mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
The terminal window isn't always necessary, especially on Linux systems. In fact, it causes issues on some Wine environments. Allow user to disable it with -noconsole. This option only exists on the dedicated server. The client builds have the console disabled by default, and can enable them with -wconsole.
223 lines
5.7 KiB
C++
223 lines
5.7 KiB
C++
#include "core/stdafx.h"
|
|
#include "core/r5dev.h"
|
|
#include "core/init.h"
|
|
#include "core/logdef.h"
|
|
#include "core/logger.h"
|
|
#include "tier0/cpu.h"
|
|
#include "tier0/basetypes.h"
|
|
#include "tier0/crashhandler.h"
|
|
#include "tier0/commandline.h"
|
|
/*****************************************************************************/
|
|
#ifndef DEDICATED
|
|
#include "windows/id3dx.h"
|
|
#include "windows/input.h"
|
|
#endif // !DEDICATED
|
|
#include "windows/console.h"
|
|
#include "windows/system.h"
|
|
#include "mathlib/mathlib.h"
|
|
#include "launcher/launcher.h"
|
|
#include "protobuf/stubs/common.h"
|
|
|
|
#ifndef DEDICATED
|
|
#define SDK_DEFAULT_CFG "cfg/system/startup_default.cfg"
|
|
#else
|
|
#define SDK_DEFAULT_CFG "cfg/system/startup_dedi_default.cfg"
|
|
#endif
|
|
|
|
bool g_bSdkInitialized = false;
|
|
|
|
bool g_bSdkInitCallInitiated = false;
|
|
bool g_bSdkShutdownCallInitiated = false;
|
|
|
|
bool g_bSdkShutdownInitiatedFromConsoleHandler = false;
|
|
|
|
static bool s_bConsoleInitialized = false;
|
|
static HMODULE s_hModuleHandle = NULL;
|
|
|
|
//#############################################################################
|
|
// UTILITY
|
|
//#############################################################################
|
|
|
|
void Crash_Callback()
|
|
{
|
|
// Shutdown SpdLog to flush all buffers.
|
|
SpdLog_Shutdown();
|
|
|
|
// TODO[ AMOS ]: This is where we want to call backtrace from.
|
|
}
|
|
|
|
void Show_Emblem()
|
|
{
|
|
// Logged as 'SYSTEM_ERROR' for its red color.
|
|
for (size_t i = 0; i < SDK_ARRAYSIZE(R5R_EMBLEM); i++)
|
|
{
|
|
Msg(eDLL_T::SYSTEM_ERROR, "%s\n", R5R_EMBLEM[i]);
|
|
}
|
|
|
|
// Log the SDK's 'build_id' under the emblem.
|
|
Msg(eDLL_T::SYSTEM_ERROR,
|
|
"+------------------------------------------------[%s%010d%s]-+\n",
|
|
g_svYellowF, g_SDKDll.GetNTHeaders()->FileHeader.TimeDateStamp, g_svRedF);
|
|
Msg(eDLL_T::SYSTEM_ERROR, "\n");
|
|
}
|
|
|
|
//#############################################################################
|
|
// INITIALIZATION
|
|
//#############################################################################
|
|
|
|
void Tier0_Init()
|
|
{
|
|
#if !defined (DEDICATED)
|
|
g_RadVideoToolsDll.InitFromName("bink2w64.dll");
|
|
g_RadAudioDecoderDll.InitFromName("binkawin64.dll");
|
|
g_RadAudioSystemDll.InitFromName("mileswin64.dll");
|
|
#endif // !DEDICATED
|
|
g_CoreMsgVCallback = &EngineLoggerSink; // Setup logger callback sink.
|
|
|
|
g_pCmdLine->CreateCmdLine(GetCommandLineA());
|
|
g_CrashHandler.SetCrashCallback(&Crash_Callback);
|
|
|
|
// This prevents the game from recreating it,
|
|
// see 'CCommandLine::StaticCreateCmdLine' for
|
|
// more information.
|
|
g_bCommandLineCreated = true;
|
|
}
|
|
|
|
void SDK_Init()
|
|
{
|
|
assert(!g_bSdkInitialized);
|
|
|
|
CheckSystemCPU(); // Check CPU as early as possible; error out if CPU isn't supported.
