Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

67 lines
1.8 KiB
C

/*H********************************************************************************/
/*!
\File registry.c
\Description
Handles registry for tester2.
\Copyright
Copyright (c) 2005 Electronic Arts Inc.
\Version 04/11/2005 (jfrank) First Version
*/
/********************************************************************************H*/
/*** Include files ****************************************************************/
#include "DirtySDK/dirtysock.h"
#include "DirtySDK/platform.h"
#include "libsample/zlib.h"
#include "testerregistry.h"
#include "testermodules.h"
/*** Defines **********************************************************************/
/*** Type Definitions *************************************************************/
/*** Variables ********************************************************************/
/*** Private Functions ************************************************************/
/*** Public functions *************************************************************/
/*F********************************************************************************/
/*!
\Function CmdRegistry
\Description
Do some registry operations
\Input *argz - environment
\Input argc - number of args
\Input *argv[] - argument list
\Output int32_t - standard return code
\Version 04/11/2005 (jfrank)
*/
/********************************************************************************F*/
int32_t CmdRegistry(ZContext *argz, int32_t argc, char *argv[])
{
if(argc < 1)
{
ZPrintf(" print registry\n");
ZPrintf(" usage: %s\n", argv[0]);
}
else
{
ZPrintf("registry: printing registry:\n");
TesterRegistryPrint();
ZPrintf("registry: done\n");
}
return(0);
}