r5sdk/r5dev/launcher/launcher.cpp
Kawe Mazidjatari 515487c63a Changed behavior of ConCommandBase::IsFlagSet (read description)
This commit breaks the indev branch for the time being (this will be solved very soon).
We no longer mask off dev flags from every commandbase, we only mask them off from the essential ones (map, connect, give, etc..), unless the SDK is launched as dev, then we mask everything off like usual, but this time at initialization and not whenever we encounter a var with this flag.
2022-08-13 20:21:32 +02:00

180 lines
5.2 KiB
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Defines the entry point for the application.
//
// $NoKeywords: $
//===========================================================================//
#include "core/stdafx.h"
#include "tier0/commandline.h"
#include "launcher/launcher.h"
int HWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
// !TODO [AMOS]: 'RemoveSpuriousGameParameters()' is inline with 'LauncherMain()' in S0 and S1,
// and its the only function where we could append our own command line parameters early enough
// programatically (has to be after 'CommandLine()->CreateCmdLine()', but before 'SetPriorityClass()')
// For S0 and S1 we should modify the command line buffer passed to the entry point instead (here).
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
string svCmdLine = lpCmdLine;
if (!strstr(GetCommandLineA(), "-launcher"))
{
svCmdLine = LoadConfigFile(SDK_DEFAULT_CFG);
}
return v_WinMain(hInstance, hPrevInstance, const_cast<LPSTR>(svCmdLine.c_str()), nShowCmd);
#else
return v_WinMain(hInstance, hPrevInstance, lpCmdLine, nShowCmd);
#endif
}
int LauncherMain(HINSTANCE hInstance)
{
int results = v_LauncherMain(hInstance);
spdlog::info("LauncherMain returned: {:s}\n", ExitCodeToString(results));
return results;
}
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
// Remove all but the last -game parameter.
// This is for mods based off something other than Half-Life 2 (like HL2MP mods).
// The Steam UI does 'steam -applaunch 320 -game c:\steam\steamapps\sourcemods\modname', but applaunch inserts
// its own -game parameter, which would supercede the one we really want if we didn't intercede here.
void RemoveSpuriousGameParameters()
{
AppendSDKParametersPreInit();
// Find the last -game parameter.
int nGameArgs = 0;
char lastGameArg[MAX_PATH];
for (int i = 0; i < CommandLine()->ParmCount() - 1; i++)
{
if (_stricmp(CommandLine()->GetParm(i), "-game") == 0)
{
_snprintf(lastGameArg, sizeof(lastGameArg), "\"%s\"", CommandLine()->GetParm(i + 1));
++nGameArgs;
++i;
}
}
// We only care if > 1 was specified.
if (nGameArgs > 1)
{
CommandLine()->RemoveParm("-game");
CommandLine()->AppendParm("-game", lastGameArg);
}
}
#endif
// Append required command line parameters.
// This avoids having all these in the startup configuration files
// as all there are required to run the game with the game sdk.
void AppendSDKParametersPreInit()
{
#ifdef DEDICATED
CommandLine()->AppendParm("-sw", "");
CommandLine()->AppendParm("-lv", "");
CommandLine()->AppendParm("-safe", "");
CommandLine()->AppendParm("-high", "");
CommandLine()->AppendParm("-rerun", "");
CommandLine()->AppendParm("-collate", "");
CommandLine()->AppendParm("-multiple", "");
CommandLine()->AppendParm("-noorigin", "");
CommandLine()->AppendParm("-nodiscord", "");
CommandLine()->AppendParm("-novid", "");
CommandLine()->AppendParm("-noshaderapi", "");
CommandLine()->AppendParm("-nobakedparticles", "");
CommandLine()->AppendParm("-nosound", "");
CommandLine()->AppendParm("-nojoy", "");
CommandLine()->AppendParm("-nomouse", "");
CommandLine()->AppendParm("-nomenuvid", "");
CommandLine()->AppendParm("-nosendtable", "");
CommandLine()->AppendParm("-gamepad_ignore_local", "");
#endif
// Assume default configs if the game isn't launched with the SDKLauncher.
if (!CommandLine()->FindParm("-launcher"))
{
string svArguments = LoadConfigFile(SDK_DEFAULT_CFG);
ParseAndApplyConfigFile(svArguments);
}
}
string LoadConfigFile(const string& svConfig)
{
fs::path cfgPath = fs::current_path() /= svConfig; // Get cfg path for default startup.
ifstream cfgFile(cfgPath);
string svArguments;
if (cfgFile.good() && cfgFile)
{
stringstream ss;
ss << cfgFile.rdbuf();
svArguments = ss.str();
}
else
{
spdlog::error("{:s}: '{:s}' does not exist!\n", __FUNCTION__, svConfig);
cfgFile.close();
return "";
}
cfgFile.close();
return svArguments;
}
void ParseAndApplyConfigFile(const string& svConfig)
{
stringstream ss(svConfig);
string svInput;
if (!svConfig.empty())
{
while (std::getline(ss, svInput, '\n'))
{
string::size_type nPos = svInput.find(' ');
if (!svInput.empty()
&& nPos > 0
&& nPos < svInput.size()
&& nPos != svInput.size())
{
string svValue = svInput.substr(nPos + 1);
string svArgument = svInput.erase(svInput.find(' '));
CommandLine()->AppendParm(svArgument.c_str(), svValue.c_str());
}
else
{
CommandLine()->AppendParm(svInput.c_str(), "");
}
}
}
}
const char* ExitCodeToString(int nCode)
{
switch (nCode)
{
case EXIT_SUCCESS:
return "EXIT_SUCCESS";
case EXIT_FAILURE:
return "EXIT_FAILURE";
default:
return "";
}
}
void Launcher_Attach()
{
DetourAttach((LPVOID*)&v_WinMain, &HWinMain);
DetourAttach((LPVOID*)&v_LauncherMain, &LauncherMain);
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
DetourAttach((LPVOID*)&v_RemoveSpuriousGameParameters, &RemoveSpuriousGameParameters);
#endif
}
void Launcher_Detach()
{
DetourDetach((LPVOID*)&v_WinMain, &HWinMain);
DetourDetach((LPVOID*)&v_LauncherMain, &LauncherMain);
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
DetourDetach((LPVOID*)&v_RemoveSpuriousGameParameters, &RemoveSpuriousGameParameters);
#endif
}