r5sdk/r5dev/gameui/IConsole.h
Amos d5b2e58dae Code base refactor + major performance and readability improvement. Read description for details.
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable.
* Document most functions with valve style 'Purpose' blocks.
* Rename variables to match the rest of the codebase and Valve's naming convention.
* Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK.

* Obtain globals or pointers directly instead of waiting for runtime initialized data.
* Dynamically search for all functions and globals (this doesn't count for dedicated yet!).
* Initialize most in-SDK variables.

* Move certain prints and other utilities under ConVars to reduce verbosity and increase performance.
* Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future.
* Type global var pointers appropriately if class or type is known and implemented.
* Forward declare 'CClient' class to avoid having 2 'g_pClient' copies.
* Add IDA's pseudo definitions for easier prototyping with decompiled assembly code.

* RPAK decompress Command callback implementation.
* Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\').

* VPK decompress Command callback implementation.
* Move CRC32 ands Adler32 to implementation files.

* Server will print out more details about the connecting client.

* Upgrade ImGui lib to v1.86.
* Don't compile id3dx.h for dedicated.
* Don't compile id3dx.cpp for dedicated
* Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console

* Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors.
* Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up.
* Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00

125 lines
5.7 KiB
C++

#pragma once
#ifndef DEDICATED
///////////////////////////////////////////////////////////////////////////////
// Initialization
void DrawConsole(bool* bDraw);
///////////////////////////////////////////////////////////////////////////////
// Globals
inline ImVector<char*> Items;
class CConsole
{
private:
///////////////////////////////////////////////////////////////////////////
char m_szInputBuf[256] = { 0 };
ImVector<const char*> m_ivCommands;
ImVector<char*> m_ivHistory;
int m_nHistoryPos = -1;
ImGuiTextFilter m_itFilter;
bool m_bAutoScroll = true;
bool m_bScrollToBottom = false;
bool m_bThemeSet = false;
public:
///////////////////////////////////////////////////////////////////////////
CConsole();
~CConsole();
void Draw(const char* title, bool* bDraw);
void ProcessCommand(const char* command_line);
int TextEditCallback(ImGuiInputTextCallbackData* data);
///////////////////////////////////////////////////////////////////////////
// History
static int TextEditCallbackStub(ImGuiInputTextCallbackData* data)
{
CConsole* console = (CConsole*)data->UserData;
return console->TextEditCallback(data);
}
///////////////////////////////////////////////////////////////////////////
// Utility
void ClearLog()
{
for (int i = 0; i < Items.Size; i++) { free(Items[i]); }
Items.clear();
}
void AddLog(const char* fmt, ...) IM_FMTARGS(2)
{
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
buf[IM_ARRAYSIZE(buf) - 1] = 0;
va_end(args);
Items.push_back(Strdup(buf));
}
///////////////////////////////////////////////////////////////////////
// Style
void SetStyleVar()
{
ImGuiStyle& style = ImGui::GetStyle();
ImVec4* colors = style.Colors;
colors[ImGuiCol_Text] = ImVec4(0.81f, 0.81f, 0.81f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.56f, 0.56f, 0.56f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
colors[ImGuiCol_Border] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.04f, 0.04f, 0.04f, 0.64f);
colors[ImGuiCol_FrameBg] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.53f, 0.53f, 0.57f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
colors[ImGuiCol_TabActive] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
style.WindowBorderSize = 0.0f;
style.FrameBorderSize = 1.0f;
style.ChildBorderSize = 1.0f;
style.PopupBorderSize = 1.0f;
style.TabBorderSize = 1.0f;
style.WindowRounding = 2.5f;
style.FrameRounding = 0.0f;
style.ChildRounding = 0.0f;
style.PopupRounding = 0.0f;
style.TabRounding = 1.0f;
style.ScrollbarRounding = 1.0f;
style.ItemSpacing = ImVec2(4, 4);
style.WindowPadding = ImVec2(5, 5);
}
};
extern CConsole* g_GameConsole;
#endif // !DEDICATED