\igameserverdata.h">
<Filter>sdk\common</Filter>
</ClInclude>
<ClInclude Include="..\engine\net.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\protoc\cl_rcon.pb.h">
<Filter>thirdparty\protobuf</Filter>
</ClInclude>
<ClInclude Include="..\protoc\sv_rcon.pb.h">
<Filter>thirdparty\protobuf</Filter>
</ClInclude>
<ClInclude Include="..\engine\gl_screen.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\engine\common.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\vgui\vgui_baseui_interface.h">
<Filter>sdk\vgui</Filter>
</ClInclude>
<ClInclude Include="..\engine\cmodel_bsp.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\engine\modelloader.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\networksystem\pylon.h">
<Filter>sdk\networksystem</Filter>
</ClInclude>
<ClInclude Include="..\studiorender\studiorendercontext.h">
<Filter>sdk\studiorender</Filter>
</ClInclude>
<ClInclude Include="..\engine\sys_getmodes.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\common\netmessages.h">
<Filter>sdk\common</Filter>
</ClInclude>
<ClInclude Include="..\appframework\iappsystem.h">
<Filter>sdk\appframework</Filter>
</ClInclude>
<ClInclude Include="..\appframework\engine_launcher_api.h">
<Filter>sdk\appframework</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_assert.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_checksum.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_config.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_core.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_helpers.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_huffman_codes.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_lzbase.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_match_accel.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_math.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_mem.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_null_threading.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_platform.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_polar_codes.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_prefix_coding.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_pthreads_threading.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_static_lib.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_symbol_codec.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_threading.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_timer.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_traits.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_types.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_utils.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_vector.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\include\lzham_win32_threading.h">
<Filter>thirdparty\lzham\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\lzhamcomp\lzham_comp.h">
<Filter>thirdparty\lzham\lzhamcomp\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\lzhamcomp\lzham_lzcomp_internal.h">
<Filter>thirdparty\lzham\lzhamcomp\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\lzhamdecomp\lzham_decomp.h">
<Filter>thirdparty\lzham\lzhamdecomp\include</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\lzham\lzhamdecomp\lzham_lzdecompbase.h">
<Filter>thirdparty\lzham\lzhamdecomp\include</Filter>
</ClInclude>
<ClInclude Include="..\public\edict.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\globalvars_base.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\engine\gl_matsysiface.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\materialsystem\cmaterialglue.h">
<Filter>sdk\materialsystem</Filter>
</ClInclude>
<ClInclude Include="..\tier0\fasttimer.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\tier0\platform.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\tier0\cputopology.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\tier0\cpu.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\rtech\rui\rui.h">
<Filter>sdk\rtech\stryder</Filter>
</ClInclude>
<ClInclude Include="..\rtech\stryder\stryder.h">
<Filter>sdk\rtech\rui</Filter>
</ClInclude>
<ClInclude Include="..\squirrel\sqtype.h">
<Filter>sdk\squirrel</Filter>
</ClInclude>
<ClInclude Include="..\public\inetchannel.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utlvector.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utlmemory.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\bitbuf.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\client\vengineclient_impl.h">
<Filter>sdk\client</Filter>
</ClInclude>
<ClInclude Include="..\game\client\c_baseentity.h">
<Filter>sdk\game\client</Filter>
</ClInclude>
<ClInclude Include="..\filesystem\filesystem.h">
<Filter>sdk\filesystem</Filter>
</ClInclude>
<ClInclude Include="..\filesystem\basefilesystem.h">
<Filter>sdk\filesystem</Filter>
</ClInclude>
<ClInclude Include="..\tier1\IConVar.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\cmd.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\cvar.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\vstdlib\completion.h">
<Filter>sdk\vstdlib</Filter>
</ClInclude>
<ClInclude Include="..\vstdlib\keyvaluessystem.h">
<Filter>sdk\vstdlib</Filter>
</ClInclude>
<ClInclude Include="..\common\x86defs.h">
<Filter>sdk\common</Filter>
</ClInclude>
<ClInclude Include="..\common\sdkdefs.h">
<Filter>sdk\common</Filter>
</ClInclude>
<ClInclude Include="..\engine\host.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\vstdlib\callback.h">
<Filter>sdk\vstdlib</Filter>
</ClInclude>
<ClInclude Include="..\tier0\tslist.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\launcher\launcher.h">
<Filter>sdk\launcher</Filter>
</ClInclude>
<ClInclude Include="..\tier0\jobthread.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\windows\resource.h">
<Filter>windows</Filter>
</ClInclude>
<ClInclude Include="..\public\studio.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\engine\gl_model_private.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\common\qlimits.h">
<Filter>sdk\common</Filter>
</ClInclude>
<ClInclude Include="..\public\model_types.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\game\client\enginesprite.h">
<Filter>sdk\game\client</Filter>
</ClInclude>
<ClInclude Include="..\datacache\imdlcache.h">
<Filter>sdk\datacache</Filter>
</ClInclude>
<ClInclude Include="..\datacache\mdlcache.h">
<Filter>sdk\datacache</Filter>
</ClInclude>
<ClInclude Include="..\game\client\hud.h">
<Filter>sdk\game\client</Filter>
</ClInclude>
<ClInclude Include="..\public\avi\iavi.h">
<Filter>sdk\public\avi</Filter>
</ClInclude>
<ClInclude Include="..\public\avi\ibik.h">
<Filter>sdk\public\avi</Filter>
</ClInclude>
<ClInclude Include="..\public\const.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\engine\gl_rsurf.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\public\ivrenderview.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier0\threadtools.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\game\shared\animation.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utldict.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\public\client_class.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\datacache\idatacache.h">
