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https://github.com/Mauler125/r5sdk.git
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* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'. * Implemented 'CPlayer::SetTimeBase'. * WIP implementation of 'CPlayer::RunNullCommand'.
89 lines
3.5 KiB
C++
89 lines
3.5 KiB
C++
//=============================================================================//
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//
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// Purpose: Interface server dll virtual functions to the SDK.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GAMEINTERFACE_H
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#define GAMEINTERFACE_H
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#include "public/eiface.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class ServerClass;
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CServerGameDLL
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{
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public:
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void GameInit(void);
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void PrecompileScriptsJob(void);
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void LevelShutdown(void);
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void GameShutdown(void);
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float GetTickInterval(void);
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ServerClass* GetAllServerClasses(void);
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static void __fastcall OnReceivedSayTextMessage(void* thisptr, int senderId, const char* text, bool isTeamChat);
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};
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CServerGameClients : public IServerGameClients
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{
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};
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CServerGameEnts : public IServerGameEnts
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{
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};
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inline CMemory p_CServerGameDLL__OnReceivedSayTextMessage;
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inline auto CServerGameDLL__OnReceivedSayTextMessage = p_CServerGameDLL__OnReceivedSayTextMessage.RCast<void(__fastcall*)(void* thisptr, int senderId, const char* text, bool isTeamChat)>();
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extern CServerGameDLL* g_pServerGameDLL;
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extern CServerGameClients* g_pServerGameClients;
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extern CServerGameEnts* g_pServerGameEntities;
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extern CGlobalVars* g_pGlobals;
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void CServerGameDLL_Attach();
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void CServerGameDLL_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VServerGameDLL : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: OnReceivedSayTextMessage : {:#18x} |\n", p_CServerGameDLL__OnReceivedSayTextMessage.GetPtr());
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spdlog::debug("| VAR: g_pServerGameDLL : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pServerGameDLL));
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spdlog::debug("| VAR: g_pServerGameClients : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pServerGameClients));
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spdlog::debug("| VAR: g_pServerGameEntities : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pServerGameEntities));
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spdlog::debug("| VAR: g_pGlobals : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pGlobals));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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#if defined(GAMEDLL_S3)
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p_CServerGameDLL__OnReceivedSayTextMessage = g_GameDll.FindPatternSIMD("85 D2 0F 8E ?? ?? ?? ?? 4C 8B DC");
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CServerGameDLL__OnReceivedSayTextMessage = p_CServerGameDLL__OnReceivedSayTextMessage.RCast<void(__fastcall*)(void* thisptr, int senderId, const char* text, bool isTeamChat)>();
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#endif
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}
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virtual void GetVar(void) const
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{
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g_pGlobals = g_GameDll.FindPatternSIMD("4C 8B 0D ?? ?? ?? ?? 48 8B D1").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CGlobalVars*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VServerGameDLL);
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#endif // GAMEINTERFACE_H
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