r5sdk/r5dev/game/shared/util_shared.h
Kawe Mazidjatari edc52ad669 IDetour: remove extraneous pointer assignments
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
2024-04-05 17:19:32 +02:00

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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef UTIL_SHARED_H
#define UTIL_SHARED_H
#include "public/engine/IEngineTrace.h"
class CTraceFilterSimple;
const char* UTIL_GetEntityScriptInfo(CBaseEntity* pEnt);
inline const char*(*v_UTIL_GetEntityScriptInfo)(CBaseEntity* pEnt);
inline CTraceFilterSimple* g_pTraceFilterSimpleVFTable = nullptr;
typedef bool (*ShouldHitFunc_t)(IHandleEntity* pHandleEntity, int contentsMask);
//-----------------------------------------------------------------------------
// traceline methods
//-----------------------------------------------------------------------------
class CTraceFilterSimple : public CTraceFilter
{
public:
// It does have a base, but we'll never network anything below here..
//DECLARE_CLASS_NOBASE(CTraceFilterSimple);
CTraceFilterSimple(const IHandleEntity* pPassEntity, int collisionGroup, ShouldHitFunc_t pExtraShouldHitCheckFn = NULL);
virtual void SetPassEntity(const IHandleEntity* pPassEntity) { m_pPassEntity = pPassEntity; }
virtual void SetCollisionGroup(int iCollisionGroup) { m_collisionGroup = iCollisionGroup; }
const IHandleEntity* GetPassEntity(void) { return m_pPassEntity; }
int GetCollisionGroup(void) const { return m_collisionGroup; }
private:
int m_collisionGroup;
const IHandleEntity* m_pPassEntity;
ShouldHitFunc_t m_pExtraShouldHitCheckFunction;
int m_traceType;
};
///////////////////////////////////////////////////////////////////////////////
class VUtil_Shared : public IDetour
{
virtual void GetAdr(void) const
{
LogConAdr("CTraceFilterSimple::`vftable'", g_pTraceFilterSimpleVFTable);
LogFunAdr("UTIL_GetEntityScriptInfo", v_UTIL_GetEntityScriptInfo);
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 4C 8B 5E ??").FollowNearCallSelf().GetPtr(v_UTIL_GetEntityScriptInfo);
}
virtual void GetCon(void) const
{
g_pTraceFilterSimpleVFTable = g_GameDll.GetVirtualMethodTable(".?AVCTraceFilterSimple@@").RCast<CTraceFilterSimple*>();
}
virtual void Detour(const bool bAttach) const { }
};
///////////////////////////////////////////////////////////////////////////////
#endif // !UTIL_SHARED_H