<Filter>sdk\datacache</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\byte_container_with_subtype.hpp">
<Filter>thirdparty\nlohmann</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\json.hpp">
<Filter>thirdparty\nlohmann</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\json_fwd.hpp">
<Filter>thirdparty\nlohmann</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\ordered_map.hpp">
<Filter>thirdparty\nlohmann</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\adl_serializer.hpp">
<Filter>thirdparty\nlohmann</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\macro_unscope.hpp">
<Filter>thirdparty\nlohmann\detail</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\string_concat.hpp">
<Filter>thirdparty\nlohmann\detail</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\string_escape.hpp">
<Filter>thirdparty\nlohmann\detail</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\value_t.hpp">
<Filter>thirdparty\nlohmann\detail</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\exceptions.hpp">
<Filter>thirdparty\nlohmann\detail</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\hash.hpp">
<Filter>thirdparty\nlohmann\detail</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\json_pointer.hpp">
<Filter>thirdparty\nlohmann\detail</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\json_ref.hpp">
<Filter>thirdparty\nlohmann\detail</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\macro_scope.hpp">
<Filter>thirdparty\nlohmann\detail</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\conversions\from_json.hpp">
<Filter>thirdparty\nlohmann\detail\conversions</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\conversions\to_chars.hpp">
<Filter>thirdparty\nlohmann\detail\conversions</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\conversions\to_json.hpp">
<Filter>thirdparty\nlohmann\detail\conversions</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\input\input_adapters.hpp">
<Filter>thirdparty\nlohmann\detail\input</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\input\json_sax.hpp">
<Filter>thirdparty\nlohmann\detail\input</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\input\lexer.hpp">
<Filter>thirdparty\nlohmann\detail\input</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\input\parser.hpp">
<Filter>thirdparty\nlohmann\detail\input</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\input\position_t.hpp">
<Filter>thirdparty\nlohmann\detail\input</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\input\binary_reader.hpp">
<Filter>thirdparty\nlohmann\detail\input</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\iteration_proxy.hpp">
<Filter>thirdparty\nlohmann\detail\iterators</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\iterator_traits.hpp">
<Filter>thirdparty\nlohmann\detail\iterators</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\json_reverse_iterator.hpp">
<Filter>thirdparty\nlohmann\detail\iterators</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\primitive_iterator.hpp">
<Filter>thirdparty\nlohmann\detail\iterators</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\internal_iterator.hpp">
<Filter>thirdparty\nlohmann\detail\iterators</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\iterators\iter_impl.hpp">
<Filter>thirdparty\nlohmann\detail\iterators</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\detected.hpp">
<Filter>thirdparty\nlohmann\detail\meta</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\identity_tag.hpp">
<Filter>thirdparty\nlohmann\detail\meta</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\is_sax.hpp">
<Filter>thirdparty\nlohmann\detail\meta</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\type_traits.hpp">
<Filter>thirdparty\nlohmann\detail\meta</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\void_t.hpp">
<Filter>thirdparty\nlohmann\detail\meta</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\cpp_future.hpp">
<Filter>thirdparty\nlohmann\detail\meta</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\call_std\end.hpp">
<Filter>thirdparty\nlohmann\detail\meta\call_std</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\meta\call_std\begin.hpp">
<Filter>thirdparty\nlohmann\detail\meta\call_std</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\output\output_adapters.hpp">
<Filter>thirdparty\nlohmann\detail\output</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\output\serializer.hpp">
<Filter>thirdparty\nlohmann\detail\output</Filter>
</ClInclude>
<ClInclude Include="..\thirdparty\nlohmann\detail\output\binary_writer.hpp">
<Filter>thirdparty\nlohmann\detail\output</Filter>
</ClInclude>
<ClInclude Include="..\squirrel\sqstdaux.h">
<Filter>sdk\squirrel</Filter>
</ClInclude>
<ClInclude Include="..\engine\framesnapshot.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\engine\datablock.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\engine\clockdriftmgr.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\engine\packed_entity.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\public\inetmsghandler.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier1\mempool.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\squirrel\sqstate.h">
<Filter>sdk\squirrel</Filter>
</ClInclude>
<ClInclude Include="..\engine\client\client.h">
<Filter>sdk\engine\client</Filter>
</ClInclude>
<ClInclude Include="..\engine\client\clientstate.h">
<Filter>sdk\engine\client</Filter>
</ClInclude>
<ClInclude Include="..\engine\client\cl_main.h">
<Filter>sdk\engine\client</Filter>
</ClInclude>
<ClInclude Include="..\engine\client\cl_rcon.h">
<Filter>sdk\engine\client</Filter>
</ClInclude>
<ClInclude Include="..\engine\networkstringtable.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\tier0\dbg.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\tier0\dbgflag.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\tier0\valve_off.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\tier0\valve_on.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\tier0\wchartypes.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\tier0\commonmacros.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\tier1\strtools.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\vpc\kvleaktrace.h">
<Filter>sdk\vpc</Filter>
</ClInclude>
<ClInclude Include="..\squirrel\sqscript.h">
<Filter>sdk\squirrel</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\sha1.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\tier0\platform_internal.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\public\icommandline.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\mathlib.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\noisedata.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\ssemath.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\ssequaternion.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\vector2d.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\vector4d.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\vmatrix.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\vplane.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\halton.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\math_pfns.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\vstdlib\random.h">
