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DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
29 lines
794 B
C++
29 lines
794 B
C++
/*H*************************************************************************************/
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/*!
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\File t2new.cpp
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\Description
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This implements code in support of memory allocation in C++ code
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\Copyright
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Copyright (c) Electronic Arts 2017. ALL RIGHTS RESERVED.
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\Version 12/01/2017 (eesponda)
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*/
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/*************************************************************************************H*/
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/*** Include files *********************************************************************/
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#include <new>
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void* operator new[](size_t size, unsigned long, unsigned long, char const*, int, unsigned int, char const*, int)
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{
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return operator new(size);
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}
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void* operator new[](size_t size, char const*, int, unsigned int, char const*, int)
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{
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return operator new(size);
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}
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