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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
122 lines
4.5 KiB
C++
122 lines
4.5 KiB
C++
#pragma once
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#ifndef DEDICATED // This file should not be compiled for DEDICATED!
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//------------------------------
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#include <d3d11.h>
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/////////////////////////////////////////////////////////////////////////////
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// Initialization
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void SetupImGui();
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void DirectX_Init();
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void DrawImGui();
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void DestroyRenderTarget();
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/////////////////////////////////////////////////////////////////////////////
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// Internals
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void InstallDXHooks();
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void DirectX_Shutdown();
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extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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extern HRESULT __stdcall Present(IDXGISwapChain* pSwapChain, UINT nSyncInterval, UINT nFlags);
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//extern bool LoadTextureBuffer(unsigned char* image_data, const int& image_width, const int& image_height, ID3D11ShaderResourceView** out_srv);
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extern bool LoadTextureBuffer(unsigned char* buffer, int len, ID3D11ShaderResourceView** out_srv, int* out_width, int* out_height);
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/////////////////////////////////////////////////////////////////////////////
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// Typedefs
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typedef HRESULT(__stdcall* IDXGISwapChainPresent)(IDXGISwapChain* pSwapChain, UINT nSyncInterval, UINT nFlags);
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typedef HRESULT(__stdcall* IDXGIResizeBuffers) (IDXGISwapChain* pSwapChain, UINT nBufferCount, UINT nWidth, UINT nHeight, DXGI_FORMAT dxFormat, UINT nSwapChainFlags);
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/////////////////////////////////////////////////////////////////////////////
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// Globals
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extern DWORD g_dThreadId;
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extern BOOL g_bShowConsole;
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extern BOOL g_bShowBrowser;
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/////////////////////////////////////////////////////////////////////////////
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// Enums
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enum class D3D11DeviceVTbl : short
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{
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// IUnknown
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QueryInterface = 0,
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AddRef = 1,
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Release = 2,
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// ID3D11Device
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CreateBuffer = 3,
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CreateTexture1D = 4,
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CreateTexture2D = 5,
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CreateTexture3D = 6,
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CreateShaderResourceView = 7,
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CreateUnorderedAccessView = 8,
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CreateRenderTargetView = 9,
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CreateDepthStencilView = 10,
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CreateInputLayout = 11,
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CreateVertexShader = 12,
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CreateGeometryShader = 13,
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CreateGeometryShaderWithStreamOutput = 14,
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CreatePixelShader = 15,
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CreateHullShader = 16,
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CreateDomainShader = 17,
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CreateComputeShader = 18,
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CreateClassLinkage = 19,
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CreateBlendState = 20,
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CreateDepthStencilState = 21,
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CreateRasterizerState = 22,
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CreateSamplerState = 23,
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CreateQuery = 24,
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CreatePredicate = 25,
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CreateCounter = 26,
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CreateDeferredContext = 27,
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OpenSharedResource = 28,
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CheckFormatSupport = 29,
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CheckMultisampleQualityLevels = 30,
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CheckCounterInfo = 31,
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CheckCounter = 32,
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CheckFeatureSupport = 33,
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GetPrivateData = 34,
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SetPrivateData = 35,
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SetPrivateDataInterface = 36,
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GetFeatureLevel = 37,
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GetCreationFlags = 38,
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GetDeviceRemovedReason = 39,
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GetImmediateContext = 40,
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SetExceptionMode = 41,
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GetExceptionMode = 42,
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};
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enum class DXGISwapChainVTbl : short
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{
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// IUnknown
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QueryInterface = 0,
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AddRef = 1,
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Release = 2,
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// IDXGIObject
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SetPrivateData = 3,
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SetPrivateDataInterface = 4,
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GetPrivateData = 5,
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GetParent = 6,
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// IDXGIDeviceSubObject
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GetDevice = 7,
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// IDXGISwapChain
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Present = 8,
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GetBuffer = 9,
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SetFullscreenState = 10,
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GetFullscreenState = 11,
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GetDesc = 12,
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ResizeBuffers = 13,
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ResizeTarget = 14,
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GetContainingOutput = 15,
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GetFrameStatistics = 16,
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GetLastPresentCount = 17,
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};
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class HIDXGI : public IDetour
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{
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virtual void debugp();
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///////////////////////////////////////////////////////////////////////////////
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};
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REGISTER(HIDXGI);
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#endif // !DEDICATED
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