mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
301 lines
10 KiB
C++
301 lines
10 KiB
C++
//=============================================================================//
|
|
//
|
|
// Purpose: Main systems initialization file
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "core/stdafx.h"
|
|
#include "core/init.h"
|
|
#include "tier0/commandline.h"
|
|
#include "tier0/completion.h"
|
|
#include "tier0/cmd.h"
|
|
#include "tier0/cvar.h"
|
|
#include "tier0/IConVar.h"
|
|
#include "vpc/IAppSystem.h"
|
|
#include "vpc/keyvalues.h"
|
|
#include "vpc/basefilesystem.h"
|
|
#include "vpc/interfaces.h"
|
|
#include "common/opcodes.h"
|
|
#include "common/netmessages.h"
|
|
#include "launcher/IApplication.h"
|
|
#include "launcher/prx.h"
|
|
#include "ebisusdk/EbisuSDK.h"
|
|
#ifndef DEDICATED
|
|
#include "milessdk/win64_rrthreads.h"
|
|
#endif // !DEDICATED
|
|
#include "vphysics/QHull.h"
|
|
#include "bsplib/bsplib.h"
|
|
#ifndef DEDICATED
|
|
#include "materialsystem/cmaterialsystem.h"
|
|
#include "materialsystem/cmaterialglue.h"
|
|
#include "vgui/vgui_baseui_interface.h"
|
|
#include "vgui/vgui_debugpanel.h"
|
|
#include "vgui/vgui_fpspanel.h"
|
|
#include "vguimatsurface/MatSystemSurface.h"
|
|
#include "client/cdll_engine_int.h"
|
|
#endif // !DEDICATED
|
|
#include "client/client.h"
|
|
#include "client/IVEngineClient.h"
|
|
#ifndef CLIENT_DLL
|
|
#include "server/server.h"
|
|
#include "server/IVEngineServer.h"
|
|
#endif // !CLIENT_DLL
|
|
#include "squirrel/sqinit.h"
|
|
#include "squirrel/sqapi.h"
|
|
#include "squirrel/sqvm.h"
|
|
#include "studiorender/studiorendercontext.h"
|
|
#include "rtech/rtech_game.h"
|
|
#include "rtech/stryder/stryder.h"
|
|
#ifndef DEDICATED
|
|
#include "rtech/rui/rui.h"
|
|
#endif // !DEDICATED
|
|
#include "engine/baseclient.h"
|
|
#ifndef CLIENT_DLL
|
|
#include "engine/baseserver.h"
|
|
#endif // !CLIENT_DLL
|
|
#include "engine/common.h"
|
|
#include "engine/cmodel_bsp.h"
|
|
#include "engine/host_cmd.h"
|
|
#include "engine/host_state.h"
|
|
#include "engine/modelloader.h"
|
|
#include "engine/net.h"
|
|
#include "engine/net_chan.h"
|
|
#include "engine/cl_main.h"
|
|
#ifndef CLIENT_DLL
|
|
#include "engine/sv_main.h"
|
|
#endif // !CLIENT_DLL
|
|
#include "engine/sys_dll.h"
|
|
#include "engine/sys_dll2.h"
|
|
#include "engine/sys_engine.h"
|
|
#include "engine/sys_utils.h"
|
|
#include "engine/sys_getmodes.h"
|
|
#include "engine/gl_matsysiface.h"
|
|
#include "engine/gl_screen.h"
|
|
#ifndef DEDICATED
|
|
#include "engine/debugoverlay.h"
|
|
#endif // !DEDICATED
|
|
#ifndef CLIENT_DLL
|
|
#include "game/server/ai_node.h"
|
|
#include "game/server/ai_network.h"
|
|
#include "game/server/ai_networkmanager.h"
|
|
#include "game/server/ai_utility.h"
|
|
#include "game/server/detour_impl.h"
|
|
#include "game/server/fairfight_impl.h"
|
|
#include "game/server/gameinterface.h"
|
|
#include "public/include/edict.h"
|
|
#endif // !CLIENT_DLL
|
|
#ifndef DEDICATED
|
|
#include "inputsystem/inputsystem.h"
|
|
#include "windows/id3dx.h"
|
|
#endif // !DEDICATED
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
|
|
// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
|
|
// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
|
|
// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
|
|
// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
|
|
// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void Systems_Init()
|
|
{
|
|
// Initialize winsock system
|
|
WSAData wsaData{};
|
|
int nError = ::WSAStartup(MAKEWORD(2, 2), &wsaData);
|
|
if (nError != 0)
|
|
{
|
|
std::cerr << "Failed to start Winsock via WSAStartup: (" << NET_ErrorString(WSAGetLastError()) << ")" << std::endl;
|
|
}
|
|
// Begin the detour transaction to hook the the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Hook functions
|
|
IApplication_Attach();
|
|
#ifdef DEDICATED
|
|
//PRX_Attach();
|
|
#endif // DEDICATED
|
|
CBaseClient_Attach();
|
|
CBaseFileSystem_Attach();
|
|
|
|
#ifndef DEDICATED
|
|
CMaterialSystem_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
QHull_Attach();
|
|
//BspLib_Attach();
|
|
|
|
#ifndef DEDICATED
|
|
CEngineVGui_Attach();
|
|
CFPSPanel_Attach();
|
|
CHLClient_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
#if !defined(CLIENT_DLL) && defined (GAMEDLL_S3)
|
|
CServer_Attach(); // S1 and S2 CServer functions require work.
