r5sdk/r5dev/engine/sys_dll.h
Kawe Mazidjatari 87f9420889 Globally reduce the use of auto for function pointer declarations
Find regex pattern:
inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\);
Replace regex pattern:
inline $3(*$1)($4);

This commit also removes the unnecessary initialization (which was required to type the auto variables),
and therefore removed 6kb of unnecessary dynamic initialization code.
2023-07-02 23:01:29 +02:00

110 lines
4.9 KiB
C++

#pragma once
#include "engine/common.h"
#include "public/appframework/IAppSystem.h"
#include "public/appframework/IAppSystemGroup.h"
//-------------------------------------------------------------------------
//
//-------------------------------------------------------------------------
class CSourceAppSystemGroup : public CAppSystemGroup
{
public:
static bool StaticPreInit(CSourceAppSystemGroup* pSourceAppSystemGroup);
static bool StaticCreate(CSourceAppSystemGroup* pSourceAppSystemGroup);
private:
CFileSystem_Stdio* m_pFileSystem;
};
//-------------------------------------------------------------------------
//
//-------------------------------------------------------------------------
class CModAppSystemGroup : public CAppSystemGroup
{
public:
static int StaticMain(CModAppSystemGroup* pModAppSystemGroup);
static bool StaticCreate(CModAppSystemGroup* pModAppSystemGroup);
static void InitPluginSystem(CModAppSystemGroup* pModAppSystemGroup);
inline bool IsServerOnly(void) const
{
return m_bServerOnly;
}
inline void SetServerOnly(void)
{
m_bServerOnly = true;
}
private:
bool m_bServerOnly;
};
/* ==== CAPPSYSTEMGROUP ================================================================================================================================================= */
inline CMemory p_CModAppSystemGroup_Main;
inline int(*CModAppSystemGroup_Main)(CModAppSystemGroup* pModAppSystemGroup);
inline CMemory p_CModAppSystemGroup_Create;
inline bool(*CModAppSystemGroup_Create)(CModAppSystemGroup* pModAppSystemGroup);
inline CMemory p_CSourceAppSystemGroup__PreInit;
inline bool(*CSourceAppSystemGroup__PreInit)(CSourceAppSystemGroup* pModAppSystemGroup);
inline CMemory p_CSourceAppSystemGroup__Create;
inline bool(*CSourceAppSystemGroup__Create)(CSourceAppSystemGroup* pModAppSystemGroup);
inline bool g_bAppSystemInit = false;
/* ==== UTILITY ========================================================================================================================================================= */
inline CMemory p_Sys_Error_Internal;
inline int(*Sys_Error_Internal)(char* fmt, va_list args);
inline bool* gfExtendedError = nullptr;
///////////////////////////////////////////////////////////////////////////////
int HSys_Error_Internal(char* fmt, va_list args);
///////////////////////////////////////////////////////////////////////////////
class VSys_Dll : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CModAppSystemGroup::Main", p_CModAppSystemGroup_Main.GetPtr());
LogFunAdr("CModAppSystemGroup::Create", p_CModAppSystemGroup_Create.GetPtr());
LogFunAdr("CSourceAppSystemGroup::PreInit", p_CSourceAppSystemGroup__PreInit.GetPtr());
LogFunAdr("CSourceAppSystemGroup::Create", p_CSourceAppSystemGroup__Create.GetPtr());
LogFunAdr("Sys_Error_Internal", p_Sys_Error_Internal.GetPtr());
LogVarAdr("gfExtendedError", reinterpret_cast<uintptr_t>(gfExtendedError));
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CModAppSystemGroup_Main = g_GameDll.FindPatternSIMD("48 83 EC 28 80 B9 ?? ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ??");
p_CModAppSystemGroup_Create = g_GameDll.FindPatternSIMD("48 8B C4 57 41 54 41 55 41 56 41 57 48 83 EC 60 48 C7 40 ?? ?? ?? ?? ?? 48 89 58 08");
p_CSourceAppSystemGroup__Create = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 E8 ?? ?? ?? ?? 33 C9");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CModAppSystemGroup_Main = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??");
p_CModAppSystemGroup_Create = g_GameDll.FindPatternSIMD("48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60");
p_CSourceAppSystemGroup__Create = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 E8 ?? ?? ?? ?? 33 C9");
#endif
p_CSourceAppSystemGroup__PreInit = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 55 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ??");
CModAppSystemGroup_Main = p_CModAppSystemGroup_Main.RCast<int(*)(CModAppSystemGroup*)>();
CModAppSystemGroup_Create = p_CModAppSystemGroup_Create.RCast<bool(*)(CModAppSystemGroup*)>();
CSourceAppSystemGroup__PreInit = p_CSourceAppSystemGroup__PreInit.RCast<bool(*)(CSourceAppSystemGroup*)>();
CSourceAppSystemGroup__Create = p_CSourceAppSystemGroup__Create.RCast<bool(*)(CSourceAppSystemGroup*)>();
p_Sys_Error_Internal = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 74 24 10 57 48 81 EC 30 08 ?? ?? 48 8B DA 48 8B F9 E8 ?? ?? ?? FF 33 F6 48");
Sys_Error_Internal = p_Sys_Error_Internal.RCast<int (*)(char*, va_list)>();
}
virtual void GetVar(void) const
{
gfExtendedError = p_COM_ExplainDisconnection.Offset(0x0).FindPatternSelf("C6 05", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////