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* Added 2 new FileSystem pointers with new features in their classes. * Register all factory instances created by the GameDLL in the SDK. * Added new command 'fs_mount_vpk' to mount a specified VPK file. * Renamed 'fs_decompress_pak' to 'fs_unpack_vpk'. * Some renaming of Factory and VPK types. * Some light optimizations/cleanup.
16 lines
311 B
C++
16 lines
311 B
C++
#ifndef SDKTYPES_H
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#define SDKTYPES_H
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// Common type declarations to reduce code verbosity.
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using std::string;
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using std::vector;
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using std::fstream;
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using std::ifstream;
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using std::ofstream;
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using std::ostringstream;
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namespace fs = std::filesystem;
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typedef const unsigned char* rsig_t;
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#endif // SDKTYPES_H
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