r5sdk/r5dev/core/termutil.h
Kawe Mazidjatari f2a5c8ac68 See description
* Renamed 'r5apexsdkd64.dll' to 'gamesdk.dll'.
* Added required dedicated parameters to code instead.
* Bug fixes around CCommandLine class (fixed misaligned VTable indexes).
* SDK now supports being directly launched by the game executable.

The SDK launcher will pass '-launcher' to the game, which indicated its being launched by the launcher. If the game does not receive '-launcher', it assumes its being launched directly from the game executable, which will instead load 'startup_(dedi_)default.cfg'.

The sdk dll's are now added to the game's IAT by their dummy exports allowing for them to be loaded when the exe is loaded (the dll's do everything on init).
2022-04-16 00:30:46 +02:00

19 lines
407 B
C++

#pragma once
extern std::string g_svGreyF;
extern std::string g_svRedF;
extern std::string g_svGreenF;
extern std::string g_svBlueF;
extern std::string g_svYellowF;
extern std::string g_svGreyB;
extern std::string g_svRedB;
extern std::string g_svGreenB;
extern std::string g_svBlueB;
extern std::string g_svYellowB;
extern std::string g_svReset;
extern std::string g_svCmdLine;
void AnsiColors_Init();