mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
* Dedicated SDK now supports ASLR enabled executables. * Complete removal of CEngineClient on the dedicated server. * Complete removal of gHLClient and g_pHLClient on the dedicated server. * Performance improvements for the dedicated server frame loop. * ConVar 'CVCallback_t' structure rebuild. * Reduced overhead throughout SDK.
88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
//=============================================================================//
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//
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// Purpose: IApplication methods
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "tier1/cvar.h"
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#include "vpc/interfaces.h"
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#include "launcher/IApplication.h"
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#include "ebisusdk/EbisuSDK.h"
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#include "engine/sys_engine.h"
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#include "engine/sys_dll2.h"
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#include "engine/sv_main.h"
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#include "engine/host_cmd.h"
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#include "server/vengineserver_impl.h"
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#include "client/cdll_engine_int.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CModAppSystemGroup::Main(CModAppSystemGroup* pModAppSystemGroup)
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{
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int nRunResult = RUN_OK;
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HEbisuSDK_Init(); // Not here in retail. We init EbisuSDK here though.
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) // !TODO: rebuild does not work for S1 (CModAppSystemGroup and CEngine member offsets do align with all other builds).
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return CModAppSystemGroup_Main(modAppSystemGroup);
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pEngine->SetQuitting(EngineDllQuitting_t::QUIT_NOTQUITTING);
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if (g_pEngine->Load(pModAppSystemGroup->IsServerOnly(), g_pEngineParms->baseDirectory))
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{
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if (CEngineAPI_MainLoop())
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{
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nRunResult = RUN_RESTART;
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}
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g_pEngine->Unload();
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SV_ShutdownGameDLL();
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}
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return nRunResult;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: Instantiate all main libraries
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//-----------------------------------------------------------------------------
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bool CModAppSystemGroup::Create(CModAppSystemGroup* pModAppSystemGroup)
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{
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#ifdef DEDICATED
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pModAppSystemGroup->SetServerOnly();
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*g_bDedicated = true;
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g_pConCommand->PurgeShipped();
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#endif // DEDICATED
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g_pConCommand->Init();
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g_pConCommand->InitShipped();
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g_pConVar->InitShipped();
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g_pFactory->GetFactoriesFromRegister();
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for (auto& map : g_pCVar->DumpToMap())
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{
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g_vsvCommandBases.push_back(map.first.c_str());
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}
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if (pModAppSystemGroup->IsServerOnly())
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{
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memset(gHLClient, '\0', sizeof(void*));
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gHLClient = nullptr;
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memset(g_pHLClient, '\0', sizeof(void*));
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g_pHLClient = nullptr;
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}
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g_bAppSystemInit = true;
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return CModAppSystemGroup_Create(pModAppSystemGroup);
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}
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///////////////////////////////////////////////////////////////////////////////
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void IApplication_Attach()
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{
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DetourAttach((LPVOID*)&CModAppSystemGroup_Main, &CModAppSystemGroup::Main);
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DetourAttach((LPVOID*)&CModAppSystemGroup_Create, &CModAppSystemGroup::Create);
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}
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void IApplication_Detach()
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{
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DetourDetach((LPVOID*)&CModAppSystemGroup_Main, &CModAppSystemGroup::Main);
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DetourDetach((LPVOID*)&CModAppSystemGroup_Create, &CModAppSystemGroup::Create);
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}
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