Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

55 lines
1.6 KiB
C

/*H********************************************************************************/
/*!
\File testermoduleshost.c
\Description
Unix-specific module startup.
\Copyright
Copyright (c) 2005 Electronic Arts Inc.
\Version 04/13/2005 (jfrank) First Version
*/
/********************************************************************************H*/
/*** Include files ****************************************************************/
#include "DirtySDK/platform.h"
#include "testermodules.h"
/*** Defines **********************************************************************/
/*** Type Definitions *************************************************************/
/*** Variables ********************************************************************/
/*** Private Functions ************************************************************/
/*** Public functions *************************************************************/
/*F********************************************************************************/
/*!
\Function TesterModulesRegisterAllCommands
\Description
Register all modules for the Unix platform
\Input *pState - module state
\Output 0=success, error code otherwise
\Version 04/13/2005 (jfrank)
*/
/********************************************************************************F*/
int32_t TesterModulesRegisterPlatformCommands(TesterModulesT *pState)
{
#if defined(DIRTYCODE_STADIA)
TesterModulesRegister(pState, "voice", &CmdVoice);
#endif
// tester2 linux-specific modules
return(TESTERMODULES_ERROR_NONE);
}