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Find regex pattern: inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\); Replace regex pattern: inline $3(*$1)($4); This commit also removes the unnecessary initialization (which was required to type the auto variables), and therefore removed 6kb of unnecessary dynamic initialization code.
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#ifndef CL_ENTS_PARSE_H
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#define CL_ENTS_PARSE_H
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inline CMemory p_CL_CopyExistingEntity;
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inline bool(*v_CL_CopyExistingEntity)(__int64 a1, unsigned int* a2, char* a3);
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bool CL_CopyExistingEntity(__int64 a1, unsigned int* a2, char* a3);
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///////////////////////////////////////////////////////////////////////////////
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class V_CL_Ents_Parse : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CL_CopyExistingEntity", p_CL_CopyExistingEntity.GetPtr());
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}
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virtual void GetFun(void) const
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{
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p_CL_CopyExistingEntity = g_GameDll.FindPatternSIMD("40 53 48 83 EC 70 4C 63 51 28");
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v_CL_CopyExistingEntity = p_CL_CopyExistingEntity.RCast<bool (*)(__int64, unsigned int*, char*)>(); /*40 53 48 83 EC 70 4C 63 51 28*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const
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{
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DetourAttach((LPVOID*)&v_CL_CopyExistingEntity, &CL_CopyExistingEntity);
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}
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virtual void Detach(void) const
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{
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DetourDetach((LPVOID*)&v_CL_CopyExistingEntity, &CL_CopyExistingEntity);
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // !CL_ENTS_PARSE_H
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