r5sdk/r5dev/launcher/launcher.h
Kawe Mazidjatari b76f4aa3bd CModule class improvements
*Use unordered_map to get mpdule sections instead, as this is more performant than comparing strings.
* Removed 'm_SectionName' field from ModuleSections_t, as the unordered map now keeps track of them.
* Removed all extraneous module section copies.
* Renamed 'GetImportedFunction' to 'GetImportedSymbol'.
* Renamed 'GetExportedFunction' to 'GetExportedSymbol'.
*Made a static version of 'GetImportedSymbol' and 'GetExportedSymbol', so it could be used on raw module base addresses.
*Created inlines for getting the DOS and NT headers.
*Improved formatting so the code could be read more easily on a vertical monitor.
2023-06-25 10:29:42 +02:00

58 lines
2.5 KiB
C++

#ifndef LAUNCHER_H
#define LAUNCHER_H
inline CMemory p_WinMain;
inline auto v_WinMain = p_WinMain.RCast<int (*)(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)>();
inline CMemory p_LauncherMain;
inline auto v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE hInstance)>();
inline CMemory p_TopLevelExceptionFilter;
inline auto v_TopLevelExceptionFilter = p_TopLevelExceptionFilter.RCast<LONG(*)(EXCEPTION_POINTERS* pExceptionPointer)>();
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
inline CMemory p_RemoveSpuriousGameParameters;
inline auto v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
#endif // !GAMEDLL_S0 || !GAMEDLL_S1
void AppendSDKParametersPreInit();
string LoadConfigFile(const char* svConfig);
void ParseAndApplyConfigFile(const string& svConfig);
const char* ExitCodeToString(int nCode);
///////////////////////////////////////////////////////////////////////////////
class VLauncher : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("WinMain", p_WinMain.GetPtr());
LogFunAdr("LauncherMain", p_LauncherMain.GetPtr());
LogFunAdr("TopLevelExceptionFilter", p_TopLevelExceptionFilter.GetPtr());
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
LogFunAdr("RemoveSpuriousGameParameters", p_RemoveSpuriousGameParameters.GetPtr());
#endif // !GAMEDLL_S0 || !GAMEDLL_S1
}
virtual void GetFun(void) const
{
p_WinMain = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 41 8B D9 49 8B F8");
v_WinMain = p_WinMain.RCast<int (*)(HINSTANCE, HINSTANCE, LPSTR, int)>();
p_LauncherMain = g_GameDll.GetExportedSymbol("LauncherMain");
v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE)>();
p_TopLevelExceptionFilter = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 05 ?? ?? ?? ?? 48 8B D9 48 85 C0 74 06");
v_TopLevelExceptionFilter = p_TopLevelExceptionFilter.RCast<LONG(*)(EXCEPTION_POINTERS*)>();
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
p_RemoveSpuriousGameParameters = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 33 ED 48 8D 3D ?? ?? ?? ??");
v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
#endif // !GAMEDLL_S0 || !GAMEDLL_S1
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////
#endif // LAUNCHER_H