r5sdk/r5dev/tier1/cmd.h
Marvin D d00aaa933d CRenderView init, GetWorldMatrixForView()
* Fixed .gitignore for root /game/
* Fixed bug in WalkVTable where it would offset self.
* General clean up: VAR -> CON, CON -> VAR
2022-11-10 00:53:12 +01:00

234 lines
10 KiB
C++

#pragma once
#include "tier1/characterset.h"
#include "public/iconvar.h"
#include "public/iconcommand.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class ConCommandBase;
//-----------------------------------------------------------------------------
// Any executable that wants to use ConVars need to implement one of
// these to hook up access to console variables.
//-----------------------------------------------------------------------------
class IConCommandBaseAccessor
{
public:
// Flags is a combination of FCVAR flags in cvar.h.
// hOut is filled in with a handle to the variable.
virtual bool RegisterConCommandBase(ConCommandBase* pVar) = 0;
};
//-----------------------------------------------------------------------------
// Purpose: Command buffer context
//-----------------------------------------------------------------------------
enum class ECommandTarget_t : int
{
CBUF_FIRST_PLAYER = 0,
CBUF_LAST_PLAYER = MAX_SPLITSCREEN_CLIENTS - 1,
CBUF_SERVER = CBUF_LAST_PLAYER + 1,
CBUF_COUNT,
};
//-----------------------------------------------------------------------------
// Sources of console commands
//-----------------------------------------------------------------------------
enum class cmd_source_t : int
{
kCommandSrcCode,
kCommandSrcClientCmd,
kCommandSrcUserInput,
kCommandSrcNetClient,
kCommandSrcNetServer,
kCommandSrcDemoFile,
kCommandSrcInvalid = -1
};
//-----------------------------------------------------------------------------
// Purpose: Command tokenizer
//-----------------------------------------------------------------------------
class CCommand
{
private:
enum
{
COMMAND_MAX_ARGC = 64,
COMMAND_MAX_LENGTH = 512,
};
public:
CCommand();
CCommand(int nArgC, const char** ppArgV, cmd_source_t source);
bool Tokenize(const char* pCommand, cmd_source_t source, characterset_t* pBreakSet);
int64_t ArgC(void) const;
const char** ArgV(void) const;
const char* ArgS(void) const;
const char* GetCommandString(void) const;
const char* Arg(int nIndex) const;
const char* operator[](int nIndex) const;
void Reset();
int MaxCommandLength(void) const;
bool HasOnlyDigits(int nIndex) const;
private:
cmd_source_t m_nQueuedVal;
int m_nArgc;
int64_t m_nArgv0Size;
char m_pArgSBuffer[COMMAND_MAX_LENGTH];
char m_pArgvBuffer[COMMAND_MAX_LENGTH];
const char* m_ppArgv[COMMAND_MAX_ARGC];
};
//-----------------------------------------------------------------------------
// Purpose: The base console invoked command/cvar interface
//-----------------------------------------------------------------------------
class ConCommandBase
{
public:
bool HasFlags(int nFlags) const;
void AddFlags(int nFlags);
void RemoveFlags(int nFlags);
bool IsCommand(void) const;
bool IsRegistered(void) const;
bool IsFlagSet(int nFlags) const { return IsFlagSetInternal(this, nFlags); };
static bool IsFlagSetInternal(const ConCommandBase* pCommandBase, int nFlags);
int GetFlags(void) const;
ConCommandBase* GetNext(void) const;
const char* GetName(void) const;
const char* GetHelpText(void) const;
const char* GetUsageText(void) const;
char* CopyString(const char* szFrom) const;
IConCommandBase* m_pConCommandBaseVFTable; //0x0000
ConCommandBase* m_pNext; //0x0008
bool m_bRegistered; //0x0010
char pad_0011[7]; //0x0011
const char* m_pszName; //0x0018
const char* m_pszHelpString; //0x0020
const char* m_pszUsageString; //0x0028
IConCommandBaseAccessor* s_pAccessor; //0x0030 <-- unused since executable is monolithic.
