Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

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C++

/*H*************************************************************************************/
/*!
\File t2new.cpp
\Description
This implements code in support of memory allocation in C++ code
\Copyright
Copyright (c) Electronic Arts 2017. ALL RIGHTS RESERVED.
\Version 12/01/2017 (eesponda)
*/
/*************************************************************************************H*/
/*** Include files *********************************************************************/
#include <new>
void* operator new[](size_t size, unsigned long, unsigned long, char const*, int, unsigned int, char const*, int)
{
return operator new(size);
}
void* operator new[](size_t size, char const*, int, unsigned int, char const*, int)
{
return operator new(size);
}