<Filter>sdk\vstdlib</Filter>
</ClInclude>
<ClInclude Include="..\tier2\renderutils.h">
<Filter>sdk\tier2</Filter>
</ClInclude>
<ClInclude Include="..\tier2\meshutils.h">
<Filter>sdk\tier2</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\fltx4.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\transform.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\public\idebugoverlay.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier0\memstd.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\game\client\c_baseplayer.h">
<Filter>sdk\game\client</Filter>
</ClInclude>
<ClInclude Include="..\public\iclientrenderable.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\iclientthinkable.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\iclientunknown.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\ihandleentity.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\iclientnetworkable.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\icliententity.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\ivscript.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\iconcommand.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\iconvar.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier1\characterset.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\public\worldsize.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\icliententitylist.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utlblockmemory.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier0\memalloc.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\public\iengine.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\bitmap\stb_image.h">
<Filter>sdk\public\bitmap</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\binstream.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\httplib.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\memaddr.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\module.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\utility.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\vdf_parser.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\tier1\generichash.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utlfixedmemory.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utlrbtree.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\public\ifilesystem.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\ifile.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier0\annotations.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utllinkedlist.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\vstdlib\concommandhash.h">
<Filter>sdk\vstdlib</Filter>
</ClInclude>
<ClInclude Include="..\networksystem\listmanager.h">
<Filter>sdk\networksystem</Filter>
</ClInclude>
<ClInclude Include="..\public\isurfacesystem.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\inetmessage.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\isnapshotmgr.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\iframetask.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier0\frametask.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\pluginsystem\pluginsystem.h">
<Filter>sdk\pluginsystem</Filter>
</ClInclude>
<ClInclude Include="..\engine\sdk_dll.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\engine\client\cl_ents_parse.h">
<Filter>sdk\engine\client</Filter>
</ClInclude>
<ClInclude Include="..\engine\sys_mainwind.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\public\igame.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\imaterial.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\imaterialinternal.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\rendersystem\schema\texture.g.h">
<Filter>sdk\public\rendersystem\schema</Filter>
</ClInclude>
<ClInclude Include="..\public\materialsystem\shader_vcs_version.h">
<Filter>sdk\public\materialsystem</Filter>
</ClInclude>
<ClInclude Include="..\engine\gl_rmain.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\engine\traceinit.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\game\client\viewrender.h">
<Filter>sdk\game\client</Filter>
</ClInclude>
<ClInclude Include="..\public\dt_common.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\datamap.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utlbuffer.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\byteswap.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\public\ipackedstore.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\compressed_vector.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\codecs\bink\bink_impl.h">
<Filter>sdk\codecs\bink</Filter>
</ClInclude>
<ClInclude Include="..\codecs\Miles\miles_impl.h">
<Filter>sdk\codecs\miles</Filter>
</ClInclude>
<ClInclude Include="..\codecs\Miles\radshal_wasapi.h">
<Filter>sdk\codecs\miles</Filter>
</ClInclude>
<ClInclude Include="..\public\networkvar.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\dt_recv.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\protoc\sig_map.pb.h">
<Filter>thirdparty\protobuf</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\sigcache.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\imaterialsystem.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\engine\matsys_interface.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\vtable.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\crashhandler.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\eiface.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\engine\ICollideable.h">
<Filter>sdk\public\engine</Filter>
</ClInclude>
<ClInclude Include="..\public\basehandle.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\game\shared\collisionproperty.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
<ClInclude Include="..\game\shared\playernet_vars.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
<ClInclude Include="..\game\shared\shared_classnames.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
<ClInclude Include="..\public\playerstate.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\game\shared\takedamageinfo.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
<ClInclude Include="..\game\shared\predictioncopy.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
<ClInclude Include="..\game\shared\ehandle.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
<ClInclude Include="..\game\shared\entitylist_base.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
<ClInclude Include="..\game\shared\shareddefs.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
<ClInclude Include="..\game\shared\usercmd.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Image Include="..\shared\resource\lockedserver.png">
<Filter>sdk\resource\png</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\resource\r5dev.rc">
<Filter>sdk\resource</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\ClientSDK.def" />
</ItemGroup>
</Project>