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Avoid heap memory allocation and a level of indirection. This allows the compiler to optimize the program even more. No logic has been changed in this patch.
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
//===========================================================================//
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//
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// Purpose: A higher level link library for general use in the game and SDK.
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//
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//===========================================================================//
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#include "core/stdafx.h"
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#include "vpc/interfaces.h"
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#include "tier1/interface.h"
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//---------------------------------------------------------------------------------
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// Purpose: register a new factory
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// Input : createFn -
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// *pName -
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//---------------------------------------------------------------------------------
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void CFactorySystem::AddFactory(InstantiateInterfaceFn createFn, const char* pName) const
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{
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InterfaceReg(createFn, pName);
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}
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//---------------------------------------------------------------------------------
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// Purpose: get a factory by name
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// Input : *pName -
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//---------------------------------------------------------------------------------
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void* CFactorySystem::GetFactory(const char* pName) const
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{
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for (InterfaceReg* it = *s_ppInterfaceRegs;
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it; it = it->m_pNext) // Loop till we go out of scope.
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{
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if (V_strcmp(it->m_pName, pName) == NULL)
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return it->m_CreateFn();
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}
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// No dice.
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return nullptr;
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}
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//---------------------------------------------------------------------------------
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// Purpose: get the factory system's interface version
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// Input : *pName -
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//---------------------------------------------------------------------------------
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const char* CFactorySystem::GetVersion(void) const
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{
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return FACTORY_INTERFACE_VERSION;
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}
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//---------------------------------------------------------------------------------
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// Purpose:
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//---------------------------------------------------------------------------------
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void* CreateInterface(const char* pName, int* pReturnCode)
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{
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return v_CreateInterfaceInternal(pName, pReturnCode);
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}
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//---------------------------------------------------------------------------------
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// Purpose:
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//---------------------------------------------------------------------------------
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IFactorySystem* GetFactorySystem()
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{
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return &g_FactorySystem;
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}
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CFactorySystem g_FactorySystem;
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