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DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
55 lines
1.6 KiB
C
55 lines
1.6 KiB
C
/*H********************************************************************************/
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/*!
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\File testermoduleshost.c
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\Description
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Unix-specific module startup.
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\Copyright
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Copyright (c) 2005 Electronic Arts Inc.
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\Version 04/13/2005 (jfrank) First Version
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*/
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/********************************************************************************H*/
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/*** Include files ****************************************************************/
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#include "DirtySDK/platform.h"
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#include "testermodules.h"
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/*** Defines **********************************************************************/
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/*** Type Definitions *************************************************************/
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/*** Variables ********************************************************************/
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/*** Private Functions ************************************************************/
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/*** Public functions *************************************************************/
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/*F********************************************************************************/
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/*!
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\Function TesterModulesRegisterAllCommands
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\Description
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Register all modules for the Unix platform
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\Input *pState - module state
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\Output 0=success, error code otherwise
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\Version 04/13/2005 (jfrank)
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*/
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/********************************************************************************F*/
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int32_t TesterModulesRegisterPlatformCommands(TesterModulesT *pState)
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{
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#if defined(DIRTYCODE_STADIA)
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TesterModulesRegister(pState, "voice", &CmdVoice);
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#endif
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// tester2 linux-specific modules
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return(TESTERMODULES_ERROR_NONE);
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}
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