|
|
#endif // !CLIENT_DLL && GAMEDLL_S3
|
|
|
|
// !TEMP UNTIL CHOSTSTATE IS BUILD AGNOSTIC! //
|
|
#if defined (DEDICATED) || defined (GAMEDLL_S3)
|
|
CHostState_Attach();
|
|
#endif // DEDICATED || GAMEDLL_S3
|
|
//CModelLoader_Attach();
|
|
|
|
CNetChan_Attach();
|
|
ConCommand_Attach();
|
|
IConVar_Attach();
|
|
CKeyValueSystem_Attach();
|
|
|
|
#ifndef CLIENT_DLL
|
|
IVEngineServer_Attach();
|
|
#endif // !CLIENT_DLL
|
|
|
|
SQAPI_Attach();
|
|
SQVM_Attach();
|
|
|
|
RTech_Game_Attach();
|
|
#ifndef DEDICATED
|
|
Rui_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
SysDll_Attach();
|
|
SysUtils_Attach();
|
|
|
|
#ifndef DEDICATED
|
|
HCVideoMode_Common_Attach();
|
|
//DebugOverlays_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
#ifndef CLIENT_DLL
|
|
CAI_Utility_Attach();
|
|
CAI_NetworkManager_Attach();
|
|
#endif // !#ifndef CLIENT_DLL
|
|
// Patch instructions
|
|
RuntimePtc_Init();
|
|
|
|
// Commit the transaction
|
|
if (DetourTransactionCommit() != NO_ERROR)
|
|
{
|
|
// Failed to hook into the process, terminate
|
|
TerminateProcess(GetCurrentProcess(), 0xBAD0C0DE);
|
|
}
|
|
|
|
g_pConVar->Init();
|
|
|
|
#ifdef DEDICATED
|
|
Dedicated_Init();
|
|
#endif // DEDICATED
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
|
|
// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
|
|
// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
|
|
// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
|
|
// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
|
|
// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void Systems_Shutdown()
|
|
{
|
|
// Shutdown winsock system
|
|
int nError = ::WSACleanup();
|
|
if (nError != 0)
|
|
{
|
|
std::cerr << "Failed to stop winsock via WSACleanup: (" << NET_ErrorString(WSAGetLastError()) << ")" << std::endl;
|
|
}
|
|
|
|
// Begin the detour transaction to unhook the the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Unhook functions
|
|
IApplication_Detach();
|
|
#ifdef DEDICATED
|
|
//PRX_Detach();
|
|
#endif // DEDICATED
|
|
CBaseClient_Detach();
|
|
CBaseFileSystem_Detach();
|
|
|
|
#ifndef DEDICATED
|
|
CMaterialSystem_Detach();
|
|
#endif // !DEDICATED
|
|
|
|
QHull_Detach();
|
|
//BspLib_Detach();
|
|
|
|
#ifndef DEDICATED
|
|
CEngineVGui_Detach();
|
|
CFPSPanel_Detach();
|
|
CHLClient_Detach();
|
|
#endif // !DEDICATED
|
|
|
|
#if !defined(CLIENT_DLL) && defined (GAMEDLL_S3)
|
|
CServer_Detach(); // S1 and S2 CServer functions require work.
|
|
#endif // !CLIENT_DLL && GAMEDLL_S3
|
|
|
|
// !TEMP UNTIL CHOSTSTATE IS BUILD AGNOSTIC! //
|
|
#if defined (DEDICATED) || defined (GAMEDLL_S3)
|
|
CHostState_Detach(); // Dedicated only for now until backwards compatible with S1.
|
|
#endif // DEDICATED || GAMEDLL_S3
|
|
//CModelLoader_Detach();
|
|
|
|
CNetChan_Detach();
|
|
ConCommand_Detach();
|
|
IConVar_Detach();
|
|
CKeyValueSystem_Detach();
|
|
|
|
#ifndef CLIENT_DLL
|
|
IVEngineServer_Detach();
|
|
#endif // !CLIENT_DLL
|
|
SQAPI_Detach();
|
|
SQVM_Detach();
|
|
|
|
RTech_Game_Detach();
|
|
#ifndef DEDICATED
|
|
Rui_Detach();
|
|
#endif // !DEDICATED
|
|
|
|
SysDll_Detach();
|
|
SysUtils_Detach();
|
|
|
|
#ifndef DEDICATED
|
|
HCVideoMode_Common_Detach();
|
|
//DebugOverlays_Detach();
|
|
#endif // !DEDICATED
|
|
|
|
#ifndef CLIENT_DLL
|
|
CAI_Utility_Detach();
|
|
CAI_NetworkManager_Detach();
|
|
#endif // !CLIENT_DLL
|
|
|
|
// Commit the transaction
|
|
DetourTransactionCommit();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// ██████╗ ███████╗███████╗██╗ ██╗██╗ ████████╗███████╗
|
|
// ██╔══██╗██╔════╝██╔════╝██║ ██║██║ ╚══██╔══╝██╔════╝
|
|
// ██████╔╝█████╗ ███████╗██║ ██║██║ ██║ ███████╗
|
|
// ██╔══██╗██╔══╝ ╚════██║██║ ██║██║ ██║ ╚════██║
|
|
// ██║ ██║███████╗███████║╚██████╔╝███████╗██║ ███████║
|
|
// ╚═╝ ╚═╝╚══════╝╚══════╝ ╚═════╝ ╚══════╝╚═╝ ╚══════╝
|
|
//
|
|
//////////////////////////////////////////////////////////
|
|
|
|
void PrintHAddress() // Test the sigscan results
|
|
{
|
|
std::cout << "+----------------------------------------------------------------+" << std::endl;
|
|
for (IDetour* pdetour : vdetour)
|
|
{
|
|
pdetour->debugp();
|
|
}
|
|
}
|