r5sdk/r5dev/vstdlib/callback.h
Kawe Mazidjatari 44f2f87460 CConsole: heavy cleanup
* Move all default assignments to constructor.
* Rename cvar 'con_max_size_logvector' to 'con_max_lines'.
* Rename cvar 'con_max_size_history' to 'con_max_history'.
* Use array indexes instead of hardcoding context prefixes.
* Added netcon context prefix to help legend.
* Added public method to obtain history as string vector.
* Added public method to clear history.
* Internal CConsole::AddLog no longer locks the mutex.
* CConsole::LoadFlagIcons accesses resource vector by reference.
* Implemented "HELP", "HISTORY" and "CLEAR" as real console commands: "con_help", "con_history", "con_clearlines".
* Added a new command "con_clearhistory" (clears the dev console submission history).
2022-10-20 12:29:50 +02:00

95 lines
4.1 KiB
C++

#pragma once
#include "tier1/IConVar.h"
inline CMemory p_SetupGamemode;
inline auto SetupGamemode = p_SetupGamemode.RCast<bool(*)(const char* pszPlayList)>();
/* ==== CONCOMMANDCALLBACK ============================================================================================================================================== */
inline CMemory p_DownloadPlaylists_f;
inline auto _DownloadPlaylists_f = p_DownloadPlaylists_f.RCast<void(*)(void)>();
///////////////////////////////////////////////////////////////////////////////
void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue);
void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue);
#ifndef DEDICATED
void GameConsole_Invoke_f(const CCommand& args);
void ServerBrowser_Invoke_f(const CCommand& args);
#endif // !DEDICATED
#ifndef CLIENT_DLL
void Host_Kick_f(const CCommand& args);
void Host_KickID_f(const CCommand& args);
void Host_Ban_f(const CCommand& args);
void Host_BanID_f(const CCommand& args);
void Host_Unban_f(const CCommand& args);
void Host_ReloadBanList_f(const CCommand& args);
void Host_ReloadPlaylists_f(const CCommand& args);
void Host_Changelevel_f(const CCommand& args);
#endif // !CLIENT_DLL
void Pak_ListPaks_f(const CCommand& args);
void Pak_RequestUnload_f(const CCommand& args);
void Pak_RequestLoad_f(const CCommand& args);
void Pak_Swap_f(const CCommand& args);
void RTech_StringToGUID_f(const CCommand& args);
void RTech_Decompress_f(const CCommand& args);
void VPK_Pack_f(const CCommand& args);
void VPK_Unpack_f(const CCommand& args);
void VPK_Mount_f(const CCommand& args);
void NET_SetKey_f(const CCommand& args);
void NET_GenerateKey_f(const CCommand& args);
void NET_UseRandomKeyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue);
void CON_Help_f(const CCommand& args);
#ifndef DEDICATED
void CON_LogHistory_f(const CCommand& args);
void CON_RemoveLine_f(const CCommand& args);
void CON_ClearLines_f(const CCommand& args);
void CON_ClearHistory_f(const CCommand& args);
void RCON_CmdQuery_f(const CCommand& args);
void RCON_Disconnect_f(const CCommand& args);
#endif // !DEDICATED
void RCON_PasswordChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue);
#ifndef CLIENT_DLL
void SQVM_ServerScript_f(const CCommand& args);
#endif // !CLIENT_DLL
#ifndef DEDICATED
void SQVM_ClientScript_f(const CCommand& args);
void SQVM_UIScript_f(const CCommand& args);
void Mat_CrossHair_f(const CCommand& args);
void Line_f(const CCommand& args);
void Sphere_f(const CCommand& args);
void Capsule_f(const CCommand& args);
#endif // !DEDICATED
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
void BHit_f(const CCommand& args);
#endif // !GAMEDLL_S0 && !GAMEDLL_S1
void CVHelp_f(const CCommand& args);
void CVList_f(const CCommand& args);
void CVDiff_f(const CCommand& args);
void CVFlag_f(const CCommand& args);
///////////////////////////////////////////////////////////////////////////////
class VCallback : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: SetupGamemode : {:#18x} |\n", p_SetupGamemode.GetPtr());
spdlog::debug("| FUN: DownloadPlaylist_f : {:#18x} |\n", p_DownloadPlaylists_f.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_SetupGamemode = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\xC7\xC0\x00\x00\x00\x00"), "xxxxxxxxxxxx????");
p_DownloadPlaylists_f = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x33\xC9\xC6\x05\x00\x00\x00\x00\x00\xE9\x00\x00\x00\x00"), "xxxx?????x????");
SetupGamemode = p_SetupGamemode.RCast<bool(*)(const char*)>(); /*40 53 48 83 EC 20 48 8B D9 48 C7 C0 ?? ?? ?? ??*/
_DownloadPlaylists_f = p_DownloadPlaylists_f.RCast<void(*)(void)>(); /*33 C9 C6 05 ?? ?? ?? ?? ?? E9 ?? ?? ?? ??*/
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VCallback);