r5sdk/r5dev/engine/sv_main.h
Kawe Mazidjatari b753295a49 SDK improvements
* Dedicated SDK now supports ASLR enabled executables.
* Complete removal of CEngineClient on the dedicated server.
* Complete removal of gHLClient and g_pHLClient on the dedicated server.
* Performance improvements for the dedicated server frame loop.
* ConVar 'CVCallback_t' structure rebuild.
* Reduced overhead throughout SDK.
2022-04-14 19:18:59 +02:00

50 lines
3.9 KiB
C++

#pragma once
///////////////////////////////////////////////////////////////////////////////
/* ==== SV_MAIN ======================================================================================================================================================= */
inline CMemory p_SV_InitGameDLL = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x81\xEC\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x00\x00\x00"), "xxx????x????xx?????xx????");
inline auto SV_InitGameDLL = p_SV_InitGameDLL.RCast<void(*)(void)>(); /*48 81 EC ? ? ? ? E8 ? ? ? ? 80 3D ? ? ? ? ? 0F 85 ? ? ? ?*/
inline CMemory p_SV_ShutdownGameDLL = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x80\x3D\x00\x00\x00\x00\x00\x0F\x84\x00\x00\x00\x00\x48\x8B\x0D\x00\x00\x00\x00\x48\x89\x5C\x24\x00"), "xxxxxx?????xx????xxx????xxxx?");
inline auto SV_ShutdownGameDLL = p_SV_ShutdownGameDLL.RCast<void(*)(void)>(); /*48 83 EC 28 80 3D ? ? ? ? ? 0F 84 ? ? ? ? 48 8B 0D ? ? ? ? 48 89 5C 24 ?*/
inline CMemory p_SV_CreateBaseline = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x75\x07"), "xxxxxxx????xxxxx");
inline auto SV_CreateBaseline = p_SV_CreateBaseline.RCast<bool(*)(void)>(); /*48 83 EC 28 48 8B 0D ? ? ? ? 48 85 C9 75 07*/
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory CGameServer__SpawnServer = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x55\x56\x57\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxxxxxxxx????");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory CGameServer__SpawnServer = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x53\x55\x56\x57\x41\x54\x41\x55\x41\x57"), "xxxxxxxxxxxxx");
// 0x140312D80 // 48 8B C4 53 55 56 57 41 54 41 55 41 57 //
#endif
inline bool* s_bDedicated = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
"\x48\x89\x4C\x24\x00\x48\x89\x54\x24\x00\x4C\x89\x44\x24\x00\x4C\x89\x4C\x24\x00\x53\x57\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\x48\x8B\xD9\x48\x8D\xBC\x24\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x89\x7C\x24\x00\x48\x8D\x54\x24\x00\x33\xFF"),
"xxxx?xxxx?xxxx?xxxx?xxx????x????xxxxxxxxxx????x????xxxx?xxxx?xx").FindPatternSelf("40 38 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<bool*>();
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class HSV_Main : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: SV_InitGameDLL : 0x" << std::hex << std::uppercase << p_SV_ShutdownGameDLL.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: SV_ShutdownGameDLL : 0x" << std::hex << std::uppercase << p_SV_ShutdownGameDLL.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: SV_CreateBaseline : 0x" << std::hex << std::uppercase << p_SV_CreateBaseline.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CGameServer::SpawnServer : 0x" << std::hex << std::uppercase << CGameServer__SpawnServer.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| VAR: s_bDedicated : 0x" << std::hex << std::uppercase << s_bDedicated << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HSV_Main);