r5sdk/r5dev/vstdlib/callback.h
Kawe Mazidjatari b753295a49 SDK improvements
* Dedicated SDK now supports ASLR enabled executables.
* Complete removal of CEngineClient on the dedicated server.
* Complete removal of gHLClient and g_pHLClient on the dedicated server.
* Performance improvements for the dedicated server frame loop.
* ConVar 'CVCallback_t' structure rebuild.
* Reduced overhead throughout SDK.
2022-04-14 19:18:59 +02:00

25 lines
1.0 KiB
C++

#pragma once
#include "tier1/IConVar.h"
inline CMemory p_SetupGamemode = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\xC7\xC0\x00\x00\x00\x00"), "xxxxxxxxxxxx????");
inline auto SetupGamemode = p_SetupGamemode.RCast<bool(*)(const char* pszPlayList)>();
bool MP_GameMode_Changed_f(ConVar* pVTable);
///////////////////////////////////////////////////////////////////////////////
class HCallback : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: SetupGamemode : 0x" << std::hex << std::uppercase << p_SetupGamemode.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HCallback);