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197 lines
4.6 KiB
C++
197 lines
4.6 KiB
C++
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef EHANDLE_H
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#define EHANDLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#if defined( _DEBUG ) && defined( GAME_DLL )
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#include "tier0/dbg.h"
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#include "cbase.h"
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#endif
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#include "public/const.h"
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#include "public/basehandle.h"
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//#include "entitylist_base.h"
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class IHandleEntity;
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// -------------------------------------------------------------------------------------------------- //
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// Game-code CBaseHandle implementation.
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// -------------------------------------------------------------------------------------------------- //
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/*
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inline IHandleEntity* CBaseHandle::Get() const
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{
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extern CBaseEntityList *g_pEntityList;
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return g_pEntityList->LookupEntity( *this );
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}
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*/ // !TODO: Obtain ptr.
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// -------------------------------------------------------------------------------------------------- //
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// CHandle.
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//
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// Only safe to use in cases where you can statically verify that T* can safely be reinterpret-casted
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// to IHandleEntity*; that is, that it's derived from IHandleEntity and IHandleEntity is the
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// first base class.
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//
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// Unfortunately some classes are forward-declared and the compiler can't determine at compile time
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// how to static_cast<> them to IHandleEntity.
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// -------------------------------------------------------------------------------------------------- //
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template< class T >
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class CHandle : public CBaseHandle
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{
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public:
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CHandle();
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CHandle( int iEntry, int iSerialNumber );
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/*implicit*/ CHandle( T *pVal );
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/*implicit*/ CHandle( INVALID_EHANDLE_tag );
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// NOTE: The following two constructor functions are not type-safe, and can allow creating a
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// CHandle<T> that doesn't actually point to an object of type T.
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//
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// It is your responsibility to ensure that the target of the handle actually points to the
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// correct type of object before calling these functions.
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static CHandle<T> UnsafeFromBaseHandle( const CBaseHandle& handle );
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// The index should have come from a call to CBaseHandle::ToInt(). If it hasn't, you're in trouble.
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static CHandle<T> UnsafeFromIndex( int index );
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T* Get() const;
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void Set( const T* pVal );
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/*implicit*/ operator T*();
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/*implicit*/ operator T*() const;
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bool operator !() const;
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bool operator==( T *val ) const;
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bool operator!=( T *val ) const;
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CHandle& operator=( const T *val );
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T* operator->() const;
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};
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// ----------------------------------------------------------------------- //
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// Inlines.
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// ----------------------------------------------------------------------- //
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template<class T>
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inline CHandle<T>::CHandle()
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{
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}
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template<class T>
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inline CHandle<T>::CHandle( INVALID_EHANDLE_tag )
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: CBaseHandle( INVALID_EHANDLE )
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{
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}
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template<class T>
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inline CHandle<T>::CHandle( int iEntry, int iSerialNumber )
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{
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Init( iEntry, iSerialNumber );
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}
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template<class T>
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inline CHandle<T>::CHandle( T *pObj )
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: CBaseHandle( INVALID_EHANDLE )
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{
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Set( pObj );
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}
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template<class T>
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inline CHandle<T> CHandle<T>::UnsafeFromBaseHandle( const CBaseHandle &handle )
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{
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CHandle<T> ret;
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ret.m_Index = handle.m_Index;
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return ret;
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}
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template<class T>
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inline CHandle<T> CHandle<T>::UnsafeFromIndex( int index )
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{
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CHandle<T> ret;
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ret.m_Index = index;
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return ret;
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}
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template<class T>
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inline T* CHandle<T>::Get() const
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{
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return (T*)CBaseHandle::Get();
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}
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template<class T>
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inline CHandle<T>::operator T *()
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{
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return Get( );
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}
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template<class T>
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inline CHandle<T>::operator T *() const
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{
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return Get( );
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}
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template<class T>
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inline bool CHandle<T>::operator !() const
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{
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return !Get();
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}
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template<class T>
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inline bool CHandle<T>::operator==( T *val ) const
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{
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return Get() == val;
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}
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template<class T>
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inline bool CHandle<T>::operator!=( T *val ) const
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{
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return Get() != val;
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}
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template<class T>
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void CHandle<T>::Set( const T* pVal )
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{
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// We can't even verify that the class can successfully reinterpret-cast to IHandleEntity*
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// because that will cause this function to fail to compile in Debug in the case of forward-declared
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// pointer types.
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//Assert( reinterpret_cast< const IHandleEntity* >( pVal ) == static_cast< IHandleEntity* >( pVal ) );
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const IHandleEntity* pValInterface = reinterpret_cast<const IHandleEntity*>( pVal );
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CBaseHandle::Set( pValInterface );
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}
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template<class T>
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inline CHandle<T>& CHandle<T>::operator=( const T *val )
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{
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Set( val );
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return *this;
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}
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template<class T>
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T* CHandle<T>::operator -> () const
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{
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return Get();
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}
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// specialization of EnsureValidValue for CHandle<T>
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template<typename T>
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FORCEINLINE void EnsureValidValue( CHandle<T> &x ) { x = INVALID_EHANDLE; }
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#endif // EHANDLE_H
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