int m_nFlags; //0x0038
char pad_003C[4]; //0x003C
}; //Size: 0x0040
//-----------------------------------------------------------------------------
// Purpose: The console invoked command
//-----------------------------------------------------------------------------
class ConCommand : public ConCommandBase
{
friend class CCvar;
public:
static ConCommand* Create(const char* szName, const char* szHelpString, int nFlags, FnCommandCallback_t pCallback, FnCommandCompletionCallback pCommandCompletionCallback);
ConCommand(void);
~ConCommand(void);
void Init(void);
void InitShipped(void);
void PurgeShipped(void) const;
bool IsCommand(void) const;
void* m_nNullCallBack; //0x0040
void* m_pSubCallback; //0x0048
// Call this function when executing the command
union
{
FnCommandCallbackV1_t m_fnCommandCallbackV1;
FnCommandCallback_t m_fnCommandCallback;
ICommandCallback* m_pCommandCallback;
};
union
{
FnCommandCompletionCallback m_fnCompletionCallback;
ICommandCompletionCallback* m_pCommandCompletionCallback;
};
bool m_bHasCompletionCallback : 1;
bool m_bUsingNewCommandCallback : 1;
bool m_bUsingCommandCallbackInterface : 1;
};
/* ==== COMMAND_BUFFER ================================================================================================================================================== */
inline CMemory p_Cbuf_AddText;
inline auto Cbuf_AddText = p_Cbuf_AddText.RCast<void (*)(ECommandTarget_t eTarget, const char* pText, cmd_source_t cmdSource)>();
inline CMemory p_Cbuf_Execute;
inline auto Cbuf_Execute = p_Cbuf_Execute.RCast<void (*)(void)>();
inline CMemory p_Cmd_ForwardToServer;
inline auto v_Cmd_ForwardToServer = p_Cmd_ForwardToServer.RCast<bool (*)(const CCommand* args)>();
/* ==== CONCOMMAND ====================================================================================================================================================== */
inline CMemory p_ConCommandBase_IsFlagSet;
inline auto ConCommandBase_IsFlagSet = p_ConCommandBase_IsFlagSet.RCast<bool (*)(ConCommandBase* pCommand, int nFlag)>();
inline CMemory p_NullSub;
inline auto NullSub = p_NullSub.RCast<void(*)(void)>();
inline CMemory p_CallbackStub;
inline FnCommandCompletionCallback CallbackStub = p_CallbackStub.RCast<FnCommandCompletionCallback>();
inline CMemory g_pConCommandVFTable;
///////////////////////////////////////////////////////////////////////////////
ECommandTarget_t Cbuf_GetCurrentPlayer(void);
void ConCommand_Attach();
void ConCommand_Detach();
extern ConCommand* g_pConCommand;
///////////////////////////////////////////////////////////////////////////////
class VConCommand : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: Cbuf_AddText : {:#18x} |\n", p_Cbuf_AddText.GetPtr());
spdlog::debug("| FUN: Cbuf_Execute : {:#18x} |\n", p_Cbuf_Execute.GetPtr());
spdlog::debug("| FUN: Cmd_ForwardToServer : {:#18x} |\n", p_Cmd_ForwardToServer.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
spdlog::debug("| FUN: ConCommandBase::IsFlagSet : {:#18x} |\n", p_ConCommandBase_IsFlagSet.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
spdlog::debug("| FUN: CallbackStub : {:#18x} |\n", p_CallbackStub.GetPtr());
spdlog::debug("| FUN: NullSub : {:#18x} |\n", p_NullSub.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
spdlog::debug("| CON: g_pConCommandVFTable : {:#18x} |\n", g_pConCommandVFTable.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_Cbuf_AddText = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x48\x63\xD9\x41\x8B\xF8\x48\x8D\x0D\x00\x00\x00\x00\x48\x8B\xF2\xFF\x15\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x41\xB9\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxxxxxxxxx????xxxxx????xxx????xx????");
p_Cbuf_Execute = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\xFF\x15\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxx????");
p_Cmd_ForwardToServer = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x44\x8B\x59\x04"), "xxxx?xxxx?xxxx?xxxx????xxxx");
p_ConCommandBase_IsFlagSet = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x85\x51\x38\x0F\x95\xC0\xC3"), "xxxxxxx");
p_NullSub = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xC2\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x40\x53\x48\x83\xEC\x20\x48\x8D\x05\x00\x00\x00\x00"), "xxxxxxxxxxxxxxxxxxxxxxxxx????");
p_CallbackStub = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x33\xC0\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x80\x49\x68\x08"), "xxxxxxxxxxxxxxxxxxxx");
Cbuf_AddText = p_Cbuf_AddText.RCast<void (*)(ECommandTarget_t, const char*, cmd_source_t)>(); /*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 63 D9 41 8B F8 48 8D 0D ?? ?? ?? ?? 48 8B F2 FF 15 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 41 B9 ?? ?? ?? ??*/
Cbuf_Execute = p_Cbuf_Execute.RCast<void (*)(void)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 FF 15 ?? ?? ?? ??*/
v_Cmd_ForwardToServer = p_Cmd_ForwardToServer.RCast<bool (*)(const CCommand*)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 44 8B 59 04*/
ConCommandBase_IsFlagSet = p_ConCommandBase_IsFlagSet.RCast<bool (*)(ConCommandBase*, int)>(); /*85 51 38 0F 95 C0 C3*/
NullSub = p_NullSub.RCast<void(*)(void)>(); /*C2 00 00 CC CC CC CC CC CC CC CC CC CC CC CC CC 40 53 48 83 EC 20 48 8D 05 ?? ?? ?? ??*/
CallbackStub = p_CallbackStub.RCast<FnCommandCompletionCallback>(); /*33 C0 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC 80 49 68 08*/ /*UserMathErrorFunction*/
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const
{
g_pConCommandVFTable = g_GameDll.GetVirtualMethodTable(".?AVConCommand@@");
}
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VConCommand);