|
|
|
|
if (g_bSdkInitCallInitiated)
|
|
{
|
|
spdlog::error("Recursive initialization!\n");
|
|
return;
|
|
}
|
|
|
|
// Set after checking cpu and initializing MathLib since we check CPU
|
|
// features there. Else we crash on the recursive initialization error as
|
|
// SpdLog uses SSE features.
|
|
g_bSdkInitCallInitiated = true;
|
|
|
|
MathLib_Init(); // Initialize Mathlib.
|
|
|
|
PEB64* pEnv = CModule::GetProcessEnvironmentBlock();
|
|
|
|
g_GameDll.InitFromBase(pEnv->ImageBaseAddress);
|
|
g_SDKDll.InitFromBase((QWORD)s_hModuleHandle);
|
|
|
|
Tier0_Init();
|
|
|
|
if (!CommandLine()->CheckParm("-launcher"))
|
|
{
|
|
CommandLine()->AppendParametersFromFile(SDK_DEFAULT_CFG);
|
|
}
|
|
|
|
const bool bAnsiColor = CommandLine()->CheckParm("-ansicolor") ? true : false;
|
|
|
|
#ifndef DEDICATED
|
|
if (CommandLine()->CheckParm("-wconsole"))
|
|
#else
|
|
if (!CommandLine()->CheckParm("-noconsole"))
|
|
#endif // !DEDICATED
|
|
{
|
|
s_bConsoleInitialized = Console_Init(bAnsiColor);
|
|
}
|
|
|
|
SpdLog_Init(bAnsiColor);
|
|
Show_Emblem();
|
|
|
|
Winsock_Startup(); // Initialize Winsock.
|
|
DirtySDK_Startup();
|
|
|
|
Systems_Init();
|
|
|
|
WinSys_Init();
|
|
#ifndef DEDICATED
|
|
Input_Init();
|
|
#endif // !DEDICATED
|
|
|
|
GOOGLE_PROTOBUF_VERIFY_VERSION;
|
|
curl_global_init(CURL_GLOBAL_ALL);
|
|
lzham_enable_fail_exceptions(true);
|
|
|
|
g_bSdkInitialized = true;
|
|
}
|
|
|
|
//#############################################################################
|
|
// SHUTDOWN
|
|
//#############################################################################
|
|
|
|
void SDK_Shutdown()
|
|
{
|
|
assert(g_bSdkInitialized);
|
|
|
|
// Also check CPU in shutdown, since this function is exported, if they
|
|
// call this with an unsupported CPU we should let them know rather than
|
|
// crashing the process.
|
|
CheckSystemCPU();
|
|
|
|
if (g_bSdkShutdownCallInitiated)
|
|
{
|
|
spdlog::error("Recursive shutdown!\n");
|
|
return;
|
|
}
|
|
|
|
g_bSdkShutdownCallInitiated = true;
|
|
|
|
if (!g_bSdkInitialized)
|
|
{
|
|
spdlog::error("Not initialized!\n");
|
|
return;
|
|
}
|
|
|
|
Msg(eDLL_T::NONE, "GameSDK shutdown initiated\n");
|
|
|
|
curl_global_cleanup();
|
|
|
|
#ifndef DEDICATED
|
|
Input_Shutdown();
|
|
#endif // !DEDICATED
|
|
|
|
WinSys_Shutdown();
|
|
Systems_Shutdown();
|
|
|
|
DirtySDK_Shutdown();
|
|
Winsock_Shutdown();
|
|
|
|
SpdLog_Shutdown();
|
|
|
|
// If the shutdown was initiated from the console window itself, don't
|
|
// shutdown the console as it would otherwise deadlock in FreeConsole!
|
|
if (s_bConsoleInitialized && !g_bSdkShutdownInitiatedFromConsoleHandler)
|
|
Console_Shutdown();
|
|
|
|
g_bSdkInitialized = false;
|
|
}
|
|
|
|
//#############################################################################
|
|
// ENTRYPOINT
|
|
//#############################################################################
|
|
|
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
|
|
{
|
|
NOTE_UNUSED(lpReserved);
|
|
|
|
switch (dwReason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
{
|
|
s_hModuleHandle = hModule;
|
|
break;
|
|
}
|
|
case DLL_PROCESS_DETACH:
|
|
{
|
|
s_hModuleHandle = NULL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|