r5sdk/r5dev/vpc/interfaces.cpp
Kawe Mazidjatari fcf3a09418 Make singletons use static memory
Avoid heap memory allocation and a level of indirection. This allows the compiler to optimize the program even more. No logic has been changed in this patch.
2024-04-05 17:52:57 +02:00

64 lines
2.1 KiB
C++

//===========================================================================//
//
// Purpose: A higher level link library for general use in the game and SDK.
//
//===========================================================================//
#include "core/stdafx.h"
#include "vpc/interfaces.h"
#include "tier1/interface.h"
//---------------------------------------------------------------------------------
// Purpose: register a new factory
// Input : createFn -
// *pName -
//---------------------------------------------------------------------------------
void CFactorySystem::AddFactory(InstantiateInterfaceFn createFn, const char* pName) const
{
InterfaceReg(createFn, pName);
}
//---------------------------------------------------------------------------------
// Purpose: get a factory by name
// Input : *pName -
//---------------------------------------------------------------------------------
void* CFactorySystem::GetFactory(const char* pName) const
{
for (InterfaceReg* it = *s_ppInterfaceRegs;
it; it = it->m_pNext) // Loop till we go out of scope.
{
if (V_strcmp(it->m_pName, pName) == NULL)
return it->m_CreateFn();
}
// No dice.
return nullptr;
}
//---------------------------------------------------------------------------------
// Purpose: get the factory system's interface version
// Input : *pName -
//---------------------------------------------------------------------------------
const char* CFactorySystem::GetVersion(void) const
{
return FACTORY_INTERFACE_VERSION;
}
//---------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------
void* CreateInterface(const char* pName, int* pReturnCode)
{
return v_CreateInterfaceInternal(pName, pReturnCode);
}
//---------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------
IFactorySystem* GetFactorySystem()
{
return &g_FactorySystem;
}
CFactorySystem g_FactorySystem;